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Engaging Millennials Through mLearning

Ed App

Their social media preferences are Facebook and Twitter while information is sourced predominately from online resources. Being accustomed to various social media and tools, they expect the content to be engaging and interactive. Here is some data to back this perspective: They account for nearly 31.5%

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Be a Triple-Threat CLO

CLO Magazine

” “Today’s educators,” she said, “must wear multiple hats — entertainer, personal coach, emergency responder, gizmo wizard and social media guru — to be judged as informed and effective.” Sobel, an associate professor at Miami University of Ohio, titled “The Modern Educator.”

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College Students Take a Swing at Running a Baseball Team

CLO Magazine

In 2017, Niagara University purchased the Niagara Power and as of last year students manage all off-field operations including the press box, ticketing, concessions, merchandise, social media, advertising and marketing promotions every half-inning. At larger organizations, fans might only interact with the players.

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Let’s Focus a Little Better

CLO Magazine

listen to music in a similar fashion, sitting there, or dancing around, or, wait for it, stopping and starting it on my cassette player to jot down the lyrics. As a millennial, I’ve been conditioned to multitask, and as glorious as that’s been to list on cover letters in the past, it is in fact, not the business for me or anyone really.

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What The Future Holds For Game-Based eLearning: 8 Points To Consider

EI Design

Now that’s what I call multitasking! Social Media-Centered EduGames. There are two key reasons why I believe that social media edugames are the wave of the future. Secondly, social media games are already drawing in millions of players each month. Personalized Game-Based Learning Paths.

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What The Future Holds For Game-Based eLearning: 8 Points To Consider

EI Design

Now that’s what I call multitasking! Social Media-Centered EduGames. There are two key reasons why I believe that social media edugames are the wave of the future. Secondly, social media games are already drawing in millions of players each month. Personalized Game-Based Learning Paths.

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RECAP: Mindflash UK Partners Optimised Learning at World of Learning

Mindflash

However this idea isn’t just about getting people to spend their money it’s about getting people extremely engaged, gaming being the top activity to do on a device that has the lowest percent of multitasking, i.e. social media scrolling, texting and everything else is always usually done in between doing other things.