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Learning with 'e's: Mashing it up

Learning with e's

Earlier today I was invited by my good friend Maged Kamel Boulos to write a paper on educational mashups for inclusion in a special issue of Future Internet - an online open access journal, which he is guest editing. Wiki Blog Space Mashups: Combining Web 2.0 tools are mashed up within the same space. References Kop, R.

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World Health 2.0

Learning with e's

tools, mashups and aggregators to predict localised social trends such as flu epidemics. Have a read of the abstract, and then make your own mind up how much positive impact this approach might have on the future health and well-being of the planet. social trends aggregative technology. Keywords: Social Web; Web 2.0;

Mashups 58
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Understanding Web 2.0

Integrated Learnings

Wikipedia has a write up on Web 2.0 The ideas that make up Web 2.0 are social networking, web mashups, and using the web to store and create content. Twitter , a micro-blogging and status update technology, is one of among many ways that web users are using social technology to share information.

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Cammy Beans Learning Visions: Emerging Technologies in e-Learning

Learning Visions

Thursday, June 28, 2007 Emerging Technologies in e-Learning I sat in on a lunchtime WebEx presentation with Gary Woodill -- Director, Research and Analysis, Brandon Hall Research. The topic: Emerging Technologies in e-Learning. Emerging" = kinds of e-learning that are just starting to show up -- in labs, new company offerings.

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Semantic technologies and learning

Learning with e's

This is nicely facilitated by Social Web technologies (e.g. While today user-created multimedia content is a commodity in learning environments, we need to have pedagogical strategies to show how to make the best use of the available technologies. Collaborative tagging and folksonomies for multimedia learning objects.

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Social Is Not An Option by Ben Betts

LearningGuild

As we find out how learning happens, and how technology can support learning, some interesting hybrids (mash-ups?) Tags: Future Trends Learning 2.0 are appearing. Four ideas dominate: informal learning, social learning, mobile learning, and games-based learning. The result: a very different way of learning.

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Digital Interaction Design to Tangible Interaction Design

Upside Learning

When I write about interaction, most people reading it view it in the context of software or some form of digital technology. Interaction” isn’t only about technology or software. Tangible interaction designers work on the integration of technology and its effects on human experience.