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My History of Live Blogged Notes

Experiencing eLearning

Extending Learning to the Edges of Organizations. Convergence in Learning. Social Networking, the “Third Place,” and the Evolution of Communication. Integrating Game Design Principles into Instructional Design for e-Learning. Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life.

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Learning Management Systems: The wrong place to start learning

Coursy

By George Siemens Introduction Learning Management Systems (LMS) are often viewed as being the starting point (or critical component) of any elearning or blended learning program. This perspective is valid from a management and control standpoint, but antithetical to the way in which most people learn today.

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How our learning theories shape how we use technology for learning

Joitske Hulsebosch eLearning

The three major prominent learning theories are known as behaviourist, cognitivist and constructivist, though Siemens later developed the connectivism theory as a learning theory for the digital age. Constructivist theory and social-constructism theories. it is an umbrella term representing a range of perspectives on learning.

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Top 50 LMS Report for 2016 – What you need to know (criteria, approach, and yeah some vendors)

eLearning 24-7

That is like calling Blackboard, WebCT, since they bought them more than 15 years ago. Social sure? Innovation – think deep learning, curation and more (new category) – oh and it is different than NextGen. Mobile, Social, Gamification, Innovation feature details? SF is underwhelming in my book. Gamification.

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