Design e-Learning Like a Game Developer: Provide Incentives for Good Work
OCTOBER 10, 2011
The search for gold coins, for example, encourages the player to explore the environment and learn more about the game-space in which they are playing. When you see a master warlock with all his robes, crowns and staff, you know that player has achieved the highest level possible in the game. The player’s character is rewarded with goodies that are visible and can be worn. This is seen as a reward by the player and they work hard to move from level to level.