Mobile Learning - Learning 2.0

Bottom-Line Performance

I think of Learning 2.0 in terms of two things: fast access to user-created content that helps me learn and creating my own content that helps others. Focusing on that first aspect of Learning 2.0, I spend most of my time “learning&# on my smart phone. My Measures: Not perhaps the most useful app for helping you design learning, but when it comes to building an Ikea book case that has the wrong size doors, it was a dream. mobile apps

E-Learning 2.0 Research

Experiencing eLearning

These are my liveblogged notes from the eLearning Guild’s webinar on their e-Learning 2.0 1160 people completed the e-learning 2.0 Hard to learn: Probably not. What is e-learning 2.0? “The idea of learning through digital connections and peer collaboration enhanced by technologies driving Web 2.0. Asynchronous e-learning is high. Communities of practice and wikis are highest 2.0. Mobile down 10.6%.


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Digital Learning 2.0: Entering the age of participatory mobile, micro-learning


EDUCATION and learning have started to undergo its own digital disruption with the advent of MOOCs (massive open online course), almost eight years ago. Digital Learning 1.0 (the the age of the MOOCs) has really started to democratize learning through digital access to content that was traditionally limited to face-to-face. What is Digital Learning 2.0? There are three major trends that I believe should define Digital Learning 2.0.

Marc My Words: The Greatest Mobile Learning App Ever (until the next one comes along) by Marc J. Rosenberg

Learning Solutions Magazine

Two-dimensional barcodes, also called 2D tags, provide a new dimension for mobile learning, performance support, and printed content. Learn how (and why) to use 2D tags in this informative. Mobile Learning Tags: Development Techniques Future Trends Learning 2.0 column.

Learning 2.0 - an update from the eLearning Guild

Clive on Learning

The eLearning Guild have recently released a new report on Learning 2.0 - Learning in a Web 2.0 For the purposes of the report, the authors define Learning 2.0 as 'the idea of learning through digital connections and peer collaboration enhanced by technologies driven by Web 2.0,' which seems reasonable. I've picked out a few highlights from my perspective: Learning 2.0 Learning 2.0 While Learning 2.0,

Movin’ On Up: How Internal Mobility is all About People


Organizations are turning to internal upskilling and mobility strategies to address talent shortages. Doing so requires addressing the challenges that exist today, and creating solutions that benefit the most important element of an internal mobility strategy: people. Let’s talk about the three main stakeholders in an Internal Mobility strategy: The individual The manager (current and hiring) The talent team. In his post “Enterprise Learning 2.0:

Jeff Cobb’s New State of Association eLearning Report

Web Courseworks

Jeff Cobb just released his most recent report on association eLearning called Learning 2.0. In Learning 2.0 As the explosion of social networking takes hold of the internet and the dynamics of information sources change, learning has taken on a new trend of being increasingly learner-centric. Trying to navigate and comprehend these changing strategies of training and learning within organizations has become a daunting task. In Learning 2.0

Brainchild Launches Kineo® eBook Reader for Schools by Learning Solutions Staff

Learning Solutions Magazine

Asynchronous Design Strategies Future Trends Learning 2.0 Mobile LearningEducators would like to use tablets and handheld devices in their classrooms, but there are serious. concerns about cost, security, distraction, and student safety. Brainchild Corp. has launched a new. Android tablet eBook reader that addresses these issues.

Social Is Not An Option by Ben Betts

Learning Solutions Magazine

As we find out how learning happens, and how technology can support learning, some interesting hybrids (mash-ups?) Four ideas dominate: informal learning, social learning, mobile learning, and games-based learning. The result: a very different way of learning. Mobile Serious Games Social Media Tools Tags: Future Trends Learning 2.0

Rethinking e-Learning by Clark N. Quinn

Learning Solutions Magazine

Advances in technology have provided new capabilities for learning, while spaced practice, social learning, meta-learning, and distributed cognition have given us alternative ways to support learning. The combination allows us to envision and deliver a richer learning experience that leads to persistent change in abilities – and persistent change in ability to do is our actual goal. Management Strategies Mobile Social Media

eLearning - Social Media - Mobile Learning

Tony Karrer

eLearning Learning Hot List - May 15, 2009 to May 22, 2009 Top Posts The following are the top posts from featured sources based on social signals. Choose the Right Pilot Group - Kapp Notes , May 22, 2009 Presentation: Social Bookmarking with Delicious - Don't Waste Your Time , May 15, 2009 Discovering Instructional Design, Part 1 - The E-Learning Curve , May 19, 2009 Meeting icebreaker-How to get a group to acknowledge differences in perceptions.

Boots On The Ground: Introducing A Community of Practice at Bechtel by Paul Drexler and Ani Mukerji

Learning Solutions Magazine

A key activity for learning and development groups is supporting the growth and effectiveness of. informal and collaborative learning among employees or members of a community of practice. Social and mobile technologies are essential to success, as this case study illustrates. Future Trends Learning 2.0 This is. essential (and inspiring) reading for all! Management Strategies Social Media

eLearning Design for Short Attention Span and Overloaded Learners

Vignettes Learning

Synthesis: With the barrage of distractions thrown at these already-overloaded learners, we are faced with the challenge to help them focus on what is necessary, must-learn, what is of immediate relevance and content that is rapidly applicable to their jobs and tasks at hand. My goal here is to provide helpful tips to engage our learners’ attention and achieve our learning objectives. Useful content immediately Programs should be focused on must-learn and immediately-useful content.

Boomers Adopt Consumer Technology 20x Faster!

Upside Learning

Keeping generational differences in mind while designing learning is something we practice consciously. Boomers accelerated playing video games on the go via mobile devices by 52 percent—20 times faster than Gen Y. Tags: Learning Design Design eLearning Learning 2.0 While we strongly believe in these cognitive and perceptive differences, occasionally we have data that throws a lot of our assumptions out of gear.

Why Should Mobile Learning Be on Your Mind?

Janet Clarey

I read the article Here’s Why Google and Facebook Might Completely Disappear in the Next 5 Years “ and, coupled with some research on mobile video I’m doing, paused because I suddenly felt like I was missing something. Web 2.0, and Mobile and suggests that prior generations of organizations can’t quite see the subtle changes between generations. Instagram), view mobile as the primary (often exclusive) platform for their application. and 2.0

Desire2Learn Mobile FLV - eLearning from Last Week

Tony Karrer

Here what eLearning Learning thinks is the most interesting stuff from last week. 9 Free Tools That Help Me Build Better E-Learning , May 5, 2009 Control and Community: A Case Study of Enterprise Wiki Usage , May 4, 2009 Using Elgg as as Social Learning platform , May 2, 2009 Learning with 'e's: e-Learning 3.0 , May 4, 2009 Learning 2.0 , May 5, 2009 Become a chief meta-learning officer , May 3, 2009 The Future of eLearning is Social Learning , May 2, 2009 Are You a Super Learner? ,

The Human Factor: Serious Game, Strategic Partnership by Mary Arnold

Learning Solutions Magazine

Mobile and social technologies can combine to support learning and performance, as can simulation and gaming. But games, simulations, and social technologies can also be combined collaboratively to support learning, performance, and other real-world tasks. Design Strategies Interface Design Learning 2.0 Here is an example that also suggests a model for collaborative development of such applications. Management Strategies Serious Games

"SMACK THE LEARNER ON THE FACE" - Learning from failures - best learning ever

Vignettes Learning

Synthesis Allowing learners to fail or realize the possibility of failures enable them to earnestly pursue learning as they analyze, think through or contemplate on the circumstance and discover learning points that help them arrive at solutions and/or behavioral changes. __ I just read Roger Schank's book on "Teaching Minds". As a consequence, we hardly remember or use 95% of what we studied in school or even in business training and learning programs. What did you learn ?

17 Top Learning, Technology & Media Links: Weekly Digest – 15

Upside Learning

Know how work would shape up in the future, major ideas that would change the world of training and how learning would soon turn mobile. For all you Tech savvy folks, get the scoop on how technology wires the learning brain and how HTML 5 aids cross platform development. While all you creative geniuses can learn some of the great iPad tools for graphic designers. Need to quench your thirst for the latest in learning, technology and media links further?

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"Why Exaggeration Works in Learning"

Vignettes Learning

It’s humor and sarcasm underlies the objective of helping the learners discover the embedded learning content in the midst of a lighthearted approach. __ More often than not we associate exaggeration with comedy films. What urgencies arise that mobilize you to take action? These are often high impact points in the learning process. It helps them discover the embedded learning content underneath the lighthearted approach.

Hybrid Learning Acquires “Peacemaker” and “Play the News” from ImpactGames by Anne Derryberry

Learning Solutions Magazine

Social gaming seems to be a rapidly growing opportunity for the learning sector. the acquisition by a developer of serious games and mobile learning solutions of a pioneer in creating. Tags: Future Trends Immersive Learning Instructional Design Learning 2.0 Underscoring this is. compelling interactive experiences. Here’s a look at where serious games are headed, and at the.

Here’s What You Need to Know About Mobile Learning

Rapid eLearning

Right now it appears that mobile learning is all the rage. The world of mobile gadgets is converging with an always available wifi network. Since this part of the industry is so new to many of you, I thought it might be best to hook up with an expert in the industry to learn more. I asked for his thoughts on mobile learning and where he thinks we should be focusing our attention. Currently it appears that mobile learning (or m-learning) is the hot thing.

Skills or literacies?

Learning with 'e's

I also mapped out some of the skills for Learning 2.0 , based on the work of Mark Federman. However, I think a clear distinction should be made between them if we are to fully apprehend many of the nuances and emerging aspects of learning through digital media. We had to learn the subtle nuances and some of the intricacies of these languages to fully participate within the culture we found ourselves. How do visitors learn and understand these conventions?

Why Storytelling Works - Summaries

Vignettes Learning

The concern I had was the transfer of narrative between telling and listening might be lost in Web 2.0, e-Learning and digital technologies. Stories in e-Learning programs, Twitters, blogs and Wikis are succinct, fluid and disorganized – but they work. Mobile: SBL is the technique, story is heart and soul. Helping Learners Learn Their Way" "Helping Learners Apply Learning" Ray Jimenez, PhD Author "3-Minute e-Learning"

5 great speakers from the AITD conference - a summary of ideas

Sticky Learning

I use it a fair bit and speak with business clients about how they can use social media to promote learning, however to be honest I still feel like a newbie with much of this! In a room with about 30 others spread across 5 tables Janet walked us all through different social tools that are available and how they could be used for learning. Key question: Why aren't more business using social media as much as they could to enhance organisational learning? E-Learning is what?

No Ugly Content Please: iPhone's Modality Learning Is Great, but It Will Not Work with "Ugly Looking" e-Learning Content

Vignettes Learning

Chris talks about Apple's July 11, 2008 release of Modality Learning View Steve Jobs' Keynote Address at WWDC 2008. In e-Learning or technology-assisted tools, sensual and aesthetics are "parts of the learning experience", according to John McCarthy and Peter Write in their book " Technology as Experience." I would further say, that the more aesthetically pleasing the experience, the more learners tend to learn and stay with the material.

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iPhone Authoring - Seems Simple Enough

Vignettes Learning

Apple is poised to take advantage of the learning, education and social media. See Apple's Modality Learning. iPhone learning production - the basics are easy enough. Of course, just anything else, if the content is bad, the learning will be bad. See examples learning in iPhone. link] >> Example from Sun Learning 2. in motion. But the production could be as easy as 1-2-3 as shown below. I am not suggesting you should buy Toolbook.

Wdigets Conference 2008

Vignettes Learning

Although this may seem too geeky for the average trainer and learning officer, this illustrates how organizations continue to make our lives better with improved widgets in social networking, mobile learning, etc. Ray Jimenez, PhD "Helping Learners Learn Their Way" Ray Jimenez, PhD Author "3-Minute e-Learning" www.vignettestraining.comStay tuned for the Widget Summit [link] Check some of the sessions and speakers.

Do We Really Need to Go to Our PCs to Do Social Networking?

Vignettes Learning

I have been testing social networking on the move or mobile. Ray Jimenez, PhD "Helping Learners Learn Their Way" Ray Jimenez, PhD Author "3-Minute e-Learning" www.vignettestraining.comDo we really need to go to our PCs to be in social networking? I tried [link] --which allows me quick exchanges and frequent contacts. Trutap [link] enables networking with my cell phone.

PDA-based e-Learning

Vignettes Learning

PDA Learning: Some Design Concerns 2. e-Learning Flash Interactive Game 3. Blended e-Learning Workshop 1. PDA Learning: Some Design Concerns In today's fast-paced world, we want to be able to maximize the seemingly little time we have and accomplish as many things as we can. We want to be in full control of our work and of course, our learning. E-learning has proven its worth in achieving such concerns in our changing lifestyles. Topics this issue: 1.

"Humans are suckers for scale" - The Art of Simplexity

Vignettes Learning

Social Learning, Rapid Learning, Mobile learning, etc.) The challenge is that scale distracts us from what is really happening in the micro-worlds of learning. I think we miss the opportunity in helping learners learn because we oftentimes think scale is more complex. Ray Jimenez, PhD "Helping Learners Learn Their Way" Ray Jimenez, PhD Author "3-Minute e-Learning"

The iPod Video & e-Learning Looking Glass

Vignettes Learning

But after showing the group how the iPod works, a couple of people had very strong feelings about how trainers are losing control over the learning process. And for e-Learning, how do implement SCORM (an electronic method of passing completion data of participants from one) so we know if they have completed the training? However, it is better to ask the question: what can the iPod video do to improve ability of our learners to learn or perform on the job?

iPod 40

Traditional Learning Paradigms Don't Have to Die

Vignettes Learning

Mobile log, LAX, delayed Southwest I just presented to the ASTD LA External Consultant group on Social Networking and impacts on learning. In Social Networking and Enterprise 2.0, The success of Web 2.0 Trainers in formal learning conditions can use Social Networking. However, trainers need to know they can not use Social Networking methods as a way to mass produce learning and personal experiences. Traditional learning paradigms don't need to die.

Social Learning: How e-Learning Developers can Benefit from the Boom in Social Computing and Social Machines

Vignettes Learning

A recent issue of the Newsweek Magazine (April 3, 2006) featured an article on the second internet boom, referring to the new ways people are living in this knowledge-interactive age, enjoying the growth of opportunities of personal computing, mobility, connectivity, and work productivity like never before. They need to learn to "trust the learner," and realize that the learners can, in fact, learn by themselves.

iPod 40

Social Learning: How e-Learning Developers can Benefit from the Boom in Social Computing and Social Machines

Vignettes Learning

A recent issue of the Newsweek Magazine (April 3, 2006) featured an article on the second internet boom, referring to the new ways people are living in this knowledge-interactive age, enjoying the growth of opportunities of personal computing, mobility, connectivity, and work productivity like never before. They need to learn to "trust the learner," and realize that the learners can, in fact, learn by themselves. Happy e-Learning!

iPod 40

Predictions on Learning Management Trends in 2019


What’s the future of LMS with the rise of employee engagement and learning experience platforms? Here are 5 key trends that we are seeing from Silicon Valley to Singapore as we meet with global Chief Learning Officers (CLOs), HR Managers and organizations. Mobile-first, not mobile-responsive. Learning is no longer about being mobile-accessible or just mobile-responsive. Learning is no longer just about content delivery.

Top 35 Articles on eLearning Strategy

Tony Karrer

This time I had better luck and also had great luck searching for elearning strategy articles on eLearning Learning under the topic pages: eLearning Strategies , Learning Strategies and Strategy. It’s still needs more, but represents a good starting point for review: eLearning Strategy (PDF) Elearning - A Primer Learning 2.0 Top-Down Strategy What does a real life e-learning strategy look like?