Adobe Captivate Prime: The Fluidic Player

The Logical Blog by IconLogic

The Fluidic Player is the universal content playback experience for Captivate Prime and allows for a simple, unified playback experience, regardless of the type of content being played.     Adding the Fluidic Player is really smart on Adobe's part, something they clearly heard loud and clear when speaking with customers for the two years they took to design and develop Captivate Prime. by Sean Mullen.

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Flash Player will no longer be supported after December 2020.


Also, major browser vendors are integrating these open standards into their browsers and deprecating most other plug-ins (like Flash Player). And the Flash player will be reduced to a vestigial application on your computer. Does not require any proprietary player to run it.


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Reproduce your content with an Offline SCORM Player in just few steps


Managing your LMS content in offline mode with the Offline SCORM Player tool, from Paradiso LMS, is very easy. The Offline SCORM Player is the tool that allows you to access SCORM courses without the need to have an internet connection. With Offline SCORM Player you can download the content packages to your mobile device and perform activities, take readings, watch videos or even develop evaluations. This is how an Offline SCORM player runs in your mobile device.

Lesson I: Making your own Custom Articulate Player | LearnNuggets


Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning , tutorial Lesson I: Making your own Custom Articulate Player by Kevin on May 20th, 2010 To kick things off, a note on the words: “Player” and “Skin”. Some refer to it as the Articulate Presenter Community Player while others refer to it as a Skin. The next two lessons we will be developing the “Player.”

Custom Articulate Players (Skins)

eLearning Brothers

Just make sure you reference it in the package file. - The name of this file becomes the name of the Player in the publish drop-down in Articulate. - <playerbar> This are contains true/false statements to control parts of the original Articulate skin. Here are a few custom Articulate Players that we’ve created: Tags: Articulate Articulate Skins eLearning

Lesson II, Part I: Making your own Custom Articulate Player.


Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning Lesson II, Part I: Making your own Custom Articulate Player by Kevin on July 13th, 2010 In this lesson, we’re going to learn how to build the graphics for the skin of your player. The ‘skin’ of the player is all the look & feel pieces and parts of the final player. The basic layout of the player graphics are in place.

How I used Learnworlds’ interactive video player to guide viewers’ attention


Besides, with the Learnworlds’ enhanced interactive video player it’s now very easy to cue a video. I wanted to give the keywords simultaneously at the time the presenter referred to that information. The post How I used Learnworlds’ interactive video player to guide viewers’ attention appeared first on Learnworlds. One of the most interesting benefits I found concerning interactive video is a mechanism known as “selective focus”.

The Importance of Player in E-learning Courses: Customizing it in Articulate Storyline

CommLab India

Let me guess… You love it when the skin of your music player or the interface of your messaging app gets updated. It displays the Player of an e-learning course. You would not mind taking the e-learning course with such a Player, would you? You deliver all your online training programs such as induction training, sales training, product training, software application training, the yearly compliance training, and a host of others with the same Player.

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

» February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0

Apple iPad: Who Is It Really For?

Upside Learning

usually refers to their products. MP3 Players? While the iPad may have an impact over the music industry, it don’t think it would affect the mp3 players market at all. If you just have to listen to music the iPod Nano had great size advantages over the iPod Touch and that explains why iPad won’t impact mp3 players. A Google search on ‘Apple iPad’ throws up an excess of 30 million results!

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Go Beyond Boring: Creating Scenario-based Learning That Engages Participants (Podcast)

Experiencing eLearning

Since the TLDC community has several D&D players, this version of the presentation has some references and examples related to D&D. His players aren’t engaged. Unfortunately, near the end of the session, Christopher looks around the table at his players.

eLearning Development: Useful Firefox add-ons

Upside Learning

Here I list some of them: Flash Switcher – Adobe Flash being the most commonly used development tool for Upside Learning, testing Flash content in different versions of Flash Player is a pain. Flash-Switcher makes things easy by allowing you to have multiple Flash Player plug-ins installed in the browser at the same time. Using Flash-Switcher you can also add or remove different versions of Flash Player. Mozilla’s Firefox is a preferred web browser for many.

Rewards of Glory and Other Ways to Keep Gamification Interesting

Kapp Notes

These are are the things the player is going to receive that have no impact on game play. This could be a “Five in a Row” award in a game where the player does something five times in a row. These are rewards that allow the player to maintain the current state and to keep what he or she has achieved. These could be health packs that restore a character’s health or a shield that keeps a player from dying right away. References.

Goal Orientation in Gamification

Kapp Notes

A player’s goal orientation must be considered when designing achievements, as it will influence how they experience gamification and games through goals they set for themselves. There are two types of goal orientation, which are commonly referred to as performance orientation and mastery orientation. Players who favor a performance orientation are concerned with other people’s assessment of their competence. References. [1]

e-Clippings (Learning As Art): The Argument for Casual Games in the Corporate World

Mark Oehlert

Try the casual sector with somewhere over 80 million players.

Research in Gamification of Learning and Instruction

Experiencing eLearning

Player motivation (both intrinsic and extrinsic). Player perspective. References (as cited in The Gamification of Learning and Instruction ): Hays, R.T. Last week, I posted a rebuttal to Ruth Clark’s claim that “Games Don’t Teach.” ” In that post, I shared several links to research about the effectiveness of games for learning.

e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads. While the article doesnt give a direct link, I think this is the one here - of course I cant install Real Player at work so Ill have to wait until I get home or rely on someone out there for confirmation that this version of the player is sans ads but Im hopeful.

The Race to Success: Examining Success in the Workplace


What do we mean when we refer to the term “Success” in the workplace? There are many definitions to this term, most of them refer to the achievement of a career goal, target or to the positive outcome of a specific action. Kapp talks about measurement achievements, which are given to players for completing a task to a certain degree. Kapp ties it to feedback which is beneficial to players because it allows them to reflect on their performance in relation to their goals.

Measurement vs. Completion Achievements in Gamification

Kapp Notes

Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. Their performance can be measured against another player’s performance, their own performance, or some standard set by game designers. References: [1] Locke, E.

How do you build eLearning?

B Online Learning

Do you import a bunch of PowerPoint slides, add a player skin with the obligatory Next and Previous buttons, attach some word documents as resources, and then hit publish? Would a reference document do the trick instead? When it comes to building eLearning, how do you do it? Do you just open up Articulate Storyline , have a look at the content that your SME has provided and then just start building it?

Board Games and Card Games: Leading the Learning Game Field in 2018

Kapp Notes

In the basic game framework, players alternate between presenting a response to a specific sales situation and challenging other player’s responses. One organization even created a “betting” mechanism where the players bet on the “correctness” of their response. A player can do several actions all in one turn such as trade cards with other player, trade in cards, move from one space to another, team up with another player or remove pieces from the board.

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JavaScript Tricks for Articulate Storyline 3/360

eLearning Brothers

We can use custom JavaScript to affect elements in the player and on the slides. And Articulate has built the awesome jQuery JavaScript library into the player, which means we no longer have to add it manually when we want to use it. Let’s start with an example of affecting the menu on the left side of the player. In that line we are using jQuery ($) to select the content on the left side of the player (‘.area-secondary’)

The RETAIN Model for Creating Effective Courses


Embedding Assessing how closely the academic content is coupled with the fantasy/story content where fantasy refers to the narrative structure, storylines, player experience, dramatic structure, fictive elements, etc. Transfer How the player can use previous knowledge and apply it in other areas. Immersion The player intellectually investing in the context of the game.

ELearning is Re-Shaping Higher Ed


The major players in this market could take major hit. In fact, quite the opposite – it is a major player in fueling the industry’s innovation. References: Colorado Tech. Online education is surely on the rise. The cost effective approach to virtual learning environments just makes sense. The important thing to remember though is that online learning does not mean that the entire course content is located online.

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#G4C Part 4: How to Use Play Test Results to Improve Learning Game Design

Bottom-Line Performance

Here’s the stated objective of the game: Object of game :Use a combination of opportunity and luck to earn enough money to get yourself – and as many of your fellow players out of homelessness – in the shortest number of months possible. The game’s winner will be the team that gets the greatest number of its players out of homelessness within 4 months. Problem : Temporary and permanent housing options were confusing to some players.

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Good Games and Good Learning

Kapp Notes

Good video games capture players through identify. Players either inherit a strongly formed and appealing character or they get to build a character from the ground up. Players become committed to the new virtual world in which they will learn and act. Risk Taking – Good video games lower the consequences of failure; players can start from the last saved game when they fail. Players actually use failure as way of finding out information with the game.

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PlatCore Learning Management System 3.0


Course Player. Pl atCore’s new course player condenses the 1.) the player page. The player has everything you need on one simple, polished experience. These can reference articles, courses, topics, and much more. .

Get your eLearning activities available without internet connection thanks to an Offline training platform


Paradiso LMS gives you the chance to have your training system in your cell phone or mobile device with our Offline SCORM player and let you access the LMS content without the need of internet connection. All data and progress in the offline player are synced automatically with the LMS. 2-way progress synchronization between Offline Player and LMS. Also, refer to our blog to know more about this and more interesting e-Learning topics.

5 Keys to Success With the Knowledge Guru Game Platform

Knowledge Guru

Legend is the optimal choice if you want to break up game play throughout the day and have players focus on a single topic per play session. You can have players complete a single world within the game, which would include all the day’s topics. However, if you overload your game with too much content, you will hurt your players’ ability to remember. The result is player fatigue and overload on their brains.

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Gamification Mechanics – What Are They and Why Are They Important?

Adobe Captivate

The term “mechanics” refers to how anything (in this case a game or gamified eLearning course) operates. Interacting with other players/learners can be a really powerful motivator, whether they are cooperating, competing, discussing new skills and new ideas, or just showing off their accomplishments. Gamification is one of the most popular trends in eLearning.

The RETAIN Model for Creating Effective Courses


Embedding: Assessing how closely the academic content is coupled with the fantasy/story content where fantasy refers to the narrative structure, storylines, player experience, dramatic structure, fictive elements, etc. Transfer: How the player can use previous knowledge and apply it in other areas. Immersion: The player intellectually investing in the context of the game.

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Games To Gamification


However, these days you find many single-player games where the player competes with a component of the environment (say a computer), against his or her own skills. and game dynamics (a combination of various game mechanics to suit the interest of players to drive a sequence of actions) to a non-game context to engage and motivate learners and to promote desired behaviors. They are also the rules that govern behaviors, offering predictable outcomes for players’ actions.

Discovering Adobe InDesign for eLearning

Integrated Learnings

Your design of the document would be much simpler, so the end user could easily print it for future reference. Flash Player (SWF). By Dean Hawkinson. If you have been developing eLearning for any period of time, you have probably used several of Adobe’s applications to create engaging and interactive courses. With Adobe Captivate , you can create some great system simulations.

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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, Flash players used to be an essential ingredient for eLearning courses. Bookmark these eLearning blogs and news breakers, then refer to them on a weekly basis. Gather feedback from the key players, including stakeholders, to determine what they’d like to see in future eLearning courses. Are you up to date with the latest eLearning technologies and methodologies? In this article, I’ll share 7 tips to adapt to changes and stay ahead of eLearning trends.

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SCORM for E-learning Courses: WHY?

CommLab India

SCORM is an acronym for “Sharable Content Object Reference Model” It is a set of technical standards helpful for e-Learning. When you get a new movie DVD, you don’t check if it works with the DVD player you have. A regular DVD will run on any DVD player out there in the market or the one you have at home. This is because the movies in DVDs are produced using a set of standards that help the movie run on any DVD player.


Thinking about Gamification in Learning and Instruction

Kapp Notes

The elements are rules, goals and clear outcomes, feedback and rewards, problem solving, players, safe environment, and sense of mastery. Juul (2003) identified six elements which include rules, variable quantifiable outcome, player effort, valorization of the outcome, attachment of the player to the outcome, and negotiable consequences. References. The Game, the player, the world: Looking for a heart of gameness.

Light Up Your eLearning with Lightboxes in Storyline 2

eLearning Brothers

To create a lightbox that can be viewed at any point in your course, you need to create a tab in your Storyline player. Start by clicking on the Player button on the ribbon to bring up the Player Properties dialog. Under the Player Tabs section at the top, click the New Tab button (shown outlined in Red above). Once you’ve set the parameters and you preview or publish your slide, you’ll see the new tab at the top of the player window.

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