Digital L&D Leader on Innovating Learning Solutions for Busy Learners

Caveo Learning

Marc McConathy, Principal Program Lead in Digital Learning Innovation with Chick-fil-A is a Missourian transplanted to Georgia. Louis and Kansas City discovered his love of corporate learning mashed up with technology during 8 years at Sprint.

Strategies for Implementing Gamification in Your Training

Your Training Edge

Big-named companies, such as Deloitte and IBM have successfully implemented gamification in their L&D programs, and more organizations will be giving it a try over the next few years. According to Salesforce chief trust officer Patrick Heim , after 18 months, “participants in our program were 50% less likely to click on a phishing link and 82% more likely to report a phishing email.”. In a post entitled “ MOOCs – Gamification – Mash-Up?

Digital Participation

Your Training Edge

Digital participation is also increasing awareness regarding the ethical issues, for example, young people must be prepared and trained for the growing public roles being media makers in their community.

Learning out loud

Jay Cross

I’m soundly convinced that Learning Platforms are crowding out Learning Programs. This afternoon I’ve been trying to come up with next practices for Workscapes in general. ” Set high expectations and people live up to them. Go ahead. Peak into my brain.

Vision 2016 - An Interview with Todd Kasenberg

Raptivity

More about Todd here: [link] Below are excerpts from the interview: What are some of the key eLearning trends that you think would surface, or pick up, in 2016? We will face our crisis point, as learning developers, for mobile – we need to decide whether mobile is a legitimate channel for delivery of programs any longer than microlearning, and we need to come to grips with the role of mobile in producing job aids.

Commonly Used Training Evaluations Models: A Discussion with Dr. Will Thalheimer

Convergence Training

Convergence Training: I’m sure people will be like sponging that up. And last year, I thought I would capture maybe 15 to 20 of these, but I came up with 54. And it talks about Katzell’s role in creating the model. They’re all mashed together.

What Can You Expect in 2013?

CLO Magazine

Alternatives are virtual learning labs for virtual hands-on software training, 3-D virtual worlds for distance role plays and live or online simulations to model the real world. According to a 2011 Forrester Research report, “Informal Learning Garners Acceptance as a Legitimate Learning Approach,” 76 million millennials will make up 47 percent of the 2014 workforce and will soon become middle managers.