Design e-Learning Like a Game Developer: Provide Incentives for Good Work

Kapp Notes

The search for gold coins, for example, encourages the player to explore the environment and learn more about the game-space in which they are playing. When you see a master warlock with all his robes, crowns and staff, you know that player has achieved the highest level possible in the game. The player’s character is rewarded with goodies that are visible and can be worn. This is seen as a reward by the player and they work hard to move from level to level.

XBlocks in Open edX: An Introduction


You can combine various XBlocks such as text, video or even collaborative learning environments to make your courses stand out. leaderboards for top scoring threads in an inline discussion and top scores in a graded exercise. The flexibility of XBlocks makes Open edX such a powerful tool for those in the online learning space. Video – A video player that works with multiple video hosting sites.

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What role does EdApp play in a modern HR Tech stack?

Ed App

And right now, the strongest and most versatile learning platforms are mobile-based. Mobile learning has grown exponentially in recent years, coinciding not just with the rise of smartphones and handheld devices, but also the level of dependency individuals place on the technology.

Corporate LMS Forecasts 2018

eLearning 24-7

Regardless, if you want into the space, and are not seeking LMS route, I’d go here. When a vendor does this, the “must complete it” it tells me they were/are unaware of why WBT and online learning was designed in the first place. as the key indicators for DL (aka as machine learning in the consumer world). I’ve seen now four in the entire space, that could be standalones because they can be robust. . Digital learning courses.

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets. One year ago today, I offered nine predictions running the gamut of hardware, software, industry players and general market movements based on trends we were experiencing in the commercial mobile learning marketplace; here’s my analysis of where these predictions landed twelve months later. a.k.a.