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Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

The Logical Blog by IconLogic

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  Of course, SWFs have a problem.   As an alternative to SWFs, Captivate allows developers to publish content as HTML5. .

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The Open Screen Project – Will It Succeed?

Upside Learning

Adobe recently announced AIR for Mobile devices. The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. The most important one is Adobe removing restrictions on SWF and FLV/F4V specifications. What’s Adobe’s contribution?

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The 4 S’s of mobile design

E-Learning Provocateur

Given that smartphone sales are estimated to exceed PC sales by the end of this year, and mobile Internet users are expected to exceed desktop Internet users soon after, I have finally concluded that the time is ripe for mobile learning. I call them the 4 S’s of mobile design. Smartphones have a finite screen width.

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Adobe Captivate 6: HTML5 At Last!

The Logical Blog by IconLogic

Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. If you'd like to create content for the Apple mobile devices, hope is not lost.

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Things to Consider Before Investing in eLearning Development Tools

Hurix Digital

Flash (SWF files) created a revolution when it was first introduced in the use of graphics and interactive elements; however, it suffered a setback thanks to current trends in eLearning systems and gradually lost relevance. and operating systems such as Windows and MAC. Now it may be that you already have some online courses in Flash.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

Some companies like PhoneGap , Appcelerator and Unity3d having cross compiler products [that can publish the same code for iPhone/iPad or other mobile devices] have clarified or assured that the apps developed using their tools would still be accepted by Apple but there is no official response from Adobe on this. on several mobile devices –.

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TechSmith Camtasia Studio 8: One Smart Player

The Logical Blog by IconLogic

Arguably, the most common way to publish a Camtasia project is as a Flash SWF. This is an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems.   But SWFs have a problem. Transparent is the default.). That's all there is to it.

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