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Association Technology: The LMS & Social Media

Web Courseworks

Secondly, with the expansion of social networking and other technologies, it is becoming increasingly important to stay on top of these trends and develop a greater understanding of their implications now and in the future for your organization. report) is because of what it means for professional development. Hope to see you there!

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My History of Live Blogged Notes

Experiencing eLearning

E-Learning 2.0 Reinventing Organizational Learning. Extending Learning to the Edges of Organizations. Convergence in Learning. Social Networking, the “Third Place,” and the Evolution of Communication. Social Networking, the “Third Place,” and the Evolution of Communication. Games and Simulations.

Wiki 170
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$500,000 Simulate A Better World Challenge: Deadline Extended by News Editor

LearningGuild

serious game simulation to solve a pressing social issue. WILL Interactive, Inc. has issued a challenge in the form of a call for entries for the creation of a. The deadline for entries is now April 20, 2012.

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Top 100 eLearning Items

Tony Karrer

Using eLearning Learning , I thought it would be interesting to go look what it thinks are some of the top items of all time. Learning 2.0 - The Things How we read online. - Tools Collaborative Learning Using Web 2.0 Tools - A Summary PR 2.0: Tools Collaborative Learning Using Web 2.0

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e-Learning 2.0: Surveying Learner Participant TechnoProfile

Vignettes Learning

Social Networking: Surveying Learner Participant TechnoProfile I have been fine-tuning a survey tool to gauge the T echnoProfile of the target learning audience in social learning, networking, collaboration and Learning 2.0 Premise 1: Shifting from Web 2.0 tool dependencies Implementors of Learning 2.0

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Stop Hovering over Learners

Vikas Joshi on Interactive Learning

Yes/No) I allow some means for learners to self-assess, and reflect on their accomplishments (Yes/No) My games and simulations carry an element of risk to learners, so they must weigh their decisions carefully (Yes/no) I use pre-test or other methods to establish a learner's current level and maintain an element of stretch throughout the course.

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The Human Factor: Serious Game, Strategic Partnership by Mary Arnold

LearningGuild

Mobile and social technologies can combine to support learning and performance, as can simulation and gaming. But games, simulations, and social technologies can also be combined collaboratively to support learning, performance, and other real-world tasks.