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How to Prepare for the End of the Flash

Magic EdTech

These organizations have been developing Flash content for education since Macromedia offered Flash 1.0 In 1996, Macromedia bought FutureSplash and renamed it Flash. Developers first discovered how to use Flash to build interactive websites and then the program evolved to using it to build games, movies, and experiences.

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Cultivating capability with Walmart’s Brandon Carson

CLO Magazine

” Over 20 years in California, Carson worked with tech companies such as Google, Macromedia and Adobe. The more he realized the goals of the organization from talking to Morris and others, the more he bought in. . “I got involved at the beginning, developing the instructional design aspect of it,” Carson says.

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The Content Conversion Cause - Abhijit Kadle

Aptara

Since the advent of e-learning, Macromedia products were popular, and enormous quantities of content were generated using platforms like Director and Flash. L&D cannot stop the creation of new training programs and focus on conversion/migration because it will affect business performance for years to come.

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10 Great Moments in eLearning History

SHIFT eLearning

The Macintosh, with its free HyperCard program, also helped a generation of tech-savvy teachers make their own software and tutorials for students. Using a multimedia computer, they were able to utilize video, audio, graphics and animation programs so that they can better interact with the computer''s interface. Yes, the Web 2.0

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How to Speak Like an eLearning Pro

OpenSesame

It’s a platform that helps you to deliver and track training, including hosting courses, organizing them and reporting on learners’ success taking the courses. Flash : Flash is a technology platform originally developed by Macromedia and later acquired and developed by Adobe systems. The company was later acquired by Macromedia.

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Michael Allen – Crystal Balling with Learnnovators

Learnnovators

Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. We use research and experience as a guideline, then reserve enough resources to modify our programs, perhaps several times, based on realized outcomes with our learners in the context in which they learn and perform.

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MICHAEL ALLEN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. We use research and experience as a guideline, then reserve enough resources to modify our programs, perhaps several times, based on realized outcomes with our learners in the context in which they learn and perform.