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How to Prepare for the End of the Flash

Magic EdTech

These organizations have been developing Flash content for education since Macromedia offered Flash 1.0 In 1996, Macromedia bought FutureSplash and renamed it Flash. Developers first discovered how to use Flash to build interactive websites and then the program evolved to using it to build games, movies, and experiences.

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A Conversation with Michael Allen–ADDIE, SAM & the Future of ID

Kapp Notes

He founded the computer-based course authoring tool Authorware in 1984 and later formed Macromedia through a merger which was then bought by Adobe Systems. Michael Allen and I sit down and discuss the Zebra program at ASTD conference way back in 2011. Our first thought was to build a better programming language than the one PLATO had.

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What is eLearning?

Coassemble

There are also many different elements that can make up an learning program, such as live or pre-recorded lecture content, video, quizzes, simulations, games, activities, and other interactive elements.” — ATD. SCORM became the standard by which eLearning content was to be created and used. How has eLearning evolved?

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How to Speak Like an eLearning Pro

OpenSesame

Flash : Flash is a technology platform originally developed by Macromedia and later acquired and developed by Adobe systems. This is done by using ‘Flash Player’, a program available for free download from the Adobe website. The company was later acquired by Macromedia. It’s a widely used format in elearning, and other sectors.

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Michael Allen – Crystal Balling with Learnnovators

Learnnovators

Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. We use research and experience as a guideline, then reserve enough resources to modify our programs, perhaps several times, based on realized outcomes with our learners in the context in which they learn and perform.

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MICHAEL ALLEN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Authorware merged with MacroMind/Paracomp to become Macromedia, which was later acquired by Adobe. We use research and experience as a guideline, then reserve enough resources to modify our programs, perhaps several times, based on realized outcomes with our learners in the context in which they learn and perform.

article thumbnail

What is eLearning?

Coassemble

There are also many different elements that can make up an learning program, such as live or pre-recorded lecture content, video, quizzes, simulations, games, activities, and other interactive elements.” — ATD. SCORM became the standard by which eLearning content was to be created and used. How has eLearning evolved?