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VILT Case Study: There Was Little Choice About Going To Virtual Training

eLearning Industry

Discover how the Director of an online learning company made the decision to switch to VILT and what she forecasts for the future of learning and development in a post-pandemic world. This post was first published on eLearning Industry.

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Virtual (Learning) Reality

CLO Magazine

According to a 2012 survey by virtual communication company ON24, 91 percent of human resources and learning professionals plan to increase virtual learning use this year; 33 percent said they would be increasing use by more than 25 percent. Virtual learning, if properly designed, can circumvent these concerns.

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M-Learning 4 Tablets – Kinect, Touch Gesturing – It’s Coming.

eLearning 24-7

A company called Sony, is creating a Playstation 1 tablet that will come loaded with games; so e-learning companies could create fun and innovative game sims that adults would want to use, or develop product training games. Kinect Hacking. At one point, Microsoft was strongly against anyone hacking their Kinect device.

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The State of E-Learning in the Medical Device Industry

Webanywhere

Applications for E-learning. Webanywhere is an e-learning company based in the UK. Founded in 2003, they first began to provide complete learning solutions to organizations worldwide, being well renowned for their work and support within the medical industry. Why Webanywhere?

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Improve the Mobile Learning Experience

Magic EdTech

In the spring of 2013, I was a “Publisher’s Rep” (gosh, I hated that term), walking around a busy college campus with a senior product leader at a major learning company. Using platforms with offline features and that utilize these extensions is vital for an equitable virtual learning environment.