Growing From Knowledge-Based to Performance-Driven Learning

mLevel

Over the last 20 years, I’ve worked closely with hundreds of Learning and Development (L&D) organizations. A consistent observation I’ve made is that the majority of learning deployed to organizations is purely knowledge-based. In fact, many L&D professionals I’ve worked with report that 70% to 85% of the learning they provide their organizations is designed to only build knowledge. So why does most learning fall into this category?

Curated Insights – It’s ‘game on’ for Gamification in the workplace

Axonify

I’m CONSTANTLY curating online content about learning and performance. As a learning geek, It’s my thing—well—one of my things. At Axonify, we’ve witnessed the power of gamification in learning through the continued real-world success of our customers and partners. If you want to learn more about how games and gamification can support workplace learning and engagement, this list is a great place to start (in addition to info from Axonify , of course).

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Curated Insights – It’s ‘game on’ for Gamification in the workplace

Axonify

I’m CONSTANTLY curating online content about learning and performance. As a learning geek, It’s my thing—well—one of my things. At Axonify, we’ve witnessed the power of gamification in learning through the continued real-world success of our customers and partners. If you want to learn more about how games and gamification can support workplace learning and engagement, this list is a great place to start (in addition to info from Axonify , of course).

What it means that MS LifeScience Award Goes to 3D Virtual Conference Design

Kapp Notes

To learn, collaborate and exchange knowledge. This is the type of usage of 3D environments Tony and I wrote about in Learning in 3D As MS announced as they gave the award:“The companies that received awards are on the cutting edge of integrating life sciences and information technology to advance research and benefit patients around the world,” said Michael Naimoli, U.S. This is further underlined by Kaplan-EduNeering's partership with Protonmedia.

A Conversation with Bryan Austin of mLevel

mLevel

I recently had the opportunity to sit down with Bryan Austin, mLevel’s Vice President of Learning Innovation. I’ve known Bryan for a while and he has always been passionate about games for learning and it was good to catch up with him. We discussed the evolution of the mLevel game-based learning platform and how it has helped a number of companies increase the effectiveness of learning in their organizations. Learning in 2012, and subsequently joined mLevel last fall.

A Conversation with Bryan Austin of mLevel

Kapp Notes

I recently had the opportunity to sit down with Bryan Austin, mLevel’s Vice President of Learning Innovation. I’ve known Byran for a while and he has always been passionate about games for learning and it was good to catch up with him. We discussed the evolution of the mLevel game-based learning platform and how it has helped a number of companies increase the effectiveness of learning in their organizations. A sample of the mLevel suite of Learning Activities.

Top 60 eLearning Posts for October 2010

eLearning Learning Posts

The art of Twitter , October 11, 2010 Learning how to use Twitter as a tool to develop your personal learning network is not always simple, and as with any other social networking tools, there is an unwritten protocol. Top 100 Tools for Learning 2010: Final list, presentation and more , October 18, 2010 Yesterday I finalised the Top 100 Tools for Learning 2010 list. Specifically, m-learning? Network Learning. She says “Distance Learning&#.

Workplace as Learning Lab

The Performance Improvement Blog

Every worker learns differently given the task, content, and circumstances. Maybe it’s time to turn our workplaces into learning labs. By experimenting with different methods of learning and evaluating the process and outcomes of these methods in the workplace, we might discover what methods are best for which workers under what circumstances. Noble argues that the day-to-day activities of an organization provide opportunities for innovation in learning.