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Noughties. but nice

Learning with e's

iPods and Podcasts: The Touch, the Nano, the Shuffle, the Classic, you name it, versions of the iPod popped up and grabbed our attention in the noughties. Augmented reality was introduced as a result of the combination of a number of smart device apps including mashups, global positioning and touch screen technologies.

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2008 2009

Tony Karrer

Strategy (15) PWLE Not PLE - Knowledge Work Not Separate from Learning (15) Corporate Social Bookmarking Tools (14) Corporate Learning Long Tail and Attention Crisis (13) Test SCORM Courses with an LMS (13) 90-9-1 Rule aka 1% Rule in Collaborative Environments (13) Social Conference Tools - Expect Poor Results (13) Instruction eLearning 2.0