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10 Great Moments in eLearning History

SHIFT eLearning

The Macintosh, with its free HyperCard program, also helped a generation of tech-savvy teachers make their own software and tutorials for students. Commercial software companies were quick to develop computer-based educational materials and learning games as well. emphasizes on how we learn—how we interact with content online.

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Cultivating capability with Walmart’s Brandon Carson

CLO Magazine

Working in Silicon Valley as the internet was rising, his first foray into online learning came after he was laid off from a higher education publishing company, when Multimedia Pathway hired Carson to focus on computer-based training and expand on interactive computer learning supplements for biology textbooks. .

Masie 41
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Michael Allen – Crystal Balling with Learnnovators

Learnnovators

Michael Allen, the CEO of Allen Interactions, is known for pioneering multimedia learning technologies, interactive instructional paradigms, and rapid-prototyping processes—bringing each forward into leading corporate enterprises. Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe.

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MICHAEL ALLEN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Michael Allen, the CEO of Allen Interactions, is known for pioneering multimedia learning technologies, interactive instructional paradigms, and rapid-prototyping processes—bringing each forward into leading corporate enterprises. Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe.

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What is eLearning?

Coassemble

“eLearning is a structured course or learning experience delivered electronically; it can also include performance support content. There are also many different elements that can make up an learning program, such as live or pre-recorded lecture content, video, quizzes, simulations, games, activities, and other interactive elements.” — ATD.

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What is eLearning?

Coassemble

“eLearning is a structured course or learning experience delivered electronically; it can also include performance support content. There are also many different elements that can make up an learning program, such as live or pre-recorded lecture content, video, quizzes, simulations, games, activities, and other interactive elements.” — ATD.

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Future Trends in e-Learning

Vignettes Learning

The new workforce will want a more flexible workplace and may prefer flexibility to higher salary The use of gaming in training or "Nintendo meets Macromedia" is not that far in the future. Videogames can be a powerful way to instill real-world skills," says Geoffrey James in Business 2.0. Projections for 2004 indicate a 5.8