Q&A: World of Learning Institute

CourseArc

Q&A: World of Learning Institute. World of Learning Institute Works to Ensure World Language Education is Accessible to Everyone. Dr. Patricia “Pat” Mulroy of the World Learning Institute. Support teacher learning and growth every day.

How Sellers Can (and Should) Adapt to a Virtual World

Allego

Virtual selling—working a deal remotely when you can’t be there in person—is the new normal for B2B salespeople. But being a great virtual salesperson doesn’t mean simply conducting every meeting via video conference. But technology isn’t all sellers need. Learn More.

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Virtual Worlds in Learning

Bottom-Line Performance

This month’s topic is cool new technology in training. The first few posts will be about how virtual worlds are being used. As the month progresses, we’ll delve into some other cool-technologies like augmented reality and gaming, and talk about how they can be used in training and communication as well. The average learning curve to become proficient in Second Life is approximately 20 hours. Accenture also did a study on virtual worlds in training.

9 Planning Steps for Your Virtual Learning Program

Learning Rebels

First posted on Linkedin) As the need for widespread social distancing increases, the need to move from traditional training to a virtual learning program is becoming more the norm. We know (or should know) that preparing for a virtual learning program (VLP) is quite different from planning for Instructor-led Training (ILT). Below are 9 planning steps to take before running your next virtual learning program. Step 1: Invest in Reliable Technology.

Developing a Results Driven Curriculum

the learning. learning curriculum will develop and nurture. effective learning solution or curriculum. Envision the learning experience. learning experiences and interventions. support staff from around the world. learn. Technology they access on.

Instructional Design for Virtual Worlds

Experiencing eLearning

Welcome to stop #10 on the blog book tour for Learning in 3D! How does the instructional design process change when you’re working with virtual worlds and 3-D environments? That’s the question addressed in Chapter 7 of Learning in 3D by Karl Kapp and Tony O’Driscoll. For all the impressive visual and technical feats possible in virtual worlds, a foundation of good design is still critical.

Working virtually

Clark Quinn

I’m finding it extraordinarily productive to be working virtually. And we’re unconsciously working in, and consciously working on, a desirable learning culture. This is the new world of work. And , a key learning for me, is that this doesn’t preclude being co-located. This working virtually is a direction I think will be productive for organizations going forward. The post Working virtually appeared first on Learnlets.

Roadmap to Virtual Learning

mLevel

As we are venturing into this world of remote working for all, we still have the responsibility of training our employees. We can’t host our ILT training courses in our high-end technology driven training rooms. It is time to think of our approach in an asynchronous and synchronous learning approach. . They are interacting with a learning partner who can respond to nonverbal cues such as smiles and blank expressions and help to ensure the learner understand the material.

3D Virtual Worlds are NOT Dead, Dying or Disappearing

Kapp Notes

There are many reasons by I believe that virtual worlds are not dead, dying or disappearing. In fact, I believe that they are gaining momentum and are becoming more and more impactful as the technology gets better and more real world business cases are indicating the value of these environments, in addition there are several initiatives that are examples of the kinds of projects that are are driving virtual worlds. In a 3D virtual world, you are engaged.

Virtual Worlds and Compliance

Kapp Notes

Here is an interesting move in the virtual world space. ProtonMedia and Kaplan EduNeering recently integrated their respective technologies to create a new way for life sciences organizations to meet regulatory and compliance regulations. The companies have combined ProtonMedia’s ProtoSphere virtual immersive environment (VIE) with Kaplan EduNeering’s ComplianceWire learning management system. 3D worlds virtual immersive environment

Making Virtual Learning Stick with Activity Debriefs

InSync Training

We’ve been using virtual classroom technologies for close to 20 years now. This webinar approach to content delivery is perhaps the most ineffective way to get information out to the world. And, most importantly, we know that learning only "sticks" after learners have a chance to apply what they’ve learned and then reflect on the experience. Virtual Classroom - Instructional Design Modern Learning Modern Learners

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 4 appeared first on Learnnovators.

Answering Some Virtual World Questions

Kapp Notes

The metrics or measurements we need to use in 3D virtual immersive environments must be the same we use in physical environments. We must tie virtual world training events to real world outcomes and that requires pre- and post-test measuring with a comparison to gage impact of the 3D virtual world intervention. We can’t use paper and pencil assessment to measure virtual world outcomes, instead we must. See Learning in 3D.

25 more real-world examples of Virtual Reality

E-Learning Provocateur

A couple of years ago I started up Virtual Reality Working Out Loud Week to promote real-world applications of virtual reality. The inaugural #VRwolweek unearthed 20 real-world examples of the emerging technology, and the enduring popularity of that blog post tells me that we are hungry for more. Loath to disappoint, I hereby present 25 more real-world examples of virtual reality, drawn from this year’s and last year’s events.

Personalized Learning at Scale? Enter the Virtual Coach

Docebo

It’s no secret that the world has gone digital. Unsurprisingly, leading the charge in this new economy is the largest generation in the workforce: Millennials , a group forcing entire industries to adapt to their changing expectations of work and life – and enterprise learning is no exception. Learning products were typically passive catalogs of one-off training materials, designed purely to be consumed to acquire more knowledge before moving on.

The newest realities of the business world are Augmented & Virtual

QuoDeck

Augmented Reality & Virtual Reality have changed the way corporates look at content dissemination. These technologies offer highly immersive experiences making them appropriate for engaging with the audience. While many still consider them to be a fad, the research being put into improving these technologies proves otherwise. It is time to take this medium seriously and to start riding this technology wave. What can these technologies do for your company?

Why Virtual Reality Has a Bright Future in the eLearning World

Origin Learning

Since we are living in the era of technological revolution, it doesn’t come as a surprise that Virtual Reality (VR for short) has become the most popular buzzword in the eLearning domain. VR is described as the next big thing, especially in terms of online learning and corporate training. What’s Virtual Reality? The term itself refers to a deeply engaging experience of a world which basically doesn’t exist. Virtual Reality in eLearning. Virtual Reality

In the current remote and virtual environment, AR presents an opportunity for learning

CLO Magazine

For learning and development programs to be effective and successful, they need to meet the users where they are. The virtual landscape has proven that “meeting users where they are” doesn’t always mean meeting them in the physical workplace. Maximize learning retention and efficiency.

New Whitepaper Released: Collaboration in Virtual Worlds

Kapp Notes

Check out my newest whitepaper titled Compliant Collaboration & Learning in Virtual Immersive Environments. The whitepaper describes how life science companies are effectively leveraging virtual worlds to successfully facilitate collaboration and training. Three-dimensional virtual environments are the future—a future that is here today as explained in this whitepaper. 3D worlds 3D worlds lrn3d Avatar Kaplan EduNeering virtual immersive environment

Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Recently, the journal featured a number of articles on using virtual worlds in the field of Healthcare. Tags: virtual immersive environment 3D Book 3D worlds

Awesome Virtual World Program: Sign Up Today

Kapp Notes

My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. Here is Randy talking about 3D Virtual Worlds with Ron Burns of ProtonMedia. The program offers a Certificate in Virtual Worlds. Great learning, international learners and really passionate instructors and students.

15 Best Virtual Selling Blog Posts

Allego

Virtual selling is the only way to overcome the factors that are causing companies to freeze or shrink their budgets. But being a great virtual salesperson doesn’t mean simply conducting every meeting on Zoom. Are You Ready For Virtual Selling?

Virtual Reality: The Game-Changing Educational Technology

CommLab India

Virtual Reality (VR) – It is no exaggeration to say that this is one of the hottest trends in the world of educational technology. Why are organizations going for learning applications based on VR? How does this technology help firms help train their people better? From these definitions, we can conclude that VR is a technology which produces an artificial three-dimensional environment that learners can interact with using special equipment.

Random 3D Virtual World Statistics

Kapp Notes

Sitting at my virtual desk gathering statistics. Here are some interesting Virtual World Statistics gathered from a number of different sources. In the fourth quarter of 2009, total registered accounts in the virtual worlds sector reached 803 million. From Virtual world registered accounts reach 800m Check out the great chart while you are there. From Virtual Worlds Best Practices in Education Conference - March 12-13 PS.

Virtual Worlds #lrnchat

Clark Quinn

In last night’s #lrnchat , the topic was virtual worlds (VWs). This was largely because several of the organizers had recently attended one or another of the SRI/ADL meetings on the topic, but also because one of the organizers ( @KoreenOlbrish ) is majorly active in the business of virtual worlds for learning through her company Tandem Learning. The first question to be addressed was whether virtual worlds had been over or underhyped.

How to Use Augmented Reality for Technology Based Learning

Origin Learning

Technology acts funny at times. It works to make the real virtual, and uses virtual to simulate reality. Take communication for example, face to face communication is now replaced by communication on the world of web where we express real emotions using virtual emoticons. On the other hand, cutting edge graphics and 3D technology make it possible to create life like, real environments!

The Benefits of Virtual Mentoring

Chronus

March 11, 2020, the day the World Health Organization announced a global pandemic, marked a new era for professional life as we knew it. At Chronus, we’re dedicated to exploring ways to develop purposeful relationships with the help of technology. In today’s post, explore the benefits of virtual mentoring and how it can help your organization stay connected and engaged. What is Virtual Mentoring? Virtual Mentoring Solves Traditional Challenges.

Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment. The next blog posts will probably be devoted to virtual and augmented reality resources. (If

How to Train For A Future Technological World

KnowledgeAnywhere

As we move into a new decade of the 21st century, some are apprehensive about the role of technology in the workplace. Rather than be doubtful of our new future, however, organizations should welcome the potential for progress and view the oncoming years as a chance for more learning and growth. Companies will continue to incorporate more and more technology into the workplace, all of it designed to help the workforce do their jobs better while improving efficiency.

OpenSim and virtual worlds

Moodle Journal

Apart from my work here at Bromley Colleg with Moodle and all that that involves, some time ago, I think it must be about 7 or 8 years now, I discovered 3DML and started to do some developing with buidling 3D worlds or Spots as they were called back then. But then the world moved on, which is when Second Life appeared; if you look down the left side bar you will see the link or slurl to one of my sims.

Cost and Effect: Virtual Worlds and Training Budgets

Bottom-Line Performance

Virtual worlds do not fit into this particular trend. However, this does not mean that virtual worlds can’t be the most cost effective solution for a particular training project. Along with other complex simulations or learning games, virtual world learning solutions can be the most effective solution in a variety of situations. A l ot of business have explored sales training in virtual worlds.

Technology Enabled Learning: Accelerated Learning

Your Training Edge

Technology, as the term suggests, is another name of acceleration. Today, this technology is massively being integrated with learning environments, leading to increasing number of online modes of learning including MOOCs, webinars, online lectures, discussion boards, e-mails, video learning and so on. I have discussed in quite a number of posts that how technology leads to accelerated learning, however, here I would discuss it from some newer perspectives.

The Ultimate Virtual National Sales Meeting Checklist

Allego

Now that 90% of sales are virtual, it’s more important than ever to make sure your sellers have mastered the techniques of selling when they can’t meet in person. But planning a virtual sales meeting when you’ve relied on in-person sessions may feel like an impossible task. Learn More.

Top 10 virtual training platforms

Ed App

Virtual training has become an essential part of today’s learning landscape. Recent technologies have enabled us to make remote learning more engaging than ever. In this article, we will take a look at 10 of the top virtual training platforms out there.

Virtual 3D World for Teacher Training

Kapp Notes

The West Virginia Department of Education (WVDE) launched an online resource for potential and current educators in West Virginia called Teach West Virginia and as part of the initiative, a 3D world is playing a key role in the process. According to the article West Virginia looks to Second Life As part of the program, they have developed a unique and groundbreaking virtual world on the internet’s largest 3D virtual community, Second Life.

ProtoMedia/Kaplan EduNeering Big Virtual World Announcement

Kapp Notes

ProtonMedia will use the funds to extend its leadership position within life sciences by further integrating its ProtoSphere virtual collaboration environment with ComplianceWire®, Kaplan EduNeering’s validated cloud-based learning management system. Kaplan EduNeering is one of the leading providers of technology-enabled compliance training in the market today. ProtonMedia Raises $4.5 Million in Series B Financing Led by Kaplan Ventures.

Kaplan 185

Virtual Learning: Rewriting the Playbook in Turbulent Times

Talented Learning

Throw out your learning technology playbook. How Will the Coronavirus Shape Virtual Learning and Work? Below are tips and action items from three different viewpoints: 1) Tips for Learning Systems Vendors and Consultants. 2) Tips for Learning Practitioners. 1) Tips For Learning Systems Vendors and Consultants. Are you in the learning technology or content business ? How can learning technology help them resolve immediate issues?