Working virtually

Clark Quinn

I’m finding it extraordinarily productive to be working virtually. Both, however, handle video streams without a problem. And we’re unconsciously working in, and consciously working on, a desirable learning culture. This is the new world of work.

5 Myths About Video Based Learning

Your Training Edge

A lot of people still have a tough time to accept video-based learning as an effective and engaging learning tool. We have seen many myths in the learning and development industry and using video-based learning is no exception.

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3D Virtual Worlds are NOT Dead, Dying or Disappearing

Kapp Notes

There are many reasons by I believe that virtual worlds are not dead, dying or disappearing. Classes in 3D Worlds and About 3D Worlds. Last night I had the pleasure of traveling to Randy Hinrich’s Virtual World Certificate Class for 2012 in their Winter Thinkfest.

25 more real-world examples of Virtual Reality

E-Learning Provocateur

A couple of years ago I started up Virtual Reality Working Out Loud Week to promote real-world applications of virtual reality. Loath to disappoint, I hereby present 25 more real-world examples of virtual reality, drawn from this year’s and last year’s events.

Virtual Worlds in Learning

Bottom-Line Performance

The first few posts will be about how virtual worlds are being used. Like those cool gadgets in the December catalogs, though, we might well ask whether virtual worlds are something that will fit into our everyday lives (like my ipod), or something that will end up taking up closet space (like, well, my husband’s ipod). The average learning curve to become proficient in Second Life is approximately 20 hours. Or to learn something outside of work?

Keynote Resources from Virtual Worlds Best Practices in Education Conference

Kapp Notes

Reaching the Engagement Horizon in Virtual Worlds from Karl Kapp. Here are some additional thoughts when teaching in a virtual world and integrating Gamification into that experience. Remember to have an indepth debrief to solidify the learning. Videos/Class.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2 appeared first on Learnnovators.

Random 3D Virtual World Statistics

Kapp Notes

Sitting at my virtual desk gathering statistics. Here are some interesting Virtual World Statistics gathered from a number of different sources. In the fourth quarter of 2009, total registered accounts in the virtual worlds sector reached 803 million. From Virtual world registered accounts reach 800m Check out the great chart while you are there. From Virtual Worlds Best Practices in Education Conference - March 12-13 PS.

Learning Through Virtual Classrooms: A new-age workplace learning trend

G-Cube

The benefits of continuous training in the corporate world are many and agreed upon by all. There is, however, a long history of debate between the effectiveness of classroom-based trainings versus the ease of use of self-paced e-learning.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 appeared first on Learnnovators.

Teaching Problem Solving in a Virtual World

Kapp Notes

When thinking about creating a virtual world learning experience to teach problem solving, consider the following: Make them part of a case study —This strategy involves helping the learners to identify patterns within the cases by placing them in a case. Immerse the learner in a 3D virtual world where they are part of the case study and “living” the events and actions taking place within that case study. Think virtual world reality show for problem-solving.

Interactive 360° video: A new world for learning

Sponge UK

Video is changing as technology allows us to film in 360°s. It’s an exciting development, but can it really help employees learn what they need to know? This immersive experience is the next step in the evolution of video. However, as a learning tool there’s something missing.

Characteristics of a Virtual Classroom

LearnDash

For example, one popular movement today being used in the education industry is the virtual classroom, but what exactly does this mean? The idea itself is not that hard to conceptualize, but often the characteristics regarding a virtual classroom are not discussed. Flexible Learning.

3 uses of Virtual Reality in workplace education

E-Learning Provocateur

I’m always surprised when someone makes a sweeping declaration such as “No one’s using virtual reality in the workplace” I heard this very statement recently at an e-learning conference. Yep, an e-learning conference. Virtual reality can foster empathy.

Engaging Participants 4: Virtual Engagement

Your Training Edge

Most organizations have turned to various forms of online and virtual training because it is cost effective, it reaches a wide audience, and it serves many generations of learners. Learn more about Bryant at LinkedIn: www.linkedin.com/in/bryantnielson.

Leverage Virtual Classrooms For New-Age Learners

G-Cube

Most of the organizations have adopted virtual classroom facility to enable dispersed teams to attend training without the need to travel, developing flexible work arrangements with no barriers of time and distance. 3 Ways Innovations in Virtual Classrooms Help Fulfil Learners’ Needs.

A Quick Look at Two 3D Learning Worlds

Kapp Notes

It is interesting that with all the attention on the Facebook purchase of Oculus Rift , the virtual reality goggles that immerse the learner in a 3D world, people have forgotten about the continued work on building and creating 3D virtual world platforms for learning, collaboration and teamwork.

Virtual 3D World for Teacher Training

Kapp Notes

The West Virginia Department of Education (WVDE) launched an online resource for potential and current educators in West Virginia called Teach West Virginia and as part of the initiative, a 3D world is playing a key role in the process. According to the article West Virginia looks to Second Life As part of the program, they have developed a unique and groundbreaking virtual world on the internet’s largest 3D virtual community, Second Life.

Happenings in the Corporate Virtual World Space

Kapp Notes

Here are some emerging events happening in the corporate virtual immersive environment (VIE) space. Aggressive and Targeted Integration with enterprisewide applications: Teleplace just announced that it is now fully integrated with MS SharePoint and now joins ProtoSphere as players looking to meld enterprise applications with virtual immersive environments. Market Research Media in its recent research report “Virtual Conference & Trade Show Market Forecast 2010-2015“.

Virtual Reality: It’s The Time To Take Your Business To The Next Level

G-Cube

From touchscreen mobile devices to real-world experiences, virtual reality has paved a new way of working and collaborating across the enterprise. Innovation is constant in the e-learning domain, continuously evolving the way services are delivered across the globe.

Part 3 of Interview with Virtual Worlds 3D Pioneer Randy Hinrichs

Kapp Notes

Here is a link to his fascinating book about 3D virtual worlds that you should really check out. Kapp: What do you see as the obstacles to widespread adoption of virtual worlds for learning? They have been around for almost a decade in terms of 3D graphical virtual worlds but still, the overall adoption rate seems low. Know how audio works – there are four configurations, the OS, the virtual world, the individual avatar, and the headset.

Experience is the New Learning

Origin Learning

Butter-knife, scissors, and sticky tape are all you need to join the conversation around virtual reality (VR) – is Kellogg’s take. With the world now digital, social, visual, and viral, heavy-duty, power-guzzling, and aesthetically unappealing technology products are a thing of the past.

How to use 360-Degree Online Training Videos in e-learning?

Wizcabin

Well, 360-degree video is making waves across video channels, social media platforms, and industries like e-learning. These videos can serve as effective training tools that enable learners to get engaged in a learning concept unexpectedly. Virtual work through.

Digital Video: 10 Ways to Experience Modern Learning Live and On-Demand

Talented Learning

Until recently, digital video was underutilized by technology-enabled learning solutions. In recent years, the surge in digital video demand has been phenomenal and it doesn’t show signs of slowing anytime soon. 10 Ways Digital Video Is Redefining Learning.

Virtual Learning Possiblities

Kapp Notes

Image from introductory video. If you want to find out some possibilities of virtual worlds for interactive learning, check out the introductory video by Virtual Learning Curve. Tags: virtual immersive environment 3D worlds

Customer experience training with Virtual Reality

STRIVR

In today’s world of infinite choices, your company – and every other company – is now in the customer experience business. This comes from more than reading the employee handbook or memorizing core values, and goes beyond the theoretical knowledge from a training video.

The impact of Virtual Reality in the Industrial workplace

CHRP-INDIA

In just a year’s time, the market for Virtual Reality technology(VR) is set to reach an estimated $30 billion. Some applications of Virtual Reality in the workplace: Remote virtual working. In the field of healthcare, students of medicine can learn better with virtual cadavers.

Think Virtual Worlds: Not Second Life

Kapp Notes

More specifically: In what situations, do you believe it makes sense to develop a learning experience that will be delivered within Second Life? But first I want to say that we need to get away from thinking the only 3D learning envrionemnt is Second Life. Here are the Two Videos.

Elements of a Virtual World/Metaverse

Kapp Notes

Using a virtual world or metaverse for training is not as science-fiction as it sounds. A metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. Tags: Second Life 3D worlds

Virtual Reality Industry Buzz

Learnbrite

Virtual Reality (VR) is about to become mainstream and could surpass US$40 billion market by 2020. Projected growth in Virtual Reality popularity is not surprising. Video. Speaking of video, we’re seeing the medium occupy more and more space online (and it’s not just cat videos).

Learning on the Job in a SaaS-Driven World

Origin Learning

Virtualization and cloud-based services have well and truly made setting up IT firms easier. In this blog post, we will examine the growth of SaaS, the importance of on the job-training, and how training can be deployed in an increasingly SaaS-focused world.

Overcoming the Objection: 3D Virtual Worlds Look Too Much Like a Game

Kapp Notes

Here is her advice when someone says that 3D worlds look too much like a game. For many business users, their experience with virtual worlds has been as consumers- they, or their children, have used game platforms, either on line or on machines in their homes.

How Virtual reality is used in Forklift training?

CHRP-INDIA

Virtual Reality says why not? The rise of virtual reality training. Virtual Reality creates immersive and engaging environment to meet the learning objectives by enabling an opportunity to employee to practice on a test course. AR/VR/MR Solutions virtual reality Trainin

World of Learning Conference Review

eLearning 24-7

Because those who were fortunate to attend the World of Learning Conference, everywhere they looked was a nugget of gold, especially those who used the dynamite technique of e-learning. While I am sure that occurred at WOLC, the ones I gazed at, which were presented by vendors, had no sales pitch whatsoever, rather it was all about a specific subject tied to e-learning. More on Learning Technologies in a bit. People are hungry for e-learning.

The ARG experience

Clark Quinn

I still think that ARGs could be powerful learning experiences. For instance, those where the needs were pressing and the real world experience is important. In particular, I was thinking about artificial virtuality (AV). That is, the goal is virtual (e.g.

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