MOOC Major Players


The MOOC landscape is taking shape , and just like social networking sites before it, the major players are starting to emerge. There is a good chance that we’ll see some more MOOCs emerge in the near term, and then expect them to dwindle away as the true major players begin to emerge. It’s still too early to tell which one of these will fall the way of MySpace, but as Facebook has pointed out, there is often very little room at the top.

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Network Theory

E-Learning Provocateur

In the game, players try to connect random movie stars to Kevin Bacon in as few steps as possible. Small-world networks. Networks that have a small average shortest path length between nodes, along with high clustering coefficients, are known as “small world networks&#. The Six Degrees myth prompted Duncan Watts of Columbia University and Steven Strogatz of Cornell University to mathematically analyse a range of real-world networks.

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Reproduce your content with an Offline SCORM Player in just few steps


Managing your LMS content in offline mode with the Offline SCORM Player tool, from Paradiso LMS, is very easy. The Offline SCORM Player is the tool that allows you to access SCORM courses without the need to have an internet connection. With Offline SCORM Player you can download the content packages to your mobile device and perform activities, take readings, watch videos or even develop evaluations. This is how an Offline SCORM player runs in your mobile device.

Lesson I: Making your own Custom Articulate Player | LearnNuggets


Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning , tutorial Lesson I: Making your own Custom Articulate Player by Kevin on May 20th, 2010 To kick things off, a note on the words: “Player” and “Skin”. Some refer to it as the Articulate Presenter Community Player while others refer to it as a Skin. Whatever you choose to call it in the end, you are still developing the “Skin” and the “Player.”

Social Networking

Tony Karrer

The article tells us that various players are adding social networking features to their sites: A broad array of online players, from major media companies like Viacom to e-commerce providers such as eBay, are adding networking features to their online destinations, letting users create detailed Web identities, connect with people over common interests, share content, and, above all, socialize. Hasn't eBay had social networking features for a long time?

To optimize your learning, optimize your networks

Jay Cross

The Internet Time Alliance has been brainstorming models of learning networks. People cooperate in External Networks to meet a shared goal. I rejiggered Harold’s model to suit my own purposes: Conversations are the stem cells of learning, and social networks are the carriers of conversation. These networks operate behind the firewall (e.g., The individual worker ‘s in there because we each bring our own mix of personal and professional networks to the job.

TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Gave a presentation today to the fine folks involved with TrainingMagazine Network. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. We had over 2,000 people register for the webinar to check out the topic and to learn a little more. Here are some resources I reference and some additional resources as well. Here are the slides. Here are some videos of the gamification products we discussed.

The Value of Networking: Inside & Out of the Office


Nicole Jones, Head of Learning and Development at Alexion, sat down with the Everwise team to share her perspective on internal and external networking and the benefits of both. Internal networking allows you to reach out beyond your normal scope of job responsibilities, but it can come in many forms. As Nicole simply put, networking starts with saying hello. Make a list of key players in your organization and seek their guidance.

Training and Education for Millennials through Gamification

Your Training Edge

The MTV Network utilized gamification as part of the 2012 presidential election coverage. Fantasy Election 2012 ( [link] ) allowed players to build a fantasy ‘dream team’ of candidates and to compete against others in a virtual league, social media was utilized as a measure of engagement. In the workplace “game,” more than three-fourths of Millennials think they are smarter players than most.

Networked noughties 2006-2009

Learning with e's

and social networks as potentially useful educational tools. Another major player in the world of social networking was birthed the same year. In September 2006, Facebook came late to the party, but within a short time (March 2008) it overhauled Myspace as the world's favourite social networking tool. This is a continuation from yesterday's post and the last in my series on the technological innovations of the last decade.

Google+ … Room for another social network?

CLO Magazine

Although Google+ is still in its early stages, its unique infrastructure – focused on distinguishing user groups – might be all that is needed for this network to rise above its competitors – including LinkedIn. His prediction is that Google+ will become a strong competitor in the market, and while Facebook will remain the dominant social network, they will co-exist. One of the core differences between Google+ and other social networks is a feature called “circles.”

EMEA Reporter: On the INHOPE Network, eLearning Helps in Prevention of Child Sexual Abuse by Nic Laycock

Learning Solutions Magazine

Fortunately, there is an international network of hotlines, set up in cooperation with law enforcement agencies, to rapidly identify and remove child-abuse material from the Internet. In this article you’ll meet one of the key players. The Internet has its good side, but unfortunately it also has its evil side: the victimization of children.

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0 » February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games.

How Video Accessibility Improves UX and SEO

3Play Media

A study by Discovery Digital Networks shows that captioned videos get more views than non-captioned videos. User Engagement Video Accessibility Video SEO a11y Brightcove captioning captions closed captions ed tech engagement Online Video search rank SEO sync captions transcription user experience video accessibility video captioning video player video search video SEO video transcription tool

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eLearning: Interesting Weekly Finds #10

Upside Learning

The OCS lets the teacher and students carry out research, communication, collaboration, publication, and other network-based functions through an intuitive interface and provides classroom-level management and control. The OCS can be connected to a network that is also connected to the Internet, which allows students to search the OCS and the Internet simultaneously. SublimeVideo [HTML5 Video Player]. ELIPS Studio 3.

The foundations of innovation in L&D

E-Learning Provocateur

There are many players in this space, and sure it makes sense to pick one that matches your organisation’s profile, but their pedagogical purpose is the same: to provide your people with immediate access to an extensive suite of learning assets, covering a broad range of topics, on demand. There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. The former is rather obvious and is often conflated with the term innovation.

Online Networking in Courses

Corporate eLearning Strategies and Development

Sent to you by brent via Google Reader: Online Networking in Courses via Experiencing E-Learning by Christy Tucker on Aug 15, 2007 These are my notes from the presentation MySpace is not YourSpace: The Promise and Pitfalls of Online Social Networking at the Conference for Distance Learning and Teaching last week. Here's a thought! I wonder what it would look like if I posted to my blog using the little email feature at the bottom of an item in Google Reader? it goes.

Network Effects - Collaboration Curve - MMO Serious Game

Corporate eLearning Strategies and Development

Expanding the idea of network effects one step further with the collaboration curve is intriguing to me because it puts a name to an idea that we have all been discussing. It takes roughly 150 hours of accumulated game play to earn the first 2 million experience points but players on average are able to earn another 8 million experience points in the next 150 hours of accumulated game play.

Key Steps to Preparing Great Synchronous Interactions

Experiencing eLearning

These are my live blogged notes from Karen Hyder’s webinar, Key Steps to Preparing Great Synchronous Interactions from the Training Magazine Network. Media file types/players–if you use Quicktime, will everyone in the audience be able to see it? Tags: e-Learning Karen Hyder synchronous e-learning Training Magazine Network

Collaboration, Empathy, and Language in Global Teams

Skilful Minds

Pressure from other global players such as suppliers, customers, partners, and competitors who increasingly use English is one. Ethnography Experience Design Innovation Social Business Design Social Networks Web 2.0 culture ELF empathy English language social networking socio-linguisticsThe trade-offs in deciding whether to implement a lingua franca policy are pretty well known.

In Pursuit of The RIGHT Learning Management System (LMS) for Today’s Workplaces


Top Learning Management System Trends for 2014 : This post by Christopher Pappas (Founder, The eLearning Industry’s Network) takes a look at the top inspiring trends in the field of Learning Management Systems and their impact. The Future of LMS: Social, Mobile, Ready to Rock : This great video from Corporate Learning Network depicts what the future holds for LMSs.

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4 Ways to Advance Your Career During the Holidays


‘Tis the Season to Network. Networking is one of the most essential things you can do to advance your career, and the holidays are absolutely bursting with networking opportunities. Seasonal networking events and holiday parties are an obvious place to start. It also positions you as a team player. Many of us shift into autopilot as the holidays hit high gear, keeping our noses to the grindstone to get through the end-of-year push.



Top Learning Management System Trends for 2014 : This post by Christopher Pappas (Founder, The eLearning Industry’s Network) takes a look at the top inspiring trends in the field of Learning Management Systems and their impact. The Future of LMS: Social, Mobile, Ready to Rock : This great video from Corporate Learning Network depicts what the future holds for LMSs.

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Opportunities at Limestone Learning: Instructional designer, elearning specialist and elearning LMS specialist

Limestone Learning

We’re always looking to expand our network of contract elearning course authors , too! We are looking to work with team players who are: Positive Enthusiastic Flexible Creative Committed Detail-oriented Does this sounds like you?

ID & eLearning Links 4/7/20

Experiencing eLearning

In this post, I share links on spaced learning, marketing, networking, free tools and images, and L&D skills. Marketing and networking. How to be good at networking Good networkers don’t see themselves as networkers.

Rapid Authoring Tools For Creating mLearning

Upside Learning

After a few years of hype, mobile learning has now started flourishing; the advent of new generation of mobile devices, high-speed network access, powerful mobile browsers and better native apps are all contributing to this. There is still a lack of standardization across devices and amongst networks across geographical areas resulting in mlearning content development being somewhat constrained. The Pushcast Player takes care of tracking and reporting to server.

Supply Chain Training: Mapping Your Ecosystem

Talented Learning

These partner networks are some of the most advanced ecosystems in the extended enterprise learning world, especially in the manufacturing space. I recommend focusing first on understanding the people in your partner network. Supply chain training isn’t for the faint of heart.

eLearning Thought Leaders: OpenSesame

eLearning Weekly

JB: A SCORM video player. Here’s my favorite final question for our readers who like networking: Where will you be appearing and where can people find your schedule for conferences or events? Interview eLearning eLearning Start Up LMS Open Sesame SCORM Video Player Thought LeadersI interviewed the guys at OpenSesame to find out what they are up to and why everyone is talking about the hoodies from DevLearn.

Lessons From The World Cup: The Best Teams Have Learned These 4 Things


One player does not make a team. During the first season of the Revisionist History podcast, Malcolm Gladwell highlighted the research of economists Chris Anderson and David Salley around their idea of weak-link vs strong-link networks. They asked: What matters more, how good your best player is or how good your worst player is? In soccer, your worst player matters more than your best player. Most fans only focus on the players on the field.

e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Teachertube Test | Main | Encyclopedia Britannica for the iPhone » April 03, 2008 Want RealPlayer without ads? According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads.

“Replayability” Not Just for Video Games

Kapp Notes

Replayability or the “do over” gives the player permission to fail. Allowing a player to fail with minimal consequences encourages exploration, curiosity and discovery. Players enjoy failures in a game or, at least, use them to progress. Failure adds an additional level of content to the game because it makes the player reconsider his or her approach to the game. For a player to truly enjoy the game, he or she must feel that something was accomplished and achieved.

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Social media: It’s not about the technology!

Learning Cafe

Some of your employees are not team players. Blended & Learning Tech culture internal expertise social learning social media social networkingAs an enterprise, Acme Corporation is “dipping its toes” into social media. It might be said it’s adopting a cautious, almost experimental approach to the concept.

Elo, who’s the best?


The David Fincher movie The Social Network depicts his rise to fame, from being a Harvard student to becoming the CEO of the most-used social network in the world. The Social Network. The Social Network. The Social Network. The score of the two players adjusts.

Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

hosted by Training Magazine Network. ** Disclaimers: “I am not a marketer or a game developer.&# (Although he plays a LOT of games). Brent’s background: What I am: 15+ yr learning professional, lifelong learner, player, consumer. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, September 22, 2009 Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

3 Top Game Based Learning Links: Weekly GBL Digest – 1

Upside Learning

With our increasing focus on Game Based Learning, each week sees us sharing interesting articles and resources about Game Based Learning on varied social networking platforms. It provides the player/student with a reasonable challenge and helps the player learn through scaffolding and instructions.

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Talking about #Gamification

Kapp Notes

Check out Skilful players can get ahead of the game. I will also be speaking at a Future Workplace Network event with my colleague and friend Jeanne Meister. Lately, I have been talking about gamification for learning and instruction with a number of different people in several different venues. Here are some of the interviews that I’ve had. Over at Engaging Leader with Jesse Lahey, we had a great conversation about Gamifying to Engage.

Publishing A SCORM Course with Articulate Storyline 3


The description only comes into play if your learners are using the articulate mobile player.). Articulate mobile player*. A note about using the Articulate mobile player: It requires your learners to download an additional free app to view content. SCORM tracking isn’t supported in the articulate mobile player. The properties section allows you to adjust the player and the quality of the output.


Twitter # 21 - Worthless Wrist Watch

Vignettes Learning

Hmm how about wrist "pod" that is my GPS, music player, PDA, cell phone. How do you know if you are really behind the curve in technology? You wear a wrist watch. Why use a wrist watch? What does it do? What?!!! It only does one think - tell time?" -- this is what a young person would say! Time is not in all other gadgets: iPods, Cell phones, Car dashboard -- eventually either wrist watches do more work, or it will be obsolete.

Encouraging agility in postal & parcel delivery

Association eLearning

They offer more innovative delivery options than the big players such as same-day delivery service. Of course, the big players are dealing with a bigger and broader supply chain complexity. Yet with a wider portfolio of services and stronger network, is it still that difficult for a big operator to answer to rising demands? The fact is, market changes are forcing every postal and express player to (re)act.

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GBL Picks, Part 4: Curated Game Based Learning Resources

Knowledge Guru

So now, without further ado, here are this week’s GBL picks: Pick #1: A New Perspective on the Bartle Player Types for Gamification. This is a great post because it briefly introduces Dr. Richard Bartle’s model for player types, and then expands upon it, addressing the different types of player from a motivation perspective. His detailed model included 8 types; Griefer, Networker, Politician, Friend, Opportunist, Scientist, Planner and Hacker.