The Suspenseful Season Finale of Training

Association eLearning

A lot of the time the only questions are the knowledge checks or the quiz at the end. If you’d like to read more about training, learning, and instructional design check out the rest of this author’s blogs. It’s the season finale of your favorite show.

Learning as a Journey, Not a Destination

Association eLearning

There’s minimal discovery, problem solving, or learning from mistakes involved in this method. We were expected to, so we could learn from them. Game-based learning takes this idea of learning through experience and applies it on a, usually, bigger scale.

Trending Sources

Blended and Distributed Learning Case Study

Obsidian Learning

New post Blended and Distributed Learning Case Study on Obsidian Learning. Used to working long days, very positive about learning opportunities, open-minded. Commitment to active learning – Company culture supports an interactive learning approach.

A New Year’s Resolution: Remove the Fluff from eLearning

Integrated Learnings

Learning theories suggest that we ought to introduce and review new knowledge in ways that: Relate to what we already know (which is why Gagne’s model prompts us to stimulate recall early in a lesson), for the sake of making the information meaningful and easier to recall later Include the context of when learners will apply it on the job, so that real-life triggers will help learners recall the knowledge when it’s needed. Another offender is knowledge checks that quiz basic recall.

Gaminess in learning

Learning Rocks

Tags: thoughts learning theory ID

Why Your Quizzes MUST Support Modern Media

LearnDash

Over the years, I have implemented quite a few learning management systems and created countless elearning modules. The one consistent item across all of these implementations was that there needed to be a quiz to test users on their comprehension of the material.

Quiz 54

Why Multiple-Choice Only Quizzes Suck

LearnDash

The learning industry is taking-off with tons of gadgets and gizmos at our disposal. There are learning management systems, course creation tools, gameification techniques, and so much more. B) Provide insight into what has truly been learned.

A BETTr type of conference?

Learning Rocks

Paul Miller - School of Everything we find it hard to think of a different model to the one we grew up with (applies to lots of things, not just education) - this explains the persistence of the industrial learning-factory school model. School of Everything (SoE) links people with something they can teach with people who want to learn for face-to-face learning sessions - the Internet can only take you so far and getting contact time with an expert can be really beneficial.

Making Learning Go the Extra Mile: A Spaced Learning Case Study

G-Cube

The importance of training and learning is growing as organizations all over the world and in different industries are trying to gain an edge in the competition environment. So, while learning initiatives are aplenty, are they able to deliver the desired results? e-Learning

Training: Spaced Learning

I Came, I Saw, I Learned

information over a short amount of time, one learning method suggests. These timed patterns formed the basis for a 2008 book by Paul Kelley called Making Minds , in which Kelley used the information reported by Fields to develop and test what he called the Spaced Learning. The general idea of Spaced Learning is that large amounts of. The article explored if the simple act of repetition is the key to learning.     What's your take on Spaced Learning?

Train 62

The Mobile eLearning Express: A Brief History of Distance Courses

eLearning Brothers

The flexibility of accessing an entire course from a small and lightweight wireless device makes mobile learning the current education frontier. Regardless, it provides endless opportunities for creative ways to reinforce learning outcomes, objectives and improve return on investments.

Serious eLearning: Course Topic and Game Goal

TalentLMS

Motivation and behavior theories have been pointing instruction designers and eLearning developers in this direction too. The attentions span is too short, and is increasingly getting shorter due to availability of novel learning environments like serious games.

E-Learning Sucks (Or So They Say)

LearnDash

Negative connotations around e-learning are becoming a constant hurdle for us practitioners today, and overcoming this hurdle begins with a fundamental change how e-learning is leveraged across an organization.

Gamification for Corporate Training – 5 Compelling Reasons

CommLab India

Games and learning have been intermingled since old. Gamification is using a game-based approach to increase participation in non-gaming environments that include learning and training. Given the benefits, the e-learning community has adopted gamification for corporate training.

Gaminess in learning

Learning Rocks

thoughts learning theory ID

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Learning apps. Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Learning Analytics 6. It may or may not involve learning.

The Lonely eLearner: Creating Social Learning Anchors | Social.

Social Learning

In this lonely form of learning, there is no opportunity for social learning to take place, either in the moment or as a follow up. Some folks are uniquely suited to learn this way but, in my experience, most are not.

A BETTr type of conference?

Learning Rocks

Paul Miller - School of Everything we find it hard to think of a different model to the one we grew up with (applies to lots of things, not just education) - this explains the persistence of the industrial learning-factory school model. School of Everything (SoE) links people with something they can teach with people who want to learn for face-to-face learning sessions - the Internet can only take you so far and getting contact time with an expert can be really beneficial.

Best of working smarter for September 2011

Jay Cross

Working smarter draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 patterns, social psychology, value network analysis, anthropology, complexity theory, and more. Working smarter embraces the spirit of agile software, action learning, social networks, and parallel developments in many disciplines.

Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Twitter for Learning – 55 Great Articles - eLearning Technology , March 24, 2010. 10 Ways To Learn In 2010 - The eLearning Coach , January 3, 2010. Social Learning Strategies Checklist - Social Enterprise Blog , January 11, 2010. Four roles for social media in workplace learning - Clive on Learning , September 28, 2010. Performance Learning Productivity , May 28, 2010. Taxonomy of Learning Theories - E-Learning Provocateur , January 12, 2010.

Converting Live Workshops to an Online Course (Part II)

Web Courseworks

As online learning developers, we must build learning experiences with more content and more opportunity for learners to discuss topics of their interests with peers. This blog post will outline the second most important concept in delivering an online course: Consistent design of learning activities and use of Bloom’s taxonomy to encourage learner engagement in higher level learning. Adult learning theory screams: They won’t learn if they are not interested!

What is Experiential Learning?

Growth Engineering

This week, I’m jargon busting to get to the gooey sweet stuff at the heart of successful learning! Yes, I’ve turned cake connoisseur and philosopher to unleash superheroes through experiential learning…Any excuse to eat cake! Learning From Experience.

Adapting Stock Assets to Chunk Learning Events

Adobe Captivate

This posting discusses the use of Captivate 9 stock assets to assist with reducing cognitive load in learning events by chunking information. You’d be lucky to get 60% correct in a follow-up quiz given immediately after those 30 seconds. Overview.

Top 100 eLearning Items

Tony Karrer

Using eLearning Learning , I thought it would be interesting to go look what it thinks are some of the top items of all time. Learning 2.0 - The Things How we read online. - Tools Collaborative Learning Using Web 2.0 Applications in Learning Rethinking Learning Styles Understanding E-Learning 2.0 Try Before You Buy Tools Used Better Conferences - Response Needed Roles in CoP's The science of learning Learning 2.0