Keynote Resources from Virtual Worlds Best Practices in Education Conference

Kapp Notes

Reaching the Engagement Horizon in Virtual Worlds from Karl Kapp. Here are some additional thoughts when teaching in a virtual world and integrating Gamification into that experience. Make the learner part of a case study —This strategy involves helping the learners to identify patterns within the cases by placing them in a case. Think virtual world reality show for problem-solving. 3D worlds 3D worlds lrn3d virtual immersive environment vwbpe

Teaching Problem Solving in a Virtual World

Kapp Notes

When thinking about creating a virtual world learning experience to teach problem solving, consider the following: Make them part of a case study —This strategy involves helping the learners to identify patterns within the cases by placing them in a case. Immerse the learner in a 3D virtual world where they are part of the case study and “living” the events and actions taking place within that case study. Think virtual world reality show for problem-solving.


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How E-learning Solutions Are Redefining Learning Pattern In The Education Sector

Dynamic Pixel

It allows individuals from across the world to complete the courses or training. On the other hand, e-learning offers a chance for educators to reach infinite people virtually. education e learning making company.

7 Key Benefits of Game-Based Education in a Digital World

Hurix Digital

A virtually-enhanced world in game-based education encourages students to use their imagination and innovatively facilitates logical reasoning. This game allows learners to run a complete virtual factory. Traditionally, education has been quite linear.

Why you should adopt Virtual Reality in Education Industry?


The new technologies in education are transforming education patterns. With technology flying high, education is reached and delivered to every corner of the world. Today, Virtual Reality , immersive technology has stolen the modern generation.

How to Know if Your Team is Ready for Virtual Selling


Your company may have pivoted to virtual selling overnight this spring, but now you realize that working and closing deals when you can’t be there in person is the new normal. The virtual buying experience can be distracting. Virtual selling isn’t as personal.

How Leadership Training Must Change in a WFH World

CLO Magazine

These platforms (more akin to People Analytics Technology ) take in data from HR tools, feedback platforms, emails, instant messages (such as Microsoft Teams and Slack for Business) and calendar meeting invites and use it to find patterns and trends.

Cultivating a Learning Culture with an AI-powered Virtual Coach

Harbinger Interactive Learning

AI is everywhere, and it has a lot of potential in the L&D world. A layer of AI-enabled virtual coach could be introduced in the Microsoft Teams environment to assist the users. Delivering content at the point of need with the help of an AI-enabled virtual coach.

4 Ways 3D Virtual Reality Games Build Real World Skills

Playware Studios

In this article we explore 4 ways to design 3D Virtual Reality games where the players can learn and practice real world skills. How 3D Virtual Reality Games Build Real World Skills. As a serious games and simulations developer and advocate, one of the common questions that I have come across is “Do the skills you learn in a simulated environment hold up in the real world?” Fun and engagement are all well and good.

Anders Gronstedt Discusses How to Lead Learning Sessions in Virtual Worlds

Kapp Notes

The other day, I was speaking with virtual world learning expert Anders Gronstedt about teaching in a 3D virtual immersive environment. Anders provided some great insights for anyone who is conducting a class or session in a 3D virtual immersive environment. Competencies in leading virtual worlds learning programs. Virtual worlds is an empowering medium. Use the collaborative power of virtual worlds.

Equity of access to leadership development in a world of squares

CLO Magazine

However, during the past 18 months, everyone has realized that we all have the same size square (on Zoom) and anyone can join a meeting virtually — and more importantly, anyone can have a voice and be visible. In a world of squares, diversity is an enabler.

Re-imagining Work & Learning in a Networked World

ID Reflections

Over the next two decades we can expect the knowledge of the world to be digitalised, with an exponential rise in user-generated content, "wise-crowd" application and open innovation applications." How do we help organizations see that social and informal learning is not a new and fancy way to learn but an essential requirement in a complex, rapidly changing, and uber connected world? "The nature of work is changing. People’s relationship with work is changing.

Chatbots and Virtual Assistants in L&D: 4 Use Cases to Pilot in 2018

Bottom-Line Performance

We’ve reached a point where the virtual assistant on our smartphone can usually understand what we’re saying , devices powered by Amazon Alexa or Google Assistant can be had for as little as $50, and app developers can leverage powerful conversational AI platforms created by Amazon, Google, IBM, and Microsoft (among others) for their own applications. When I say AI, I’m not talking about killer robots taking over the world.

How to Lead in a Virtual World

CLO Magazine

Its increased use has changed the interaction patterns of employees on multiple levels. The number of employees working virtually grew by 61 percent from 2005 to 2009, and this percentage is estimated to grow to 69 percent by 2016 — meaning an estimated 4.9 million people will be working virtually. Moreover, 79 percent of workers in the survey said they would rather work virtually, and 61 percent would take a pay cut to do so.

18 Key Trends to Realign Remote Workforce Training Strategy in the Post Pandemic World

EI Design

As a result, Rapid Virtual Training Transformation needs to be undertaken to provide online training for remote learners. Face-to-face trainings must move to a predominantly Online/Self-paced/Virtual Instructor-Led Training (VILT)/Blended mode that can be consumed remotely.

Special Report – Hacking in the MR World

eLearning 24-7

I’m not concerned about hacking with Virtual Reality, nor with Augmented Reality. One places you in a virtual world and while hacking will come into existence, and the same with Augmented Reality, but the big elephant in the room that no one seems to notice is Mixed Reality. Mixed Reality is the future in the immersive experience world. Here’s A Real World Scenario. Mixed Reality combines the virtual world with the physical world.

Training in a Data-Saturated World

Training Industry

We live in a world of full of distractions. It’s a way to identify patterns and trends around the world. Like de-cluttering your home, de-cluttering your virtual environment will enable you to focus and reach new heights of productivity. A psychologist by training, she is particularly skilled at recognizing the underlying patterns that inhibit performance and helping people unlock their capacity for excellence, action and impact

LinkedIn State of Sales 2020: Navigating change and selling virtually


LinkedIn took a look at recent changes and identified the top resulting trends: Virtual selling goes mainstream: Over three quarters (77%) of respondents said they now hold more virtual meetings. 48% said data was being used to evaluate patterns in lost business.

The Eyes Have It – How the Brain Uses Our Eyes to See the World


It makes perfect sense to me that we recognize our eyes as windows by which we let the outside world into our mind. Our brains use visual patterns to interpret the world. I’ve written before about visual illusions , which work because our brain is so good at seeing patterns that it sometimes sees patterns even when they aren’t “really” there.

On the Horizon

Experiencing eLearning

Also listed: virtual worlds, videoconferencing, voicethreads, geotagging, cell phones, flip cameras, digital storytelling, portfolios, multimedia. Gaps between how content is used in school and how it’s used in the real world. Collaboration authoring tools (Google Docs, Flat World Knowledge). Current applications deal with searching and asking questions (like “how many world leaders are over the age of 60?). Posted in Change, Patterns.



LEARNNOVATORS : As we see, technological innovations such as Artificial Intelligence (with its ‘arsenals’ such as machine learning and deep learning) and robotics are all set to disrupt industries across the world. STELLA LEE - CRYSTAL BALLING WITH LEARNNOVATORS.

Workforce learning in 2019: Finding patterns in a Clouded Crystall Ball

Adobe Captivate

But, let us indulge ourselves and try and look for patterns in the clouds. The situation in the education world would however be different. There is good logic to support that GenX and Boomers are challenged in their ability to navigate a virtual 3D immersive world. Virtual world are already investing in technology which will allow a wider audience to participate in their world, though I feel adoption of virtual worlds in learning will continue to be flattish.

Skills for the Networked World

ID Reflections

".learning is ubiquitous in ongoing activity, though often unrecognised as such - Jean Lave (1993)" Recently, I read a series of posts and articles related to digital literacy, 21st Century Skills and the behaviours and practices required for working and learning in a connected world. I should have actually called it "mindsets for a digital and connected world". Virtual, dispersed teams are the reality today. How is this exactly different from other virtual collaboration?

Q&A with Jeremy Bailenson: Blurring the Line Between Reality and Illusion

CLO Magazine

Researchers in the Virtual Human Interaction Lab at Stanford University focus on social dynamics and interactions in a virtual space and how virtual reality can transform education, training, empathy and more. Bailenson shared his thoughts on VR’s future potential and its effects on the world of learning and development. If you think about where we get virtual reality, it really starts with the flight simulator. Enter virtual reality.

From World of Warcraft to Second Life – Teaching Science with Immersion and Excursion

E-Learning Acupuncture

She told a story of an experience she had a few years prior where her husband had been pretty involved in playing the world’s most popular Massively Multiplayer Online Role Playing Game(MMORPG)called World of Warcraft (WoW). That’s when she turned to a different virtual world product: Second Life. They can conduct virtual experiments and collect the data that they produce. Do you use Second Life (or World of Warcraft?)

The End of One-Size-Fits-All Sales Enablement


The challenges caused by COVID-19 launched a boom in virtual selling and an estimated 90% of B2B sales are now virtual. > Virtual selling requires new skills, new content, and increased “backstage” support. Sales Enablement Virtual Selling Virtual Training

VR Innovation


Virtual Reality (VR) had completely transformed the way important business functions like marketing and training are conducted. Virtual reality solutions can incorporate other senses like touch, taste or even smell to drive a better degree of high impact in the sensory perception of the virtual world. With mobile gear like headsets and haptic feedback, the efficacy of Virtual reality training can deliver an experience, unlike any other channel or format.

'Virtual/actual' reality - WonderMart

Sticky Learning

What I have seen however is online virtual stores where employees move through and learn about various aspects of their workplace. These can work reasonably well, however it could be just as easy to use the MP3 approach with the added benefit of 1:1 application of everything learnt - unlike even very good virtual worlds where it can be difficult to get learners to see the virtual world as equivalent to their actual workplace.

e-Clippings (Learning As Art): "Understanding individual human mobility patterns" (nature article)

Mark Oehlert

eLearning Guilds Summer Seminar Series » June 19, 2008 "Understanding individual human mobility patterns" (nature article) ( link ) Cautionary Note: Id like to read this article but dont really want to drop $32 for the privilege. This inherent similarity in travel patterns could impact all phenomena driven by human mobility, from epidemic prevention to emergency response, urban planning and agent-based modelling."



You are an expert learning designer who has been continuously inspiring the world to design better and meaningful learning experiences. At the same time, there is a dire need of hand-holding for many of our educators with respect to taking offline (physical) classes online (virtual).

Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

The story seems to have broken in a number of places, Virtual Worlds News reports that Linden Lab Lays Off 30 Perfect Of Staff. Reported the following in an article Linden Lab laying off staff, closing Singapore office : there are signs of what seems to be a significant series of layoffs in progress at Linden Lab.There's a pattern at work when various key staffers are about to depart from the Lab fold. Here is the 411 (information) on the Virtual World Certificate program.

AR & VR – The Next Big Trend In E-Learning


The buzz around Virtual Reality and Augmented Reality is getting louder. When we think of booming our business in today’s digital world, it is significant to make the best use of technology wherever possible. The exposure to a simulated environment enables the users to get comfortable with their job roles and understand what they will face in areal-world scenarios. The projector-based technology was used where AR systems presented the virtual image on physical objects.

Trends 168

Busted: 5 top myths about VR and AR training

CLO Magazine

But when it comes to virtual reality and augmented reality training, it’s hard to think of a more appropriate use of the term. Augmented reality, which overlays virtual objects onto a real-world environment.

Recent Data Suggest Learning in Virtual Reality Leads to Faster Reaction Time and Better Performance

Training Industry

Professional athletes and corporate employees are now using virtual reality (VR) to improve their skills. The results are improved reaction time, pattern recognition and decision-making. In the world of sports and work, this difference can certainly be the difference between success and failure. See “Virtual Reality has a growing impact on college football” and “A new reality: Texas Tech uses virtual reality system to enhance film study.”)

Game-based meta-cognitive coaching

Clark Quinn

Many years ago, I read of some work being done by Valerie Shute and Jeffrey Bonar that I later got a chance to actually play a (very small) role in (and even later got to work with Valerie, definitely world-class talent). In a well-defined arena like a designed game environment, we can know the goals and possible actions, and start looking for patterns of behavior. This is also true of virtual worlds, although only when designed with goals (e.g.

e-Clippings (Learning As Art): Wikipatterns: A How-To Site on Driving the Adoption of Wikis Within Your Organization

Mark Oehlert

A collection of patterns and anti-patterns (or actually resistance patterns) for moving forward with Wikis within your organization. The site also includes people patterns and forms (anti-patterns) that resistance can take, like " Manager Lockdown " "This pattern refers to the situation where a manager takes ownership ofcertain wiki content which is particularly visible and unintentionallydiscourages people from changing their content.

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How to Use Augmented Reality for Technology Based Learning

Origin Learning

It works to make the real virtual, and uses virtual to simulate reality. Take communication for example, face to face communication is now replaced by communication on the world of web where we express real emotions using virtual emoticons. Augmented Reality (AR) programs can make images, graphics and videos to ‘come alive’ by creating layers of digital information on top of the physical world that can be viewed through Android or iOS devices.

The Value of a Virtual Academy

CLO Magazine

In 2008, when Michelle Young, then a learning and development consultant, set out to help Microsoft’s CFO transform Microsoft Finance’s worldwide team from another pair of hands to a value-added business partner and trusted adviser, she didn’t predict that her virtual global learning pilot would become the model for scalable online distance learning across the company. Building a Virtual Academy Young approached TRI Corp.,

KITABOO -The Best Online Bookshelf for Digital Publishing


In the real world, a bookshelf is typically a physical space where you store your books. This is what a virtual online bookshelf lets you experience. Unlike a physical library or a bookstore, the virtual library does not have timings to follow.

e-Clippings (Learning As Art): Virtual Currency for Your Email

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Zepheira and Semantic Web Resources | Main | Shout out to my current favorite Web-based tool: Pixer » July 03, 2007 Virtual Currency for Your Email Seriosity, the same company that just published the Leadership in Games and Work with IBM, also has an interesting product called Attent.