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2019 eLearning Predictions – Hype Curve

Web Courseworks

The discussion of the concept or technology increases a bit – never reaching the previous level of buzz, because the only people with reason to discuss it are the actual users – and reaches a moderate, stable level: Gartner dubs this phase the Plateau of Productivity. How we Built the eLearning Hype Curve.

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The Average Joe imperative

E-Learning Provocateur

There once was a time when I thought Second Life was going to take over the world. Well, the virtual world. For a start, if you wanted your own space, you had to buy your own virtual real estate. And so too, it would seem, was the rest of the L&D world. – that I saw it as an unstoppable force.

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Immersive Learning: The Future of Education with Virtual Reality in K–12 Schools

Kitaboo

Among many such methods, one important method showing immense potential is virtual reality technology. Virtual reality technology makes use of headset devices to impart immersive educational experiences through a 360-degree lens. For this very reason, the virtual reality market is expected to grow at a CAGR of 30.7%

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

The discussion of the concept or technology increases a bit – never reaching the previous level of buzz, because the only people with reason to discuss it are the actual users – and reaches a moderate, stable level: Gartner dubs this phase the Plateau of Productivity. Plateau of Productivity. Innovation Trigger.

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Can we jumpstart new tech usage?

Clark Quinn

The notion is that objects in the world support certain action owing to the innate characteristics of the object (flat horizontal surfaces support placing things on them, levers afford pushing and pulling, etc). They can be conveyed by visual similarity to familiar real-world objects, or be completely new (e.g. Let me use an example.

Cognitive 146
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JULIE DIRKSEN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

You are an expert learning designer who has been continuously inspiring the world to design better and meaningful learning experiences. At the same time, there is a dire need of hand-holding for many of our educators with respect to taking offline (physical) classes online (virtual). THE INTERVIEW: 1.

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Virtual Worlds.The rumors of their death have been greatly exaggerated

Kapp Notes

Articles like Second Life's death knell tell of the lack of interest in virtual worlds with a recant of the death of Google's Lively and the pulling of the Reuters Second Life in world reporter. While $595 million is small change compared to the TARP $700 billion dollar bail out, it is hardly a death knell for virtual worlds.