The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. Gamification, Game-Based Learning, and Simulations. Game-Based Learning. From that same blog, game-based learning “takes place during play. If you don’t play you won’t learn, and if you don’t learn you can’t advance in the game.”.

eLearning Authoring Tool Must-Haves!

360 Training

Now that you have authored a draft of your online course content, have carefully crafted learning objectives and assessments, identified key audio and visual support, and planned out some engaging activities to get learners deeply involved in the subject matter, it’s time to build what you’ve designed. Ideally, a course authoring tool should have a simple learning curve. For maximum effectiveness, you need to get your audience engaged and active in the learning.

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Learning Agility: Re-Invention with Performer Support

Living in Learning

Last November I had the privilege of participating in a panel of experts at the Learning 2008 Conference sponsored by Elliott Masie in Orlando. The focus of the panel, moderated by Dr. Conrad Gottfredson and Bob Mosher, zeroed in on best practices intended to improve accessibility of learning to learners in their moments of learning need. I sat with three other CLO-type learning leaders from Bank of America, Disney, and Sprint. Tags: Continuous Learning

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Kirkpatrick Revisited | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Kirkpatrick Revisited by Barbara on April 18, 2011 in Instructional Design After I finished my post a few weeks ago on Reevaluating Evaluation , I found out that Donald Kirkpatrick , the granddaddy of the Four Levels of Evaluation, was taking a farewell tour before his retirement and would be presenting a workshop at the American Society of Training and Development (ASTD) in Minneapolis.

HP Is Playing Learning Games

CLO Magazine

The HP learning and development team is challenged to create educational opportunities that are easy to access, highly interactive and aligned to customer needs to share these changes in an efficient and cost-conscious manner. “It’s fun for the learner and easy to digest, which makes it a great way to learn about new products, reinforce key facts and explain benefits. Further, game-based learning should be looked at as part of a complete program.

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ET and E-Learning

eLearning 24-7

Emerging technology that has I believe the potential to do wonders in the e-learning space. E-Learning and Emerging Technology. While you can easily put a lot of things in here, I am going to talk about four emerging technologies I see as real powerhouses in the possibilities and capabilities in e-learning. In fact, there are products out there where you can use this technology on mobile devices, on cameras and even on your computer. Frankly it is an amazing product.

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10.2 Strategic Ways to Ensure Learning Begets Performance Improvement

Wonderful Brain

If you find this concept plausible, if the clarity with which business results are expressed, then the more accurate learning objectives can be formed. Now pivot over to learning where content is made from the distance between those 2 points. so we always meet objectives. Then the learning team surgically examines these outcomes and designs a system to deliver performance improvement using the appropriate tools.

48 Books Every Aspiring Chief Learning Officer Should Read

TalentLMS

I might be biased, but being part of the learning and development community is not only fascinating but rewarding. But it’s also the reason that to be the best trainer/ training manager/ chief learning officer, you have to keep your learning and development top of mind too. Learning books (4). Learning technology books (2). Learning & business strategy books (4). Learning and Development Culture books (5). Learning books.

The 5-step elearning content development process

Elucidat

We’ve learned from the wins and war stories of hundreds of learning teams and boiled this down to five key steps for producing effective elearning. To make sure your learning content is really going to resonate, the very first step of your elearning content development process has to be making sure you’re clear on exactly what you’re looking to achieve. Undertake learning needs analysis. After all, you can’t be sure that “learning” is the right fix to the problem.

Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, September 22, 2009 Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do! Live session with Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do! When he listens to game developers talk, feels like they’re in the learning prof. Everything IS about learning. Learning talks about a curriculum.

Informal Learning – the other 80%

Jay Cross

The start-up stiffed me but the paper morphed into the Informal Learning book. I’ll be leading a series of master classes on informal learning and working smarter in Europe. Informal Learning – the other 80%. Employees and partners with more capacity to learn are more versatile in adapting to future conditions. It’s all a matter of learning, but it’s not the sort of learning that is the province of training departments, workshops, and classrooms.