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Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning

mLearning Revolution

There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e.

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How to Speak Like an eLearning Pro

OpenSesame

Simulations : Imitation of something real world in a virtual environment. Flash : Flash is a technology platform originally developed by Macromedia and later acquired and developed by Adobe systems. Approximately 95% of the PCs in the world have flash player installed. The company was later acquired by Macromedia.

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The Year in Learning: 2019 Edition

The Learning Dispatch

According to Gideon Blumstein at the Harvard Business Review , there are times when virtual reality training is. Is it finally the time when augmented reality will enter the world of training? If you’re looking for inspiration for using virtual reality instead, check out Joshua Barone’s article on virtual reality and opera.).

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DevLearn2006 - Recap

Corporate eLearning Strategies and Development

Interactive 3D Simulation Training Using Macromedia Director This is a fun session to do because I think many people still see interactive 3D as being out of reach, or "too hard". I had a Dell XPS loaded up with World of Warcraft and Secondlife. All handouts are located at the event archive. Granted, it's not "rapid elearning".

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Role Models in Educational Technology on Ada Lovelace Day

Janet Clarey

Ellen Wagner , Director at Macromedia and Owner, Learnativity Alliance. Alja Suljic , Consultant in the fields of online communities, social media and virtual worlds. Nan Thornton , Faculty Chair, Instructional Design for Online Learning, Capella University, Minneapolis, MN. Wendy Wickham , Instructional Technology, blogger.

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The brand new Captivate 9 puts Adobe years ahead of the competition

mLearning Revolution

While Articulate continues to make small, trivial improvements to their apps, sadly most with emphasis on the old, traditional eLearning, Adobe has been working hard on innovating and solving big problems, that truly matter in today’s multi-screen and multi-device world. The advantages are significant. Conclusion.

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Future Trends in e-Learning

Vignettes Learning

The new workforce will want a more flexible workplace and may prefer flexibility to higher salary The use of gaming in training or "Nintendo meets Macromedia" is not that far in the future. Videogames can be a powerful way to instill real-world skills," says Geoffrey James in Business 2.0.