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Learning, making and powerful ideas

Learning with e's

With his colleagues, Papert was famous for developing one of the first educational programming languages, known as LOGO. By contrast, when a child learns to program, the process of learning is transformed. Furthermore, the new school curriculum in England now includes computer programming and algorithms for primary age children.

Cognitive 107
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Three Major Theories of Motivation that Massively Boost Engagement in Elearning Courses

Wizcabin

This is true for mainstream learning activities as it is for elearning programs. When applied effectively, learners are not only attracted to these online programs but also absorbed in them. One of the most common is Maslow’s theory of needs which categorizes human needs into a 5-layered pyramid of priorities.

Theory 49
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Knowledge and Learning In The News - 7/09/2005

Big Dog, Little Dog

I believe this has a lesson for the learning programs we design. Podcast - On Maslow and leadership. This study may explain why supermodels typically aren't flawless - Cindy Crawford's mole and Angelina Jolie's huge lips make it easier for us to remember them, even if they don't necessarily make them more beautiful.

Maslow 32
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How to Start an Online Coaching Business with Software Entrepreneur Coach Dan Martell Creator of SaaS Academy

LifterLMS

Chris shares how he first learned about Dan when he enrolled in SaaS Academy , and what led Chris to the sale to enroll in that program from Dan. For the last four years, Dan has published a video on his YouTube channel every Monday where he would talk about business, and that eventually spiraled into his program called Elite Entrepreneur.

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Top 60 eLearning Posts for October 2010

eLearning Learning Posts

The approach to strategy development depends on several factors such as your organizational structure, existing learning programs, organizational learning culture, and the value executives place on informal learning. Maslow (3). Flying around in VirtualU: Sense of space is important in virtual learning environments. Tegrity (3).