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Community Engagement, COVID-19 and Big hART – the promises we must keep

Kadenze

Photo by Leith Alexander, courtesy of Big hART. This is what Big hART provides – engagement, self-expression through music, video, photography, animation, dance, an expression of their story, building agency, visibility and safety. Who can teach? Photo by Leith Alexander, courtesy of Big hART. Teachers are nervous.

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Technology mediated society

Learning with e's

Photo source: Lyncconf Games on Flickr The rapid spread of the Coronavirus and the subsequent social lock-downs by many governments has meant that technology has been thrust to the forefront in many of our daily human activities. This might normally be music to the ears of yer regular humanist, but such gloating would be premature.

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Issue-based projects increase student engagement

TechSmith Camtasia

Photo courtesy of Visual Maintenance. Four years ago while sitting at home over Christmas break, I got to thinking about the senior research and writing class that I always teach in the spring semester. Certainly (I hoped) I should be able to teach them how to research and write while teaching them something greater.

Issue 97
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COVID-19 and the next New Deal for artists: “Building the Vibe”

Kadenze

Photo courtesy of Arts Corps. Teaching is like dancing. Whatever the case, teaching is both exhilarating and frightening. Now that many of us are teaching and parenting and stuck in close quarters 24/7, teaching has become more multilayered, and sometimes even more frightening. One likes to act, one likes to dance.

Teach 95
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#40years of educational technology: Games

Learning with e's

Many of the best selling video games have been appropriated for classroom learning, including Guitar Hero (used to teach a number of curriculum subjects, not just music), Sim City (Maths), World of Warcraft (Literature) and Grand Theft Auto (remarkably, used to teach citizenship). Unported License.

Games 51
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#40years of educational technology: Games

Learning with e's

Many of the best selling video games have been appropriated for classroom learning, including Guitar Hero (used to teach a number of curriculum subjects, not just music), Sim City (Maths), World of Warcraft (Literature) and Grand Theft Auto (remarkably, used to teach citizenship). Unported License.

Games 50
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Our digital future 11: AI enhanced course design

Learning with e's

Photo by Andras Vas on unsplash Previous posts in this series have highlighted the importance of human intelligence and emotion in education. It will not replace good teaching, but will improve the ability of teachers to create and curate resources, and will have an impact on the learning environments they operate within.

Digital 54