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Eduverse Foundation Presentation

Kapp Notes

This morning, I had a great time giving a presentation to a group over in the UK via a mash up of Skype and Second Life. Of course I would have liked to have been there in person but, since it was a virtual world conference, I figured that a virtual presentation made a lot of sense and is less time consuming.

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World Health 2.0

Learning with e's

It's one of a suite of papers Maged Boulos and I have been working on with colleagues around the world over the last 3 years, and this one is particularly exciting because it shows how to harness Web 2.0 tools, mashups and aggregators to predict localised social trends such as flu epidemics. Applications for Medical Education.

Mashups 58
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TCC09: Digital User-Generated Content and Our Emerging Digital Literacy

Experiencing eLearning

“Video mashing, game modding, Youtube, wikis, blogs, and the communities that rise up around them are becoming yet another facet of our communication landscape. Need a wider range of user-generated content–Second Life has a wider range of possibilities. Liveblogged from the TCC online conference.

Digital 170
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e-Clippings (Learning As Art): Article comparing new Mash-Up tools (Popfly, Pipes, Google) - thanks Sam Adkins

Mark Oehlert

» June 03, 2007 Article comparing new Mash-Up tools (Popfly, Pipes, Google) - thanks Sam Adkins Sam Adkins at Ambient Insight passed along a link to a post on the Social Strategist that I just reading through now but which does a compare and contrast between some of the emerging tools for creating mash-ups.

Mashups 32
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Pictures from the Innovations in e-learning conference

Kapp Notes

(blogged by Wendy) For those of you who may not know the impact Sid has had on the video and PC game industry, here are some of this best known titles: Anders Gronstedt, a frequent lecturer on the topic of Second Life provides some insightful information in one of the sessions.

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Coming of Age in Second Life: An Anthropologist Explores the Virtually Human (Dusan Writer's)

Mark Oehlert

"Boellstorff makes the case that the counterpoint to virtual worlds is not the real world, but the actual. or perhaps a mash-up of the two, what’s now coming to be known as “crafty knowledge”." or perhaps a mash-up of the two, what’s now coming to be known as “crafty knowledge”."

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Social Media Offerings which can b used in Social Learning

eLearning 24-7

Virtual Worlds/Reality - Second Life. Open Source/Mashups - APis, open source – while open source and APIs are not social media, they will enable multi-faceted social media features and capabilities. Actually, in some circles, mashups are considered a form of social media.