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10 Great Moments in eLearning History

SHIFT eLearning

The Macintosh, with its free HyperCard program, also helped a generation of tech-savvy teachers make their own software and tutorials for students. Commercial software companies were quick to develop computer-based educational materials and learning games as well. In 2005, Adobe bought Macromedia and transformed it into Adobe Flash.

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Future Trends in e-Learning

Vignettes Learning

The center makes two predictions that impact training: Employers will need to find new ways to motivate the new work generation and provide opportunities for training to improve skills and knowledge base. Videogames can be a powerful way to instill real-world skills," says Geoffrey James in Business 2.0.