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The Best eLearning Authoring Tools, Platforms & Software

Folio3

Executive Summary Our experts have done it again by curating a list of 10 of the top eLearning authoring tools that have been evaluated based on the following criteria: output quality, authoring speed and efficiency, and scaling up. Lectora Online Lectora Online satisfies the majority of feature requirements for course authoring software.

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Spring has Sprung: 4 Flourishing Lectora Templates

eLearning Brothers

To celebrate the beauty of spring, have a look at our collection of spring-influenced templates in our Lectora templates library. Tab through up to 5 discrete pages of information in one handy module. To catch your own case of spring fever, find these and many other beautiful templates in the Lectora Template Library today.

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April 2016 #Obsidianchat Summary

Obsidian Learning

New post April 2016 #Obsidianchat Summary on Obsidian Learning. April 2016 #obsidianchat Summary. Lectora [link]. Per ‏@DuncanWIV “In designing courses, key to good data is establishing good naming conventions for module ‘pages’ and interactions.”. Time: 2:00 – 2:30PM 4/19/2016 twitter.com. . Captivate [link].

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How to Make Elearning Accessible: Insights from the 2017 CSUN Assistive Technology Conference

The Learning Dispatch

Drawing from various presentations, I’d suggest that accessibility can inform elearning in four areas in particular: the design process, content development, course production, and module testing. And he suggested, rather provocatively, that table, graph, and chart summaries aren’t particularly helpful. Module Testing.

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What’s The Best Gamification Authoring Tool For eLearning?

Folio3

Executive Summary Finding the best software is typically a difficult procedure. Lectora With game-based learning and captivating, narrative-driven experiences, ELB Learning is a one-stop shop for developing and delivering improved learning experiences. That also takes a long time. Make interactive content out of PowerPoint.

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How to Make Elearning Accessible: Insights from the 2017 CSUN Assistive Technology Conference

The Learning Dispatch

Drawing from various presentations, I’d suggest that accessibility can inform elearning in four areas in particular: the design process, content development, course production, and module testing. And he suggested, rather provocatively, that table, graph, and chart summaries aren’t particularly helpful. Module Testing.

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Angry Plants vs. Zombies: 4 Things a Game Engine Can Do For You

ATD Learning Technologies

This post is not about the efficacy or meta-analysis studies of using games in e-learning (although, here’s a nice summary of three key points by Karl Kapp). A game engine is like your e-learning authoring tools—such as Storyline, Captivate or Lectora. What’s a Game Engine?