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2019 eLearning Predictions – Hype Curve

Web Courseworks

Around New Year’s Day each year, we issue our predictions for the top eLearning trends of the coming year. In the past, we’ve plotted these predictions through dead reckoning – relying on our experience living, eating and breathing online learning all day, every day throughout the year.

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Acquistions – Someone had an idea

eLearning 24-7

I thought about this, as you can tell, and said to myself, okay, let’s write a post where the e-learning history and thus learning systems, authoring tools, and alike are intertwined with good and bad ideas. Acquisitions Any company that acquires another – in our case, a learning system- always thinks it is a great idea.

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

Around New Year’s Day each year, we issue our predictions for the top eLearning trends of the coming year. In the past, we’ve plotted these predictions through dead reckoning – relying on our experience living, eating and breathing online learning all day, every day throughout the year.

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2016 eLearning Hype Curve Follow Up

Web Courseworks

Last December, we placed some of eLearning’s most interesting trends on the hype curve. This program will be the new push in the medical space for PI, as it provides real-time opportunities for CME to identify precise learning needs and knowledge gaps. Mobile Learning: Mobile learning is not a new concept.

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Gartner Hype Cycle for Education, 2013

Learning Visions

Does this mesh what you''re seeing?'

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Context is King!

Breakthrough eLearning

I received an email invitation today to join a webinar to be led by Ed Cohen, the Chief Technology Officer of Plateau Systems, titled "The Future of Learning Content." It is about creating effective learning environments that allow learners to learn in a context that is real and meaningful to them. I took a pass.

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Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Does that mean that it—and its cousin learning games—are dying? People get pulled into them and even feel real emotions as they play.