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What are Development Ratios and How Do They Affect eLearning Courses?

Thinkdom

As Learning and Development professionals, you’re tasked with the strategic planning and execution of eLearning courses. This is where the concept of ‘development ratio’ becomes important. What is a Development Ratio? A development ratio is a measure that reflects the amount of time required to develop an eLearning course.

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eLEARNING DEVELOPMENT: Dude, Watch Your Aspect. Ratio!

The Logical Blog by IconLogic

For that reason, I think the eLearning canvas should be set up to use a 16:9 aspect ratio as opposed to 4:3.   The aspect ratio of an eLearning canvas designed to be viewed on its side, or in landscape mode, is the ratio of its longer side to its shorter side. Both 1024x576 and 1280x720 are 16:9 ratios.

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How to Determine an Optimal HR to Employee Ratio

Acorn Labs

HR services are only as effective as their resources allow, and having an optimised HR-to-employee ratio helps deliver better efficiency in HR functions. We'll take a look at how to calculate the HR-to-employee ratio for your business and how you can determine the best number of HR people for your organisational needs.

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What You Need to Know About Your Labour to Revenue Ratio

Acorn Labs

In this article, we'll take a look at the labour to revenue ratio, what it can tell you about your business, how to calculate it, and the best practices to optimise it for your business. What is labour to revenue ratio? This is why we've created the first performance learning management system (PLMS) here at Acorn.

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Research, Course Pricing, Free Images: ID Links 11/29/22

Experiencing eLearning

This post includes links on research on high-fidelity simulations and discovery learning, course pricing, and free, diverse stock images. Research on learning. The minimal relationship between simulation fidelity and transfer of learning – PubMed. Translating Research to the Classroom: the Case of Discovery Learning.

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A Learning Impact Process

Upside Learning

It starts with what we’re trying to achieve, and then it comes down to applying what we know of learning science to the design of a solution. Given that it’s not always a learning experience, in theory, we could talk about performance experience design (PXD), including both sources. At other times, a learning experience is called for.

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Content/Practice Ratio?

Clark Quinn

But compared to learning that really has an impact: medical, flight, or military training for instance, it seems woefully under-practiced. So, I’d roughly (and generously) estimate that the ratio is around 80:20 for content: practice. The point is that I think our ratio should really be 50:50 if not 20:80 for content:practice.

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