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ASTD ICE 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Knowledge Guru. Allen Interactions. Articulate Storyline.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Knowledge Guru. Articulate Storyline.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Knowledge Guru. Articulate Storyline.

ASTD 195
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ASTD ICE Slides

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Learning Game Design Workshop from Karl Kapp.

Slides 175
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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Zombies Run. Knowledge Guru. Allen Interactions.

ASTD 150
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ASTD Philly 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Knowledge Guru. Allen Interactions. Articulate Storyline.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Knowledge Guru. Articulate Storyline.

ASTD 119