Taxonomy of Learning Theories

E-Learning Provocateur

Academia is teeming with learning theories. It can be quite a challenge for the modern learning professional to identify an appropriate learning theory, draw practical ideas from it, and apply it to their daily work. Which theory do you choose? How does it relate to other theories? Taxonomy. To clear some of the obfuscation that surrounds learning theory, I have developed the following Taxonomy of Learning Theories.

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E-Learning Design Part 6: CDSM’s Active Learning Model™

CDSM

Throughout this series on e-learning design , we have looked at some of the learning theories that help to form the method and practice behind our award-winning e-learning. In this final post in the series, we’re going to reveal how we ensure that sound theory is turned into exemplary practice, by giving you an insight into the formula we use for producing successful e-learning content for our customers – a formula we call our Active Learning Model™.

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Cognitive Learning: How to Use It, Benefits and Examples

Academy of Mine

What is Cognitive Learning Theory? Cognitive Learning Theory is a hypothesis about the way individuals learn new information that looks past whether a student got an answer right or wrong and instead examines how the student arrived at that answer.

Theory-informed design tips

E-Learning Provocateur

In my previous article , I proposed a Taxonomy of Learning Theories to organise a few of the myriad of theories into some semblance of order, and to assist instructional designers in using theory to inform their work. In this article, I go one step further by listing specific, practical instructional design tips that are informed by those theories. If you have your own theory-informed design tips, I’d love you to share them with me!

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Product Review Raptivity

eLearning 24-7

Interaction views and selections include “Bloom Taxonomy, Gagne Nine Events, Kellers ARCS model, Experimental Learning. Saving to Favorites is easy, but my Learning theories – while interesting – i.e. you can create your own learning theory – really serves no purpose. Essentials pack – comes with two Glossaries options and two FAQ – when did those become full interactive experiences that stimulate learning.