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The Andragogy Theory

Ed App

Malcom Shepherd Knowles (1968) coined the Andragogy Theory as the theory of adult learning. It is no surprise that adults learn differently than children, whereby adults are self-direction and ready to learn. . There has been much research into pedagogy over the year, however significantly less study of andragogy.

Theory 40
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Augmented Reality (AR) in Education: Transforming K12 for the Digital Age

Hurix Digital

AR’s ability to overlay digital content onto the physical world holds immense potential to bridge the gap between traditional pedagogy and the changing needs of modern learners. Virtual Field Trips AR offers the opportunity to reshape traditional field trips by providing immersive learning solutions virtually.

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Exploring the Benefits and Challenges of Project-Based Learning

Learning Routes

That is how we were trained to learn. This old learning model had little focus on solving real-world problems, which I realised while working at my first job. These days, you might have come across the word ‘project-based learning’ while searching for any college or university.

Project 111
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What is learner autonomy?

Docebo

In many ways, autonomous learning (or independent learning) takes the role of the teacher, educator, or learning admin out of the picture and allows a student to create and follow their own learning process. Orientation to learning tends to be problem-centered and contextual.

Learner 264
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Can I become an Instructional Designer?

Philip's Learning

Inclusivity in Instructional Design Instructional designers also play a critical role in creating inclusive learning experiences for students and employees. This means designing learning experiences that are accessible to individuals with different learning styles, abilities, and backgrounds.

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Beyond Videos and Tests: Unleashing the Full Potential of Interactive eLearning Solutions

Hurix Digital

Understanding Interactivity in eLearning Interactive learning in eLearning is referred to as the level of active participation of the learners in the content instead of passively receiving it. Virtual and real-world environments create a learning context that enhances memorability and application.

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Digital Training: 7 Lessons to Put into Practice

CrossKnowledge

Learners expect training to be more practical, closer to their day-to-day realities.They also want more testimonials or experience sharing from colleagues, leaders or people in their company who are facing the same problems as them. The solution: This requires a fairly simple adjustment to existing or future learning programs.

Lesson 98