Using Games and Avatars to Change Learner Behavior
Kapp Notes
FEBRUARY 14, 2013
After the game was over, participants waited as the researcher then “accidently” spilled a cup of pens a few feet away. No former virtual world helicopter passengers helped pick up the spilled pens. Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior.
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