5 Steps to a Successful Blended Learning Strategy

Learning Rebels

In short, blended learning is any formal training/development program in which a person learns in part using technology, with some element of control over time, place, path, and/or pace. Keeping in mind that while training departments are using computers to support online training, they haven’t generally made full use of the available technology to provide their workforce with a true “blend” of instruction that gives people some element of control over their learning.

Friday Finds: The Best of Learning, Design & Technology | May 1,2020

Mike Taylor

Which virtual activities should you be using to help people learn? Brian Washburn has put together some ideas on how to best use the virtual features to various platforms to engage your learners with a helpful matrix to help you match those features to your learning objectives. . 12 BUILDING BLOCKS TO USE LEARNING TECHNOLOGIES EFFECTIVELY: ALL-IN-ONE. Turn your phone into a scanner that can take a photo of a document and convert it into a PDF, Word, PowerPoint or OneNote.

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Gamification In Application Software Training

Learnnovators

It is a free plug-in game from Microsoft Office Labs aimed at helping learners develop their skills in using Microsoft Office applications (Word, Excel, PowerPoint and OneNote) in a game environment. Finally, here is a YouTube video of a very informative interview with Karl Kapp (Instructional Technology professor at Bloomsburg University and the author of the book ‘The Gamification of Learning and Instruction’) on the topic ‘Gamification in Learning’.

GAMIFICATION IN APPLICATION SOFTWARE TRAINING

Learnnovators

It is a free plug-in game from Microsoft Office Labs aimed at helping learners develop their skills in using Microsoft Office applications (Word, Excel, PowerPoint and OneNote) in a game environment. Finally, here is a YouTube video of a very informative interview with Karl Kapp (Instructional Technology professor at Bloomsburg University and the author of the book ‘The Gamification of Learning and Instruction’) on the topic ‘Gamification in Learning’.