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Mastering the Art of Developing an Onboarding Program

Infopro Learning

Multiple reports underscore the significance of a thoughtfully designed onboarding program in shaping these foundational moments. Considering these compelling figures, it becomes evident that a systematic approach to crafting a comprehensive onboarding program is beneficial and imperative for sustainable organizational success.

Program 221
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Mentors: Keeping talented women career-focused in uncertain times

CLO Magazine

have had to pivot to meet the needs of various constituencies amid the uncertainty that is reshaping the business world. Mentors have been key players in helping the talented women leaders who attend our programs stay focused on their growth and development, despite bedrock changes to how they do it. No lunches.”

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Revolutionizing Employee Training: McDonald’s POS Training Simulator

Epilogue Systems

By simulating real-world situations, training simulators enable learners to gain hands-on experience without the consequences of real-world mistakes. Memory Boost: The game challenges players to remember complex orders, serving as an effective brain exercise.

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How to Easily Create Powerful Customer Education

Spark Your Interest

As are the types of programs and the components you could choose to include. This is the second in a series on customer training so you can create a powerful customer education program for your organization. A robust customer education program can have a significant impact on your organization. What is Customer Education?

Custom 188
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Raptivity(Games Pack).

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

DevLearn 242