Social Networking

Tony Karrer

I've run across a couple of interesting posts recently that seem to have spawned from a Business Week article - Scaling the Social Web. Hasn't eBay had social networking features for a long time? all have a social networking aspect to them? The point is that its probably natural for lots of sites to have social networking type features and functions for visitors. Quite simply, social networking sites require a high level of commitment.

Google+ … Room for another social network?

CLO Magazine

However, skeptics around the world question the potential of Google+ with the failure of Google Wave and competition from Facebook. Although Google+ is still in its early stages, its unique infrastructure – focused on distinguishing user groups – might be all that is needed for this network to rise above its competitors – including LinkedIn. One of the core differences between Google+ and other social networks is a feature called “circles.”

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Network Theory

E-Learning Provocateur

In the game, players try to connect random movie stars to Kevin Bacon in as few steps as possible. Small-world networks. Networks that have a small average shortest path length between nodes, along with high clustering coefficients, are known as “small world networks&#. The Six Degrees myth prompted Duncan Watts of Columbia University and Steven Strogatz of Cornell University to mathematically analyse a range of real-world networks.

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MOOC Major Players

LearnDash

The MOOC landscape is taking shape , and just like social networking sites before it, the major players are starting to emerge. It’s still too early to tell which one of these will fall the way of MySpace, but as Facebook has pointed out, there is often very little room at the top. There is a good chance that we’ll see some more MOOCs emerge in the near term, and then expect them to dwindle away as the true major players begin to emerge.

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The foundations of innovation in L&D

E-Learning Provocateur

There are many players in this space, and sure it makes sense to pick one that matches your organisation’s profile, but their pedagogical purpose is the same: to provide your people with immediate access to an extensive suite of learning assets, covering a broad range of topics, on demand. Blended learning goes beyond pre-work online modules by integrating social activity and ongoing performance support.

Collaboration, Empathy, and Language in Global Teams

Skilful Minds

Pressure from other global players such as suppliers, customers, partners, and competitors who increasingly use English is one. Ethnography Experience Design Innovation Social Business Design Social Networks Web 2.0 culture ELF empathy English language social networking socio-linguisticsThe trade-offs in deciding whether to implement a lingua franca policy are pretty well known.

Developing Leaders in the Facebook Age

CLO Magazine

The impact of social media has complicated matters. How we connect — in person, through blogs, Twitter, LinkedIn, Facebook, or through other methods of online collaboration — says more about us than we may realize. To develop leaders in the Facebook era requires that learning professionals create offerings to enable the proper mix of all these ingredients as well as help to ensure leaders can connect through multiple mediums.

To optimize your learning, optimize your networks

Jay Cross

The Internet Time Alliance has been brainstorming models of learning networks. People cooperate in External Networks to meet a shared goal. I rejiggered Harold’s model to suit my own purposes: Conversations are the stem cells of learning, and social networks are the carriers of conversation. These networks operate behind the firewall (e.g., Some teams are self-organizing networks; others are the tail end of command-and-control.

Networked noughties 2006-2009

Learning with e's

and social networks as potentially useful educational tools. Another major player in the world of social networking was birthed the same year. In September 2006, Facebook came late to the party, but within a short time (March 2008) it overhauled Myspace as the world's favourite social networking tool. Facebook now attracts more thrid party apps than you can shake a stick at, including popular games such as Mafia Wars and FarmVille.

Social media: It’s not about the technology!

Learning Cafe

As an enterprise, Acme Corporation is “dipping its toes” into social media. While the organisation has invested in social technology, and maybe even documented a social media policy, the majority of its social media activity is driven from the bottom up. In other words, usage of social media within the organisation relies heavily on grass-roots support and viral marketing among its rank-and-file employees. Some of your employees are not team players.

Training and Education for Millennials through Gamification

Your Training Edge

The MTV Network utilized gamification as part of the 2012 presidential election coverage. Fantasy Election 2012 ( [link] ) allowed players to build a fantasy ‘dream team’ of candidates and to compete against others in a virtual league, social media was utilized as a measure of engagement. The employer sees increased socialization and personal satisfaction from the employee all as a result of the gamification program.

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0 » February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games.

How Video Accessibility Improves UX and SEO

3Play Media

A study by Discovery Digital Networks shows that captioned videos get more views than non-captioned videos. Another study by Facebook found that captions increase video views by 12% compared to uncaptioned videos. By implementing web accessibility, companies can offset financial costs with social, technical and financial benefits. Online video has the profound ability to communicate a message quickly and to engage in effective storytelling simultaneously.

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Slugs and snails and social enzymes

Learning with e's

Wikis, blogs, podcasts, social bookmarking, RSS feeds, microblogs, social networking. More often, we are learning informally, while playing a massively multi-player online role playing game for example, or listening to a podcast about a news item. is making it easier for all of us to connect together, and to learn informally within a socially rich environment which is strewn liberally with the digital footprints of those who have gone before us.

Online Networking in Courses

Corporate eLearning Strategies and Development

Sent to you by brent via Google Reader: Online Networking in Courses via Experiencing E-Learning by Christy Tucker on Aug 15, 2007 These are my notes from the presentation MySpace is not YourSpace: The Promise and Pitfalls of Online Social Networking at the Conference for Distance Learning and Teaching last week. Models don't consider all social and cultural aspects. Online social constructs are disruptive both pedagogically and conceptually." Here's a thought!

Elo, who’s the best?

Coorpacademy

This is Mark Zuckerberg, co-founder and CEO of Facebook. The David Fincher movie The Social Network depicts his rise to fame, from being a Harvard student to becoming the CEO of the most-used social network in the world. The Social Network.

Tween's Playing Online Games Like Never Before

Kapp Notes

Social Networking: Social Networking is increasingly prevalent in children's lives. Facebook is now the favorite website among tween (8-11) boys and teen (12-15) girls. Nintendo Dominates Handheld Gaming Space: But thanks largely to the iPad and iPhone, Apple is becoming a significant player especially with girls. Tween's playing a video game. Most of them do on a regular basis.

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3 Top Game Based Learning Links: Weekly GBL Digest – 1

Upside Learning

With our increasing focus on Game Based Learning, each week sees us sharing interesting articles and resources about Game Based Learning on varied social networking platforms. While many of you follow us on Twitter and Facebook , we do realize that keeping a track of all the tweets/ posts, given the high proliferation and dynamic nature of information, is difficult, to say the least.

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Twitter # 21 - Worthless Wrist Watch

Vignettes Learning

Hmm how about wrist "pod" that is my GPS, music player, PDA, cell phone. How do you know if you are really behind the curve in technology? You wear a wrist watch. Why use a wrist watch? What does it do? What?!!! It only does one think - tell time?" -- this is what a young person would say! Time is not in all other gadgets: iPods, Cell phones, Car dashboard -- eventually either wrist watches do more work, or it will be obsolete.

Open Badges: What it is and Why it Matters

LearnDash

What’s more, these achievements can easily be shared on social platforms like Facebook, Twitter, and LinkedIn. Industry Players. In the end, people just want to receive (and keep) credit for what they have done (or share it on social networks), and the mission of programs like Open Badges and Credly is to ensure that the system does not stand in the way of the learner.

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Some Tools for Social Learning and How they Help Learning

Kapp Notes

Here is a table with some tools for social learning, short description of the tool, the best use for social learning for the tool and some examples. Social Bookmarking. The ability of someone within an Intranet or Internet to mark or tag a blog entry, a link or an article within the network as important or interesting to them. Social Network. Facebook. LinkedIn.

Change Our Traditional Approach to Education

Kapp Notes

While kids are growing up with cell phones, internet access, virtual worlds and a culture that rewards creating digital networks and online content, the basic instructional paradigm for teaching those students has not adapted to the explosive use of technology among the culture of third millennials. Video game companies now create multi-player versions of their once solitary products.

Using social media for eLearning (a look at the top 6 social platforms)

eFront

Social media have become an indispensable part of modern life. A huge part of our social lives already happens online rather than in the “real world” And while individual social media networks might rise and fall (remember MySpace?), social networking itself is not going anywhere. But how about using social media as vehicles for eLearning? Facebook. Facebook is the Godzilla of social networks. LinkedIn.

Using social media for eLearning (a look at the top 6 social platforms)

eFront

Social media have become an indispensable part of modern life. A huge part of our social lives already happens online rather than in the “real world” And while individual social media networks might rise and fall (remember MySpace?), social networking itself is not going anywhere. But how about using social media as vehicles for eLearning? Facebook. Facebook is the Godzilla of social networks. LinkedIn.

A Mobile Game World

Upside Learning - Mobile

I have seen two major shifts, the first was when individuals carried the first basic portable media players and listened to music. Things change somewhat with smart-phones contrasted with the feature phones and media players being used by commuters earlier. Almost everyone on my commute who owns a smart-phone is using it for two things: playing games and social networking, or a combination of both – games on social networks, social network features in games.

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Noughties. but nice

Learning with e's

First appearing in 2001, the iPod series is now the most successful digital audio player in history with over 220 million worldwide sales at the time of writing. Social networking sites: Facebook (2006), Myspace (2003), Bebo (2005), LinkedIn (2003) and other sites together have changed the face of social networking for ever. Twitter is one of the best stripped down social networking tools available to humankind.

5 Companies Likely to Buy Coursera

LearnDash

Over time though, we will see only a few major players , and I predict that Coursera will be one of (if not THE one) remaining. Similar to Facebook, I think we can reasonably expect the user growth to incrementally increase as the “wannabees” drop out or are gobbled up by competitors. Nothing is really “free” (just look at modern day Facebook or YouTube as an example).

Corporate University:Include Technology

Your Training Edge

Smart phones, MP3 players, and social media almost make it a necessity to include a technology plan in the roll-out of the corporate university. For example, if your organization is ready for the latest and greatest, your LMS can be a Social Learning Management System, or SLMS, that provides for online interaction and social networking. For example, blogs, discussion threads, and social networks can be used as both before and after class exercises.

The Sound of Silence | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS The Sound of Silence by Jim on April 7, 2011 in eLearning At what point does narration really add anything to an eLearning module, and at what point is it simply being added because “it’s what’s expected?”

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS What Can March Madness Teach Us About Blended Learning? After a game is complete, the coach will break down the film, showing players what they did right and wrong. by Paul on March 23, 2011 in Classroom Learning , Video , blended learning Opening weekend of March Madness is over. Yes, it hurts just typing it.

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Measuring the Effectiveness of Gamification

Your Training Edge

If you are a member of LinkedIn and have strived to achieve a level of completeness on your profile… you have been gamified! Furthermore, “ One global community site, for example, raised Facebook engagement by 92 percent, discussions/comments by nearly 300 percent and social network traffic by 90 percent through a badge and challenge-centric gamified system. Compelling and addictive gamification generates excitement that only adds to the player’s experience.

New Technologies Making MOOCs Even Better

Your Training Edge

LectureScape is a new type of enhanced video player that was developed by researchers at MIT’s Computer Science and Artificial Intelligence Lab (CSAIL) based on an analysis of learning interactions from more than 7 million MOOC video sessions. The video player accomplishes this goal via several features: A video timeline shows what parts of the video other users watch most frequently as well as a personal watching trace.

Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Is Your Measuring Stick Allowing You To Manage For The Better? Players ultimately developed, and their stats reflected that. There would be little argument as to how good a player was and what a player was worth.

The Difference Between Games, Game-Based Learning, and Gamification

Infopro Learning

Within a year of being released Farmville had 73 million monthly active users – 20% of Facebook’s 350 million users signed on to play the game on a monthly basis. If you somehow missed the revolution, Farmville was a farming simulation and social network game, developed by Zynga, which could be played on Facebook. The game taught a generation of Facebook users appreciation for the agrarian lifestyle and the virtues of patience and paying for faster crop growth.

Zip it, Block it, Flag it

Learning with e's

Zip it, Block it, Flag it' is the tag line for a new campaign introduced by the UK government , which will show primary school children (ages 5-11) how to avoid nasty content and risky conversations on social networking sites. The campaign is being supported by all the major players, including Facebook, Microsoft, Google and Myspace. Tags: MySpace zip it block it flag it CEOP Internet safety cyberbullying Google FaceBook Microsoft e-safety

Is There a Better Way to Social Learning?

Xyleme

Home > Learning Technologies , Social Learning > Is There a Better Way to Social Learning? Is There a Better Way to Social Learning? My conversation with George was no exception as we spoke at length about Connectivism , social learning networks, and the future of current learning technologies (LMS, LCMS, etc.) in light of social media. These sound a lot like the definition of Social Learning. Home About Podcasts Videos Xyleme Inc.

The Difference Between Games, Game-Based Learning, and Gamification

Infopro Learning

Within a year of being released Farmville had 73 million monthly active users – 20% of Facebook’s 350 million users signed on to play the game on a monthly basis. If you somehow missed the revolution, Farmville was a farming simulation and social network game, developed by Zynga, which could be played on Facebook. The game taught a generation of Facebook users appreciation for the agrarian lifestyle and the virtues of patience and paying for faster crop growth.

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A Knockout Year for Lectora

eLearning Brothers

Add to that a host of new tools, a smarter back end, integrated social network and social media features, enhanced web object support, a slide out media library, and a new action pane (since all actions are separate entities now). We created tons of material you can bring right into Lectora, streamlining your development process and putting awesomeness at your fingertips with 10 new Lectora Player Skins , 28 Lectora Layouts , and 37 Lectora Interactions.

Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. Bookmark on Delicious Digg this post Recommend on Facebook Buzz it up Share on Linkedin share via Reddit Share with Stumblers Tweet about it Subscribe to the comments on this post Print for later Bookmark in Browser Tell a friend No comments yet.

Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? The game randomly presented the players – the public – with the questionable receipts. If a receipt looked suspicious, players could write a description and hit an Investigate This! To add an element of competition, a leaderboard tracked and displayed which players had made the most finds.