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Video games as Good Teachers

Kapp Notes

Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Gaming puts the player in control, gives clear, immediate feedback on progress, and offers progressively more challenging levels of achievement that a player reaches at his or her own pace.

Games 272
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Measurement vs. Completion Achievements in Gamification

Kapp Notes

Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. References: [1] Locke, E. Journal of Humanistic Psychology, 15(3), 41-63. [5]

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

This is interesting by itself but when you combine it with the results of other similar studies, it becomes clear that pro-social games can and do influence behavior positively. Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior.

Behavior 257
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Our Favorite Things About Mobile Learning

TOPYX LMS

Mobile learning refers to the delivery of learning through a personal mobile device (tablet, smartphone, laptop, mp3 player, etc.) With mobile learning, employees can instantly share information with their coworkers and fellow learners, and often are enabled to use social learning tools like realtime chat and video conferencing.

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Five Mobile Learning Implementation Tips

Upside Learning

Include Elements of Collaboration – Mobile devices have unprecedented adoption levels simply because their ability to provide synchronous communication makes them unparalleled social tools. This framework has been adopted from a wonderful paper published in the International Journal of Engineering Education; Economides, A.A. &

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Keynote Resources from #LUC2017

Kapp Notes

Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

Resources 114
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Why Gamification is a Natural Fit for Sales Training

Litmos

A study published by researchers Michael Sailer, Jan Hense, Heinz Mandl and Markus Klevers in the Interaction Design and Architecture Journal found that gamification increases motivation by meeting the needs of different kinds of learners. Power : These players are motivated when gamification emphasizes status, control and competition.