Adobe Captivate Prime: The Fluidic Player

The Logical Blog by IconLogic

The Fluidic Player is the universal content playback experience for Captivate Prime and allows for a simple, unified playback experience, regardless of the type of content being played.     There are also buttons on the Player for a TOC, Closed Captions, and Full Screen. 

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Reproduce your content with an Offline SCORM Player in just few steps

Paradiso

Managing your LMS content in offline mode with the Offline SCORM Player tool, from Paradiso LMS, is very easy. The Offline SCORM Player is the tool that allows you to access SCORM courses without the need to have an internet connection.

Lesson I: Making your own Custom Articulate Player | LearnNuggets

NuggetHead

Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning , tutorial Lesson I: Making your own Custom Articulate Player by Kevin on May 20th, 2010 To kick things off, a note on the words: “Player” and “Skin”.

Custom Articulate Players (Skins)

eLearning Brothers

Just make sure you reference it in the package file. - The name of this file becomes the name of the Player in the publish drop-down in Articulate. - <playerbar> This are contains true/false statements to control parts of the original Articulate skin.

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Lesson II, Part I: Making your own Custom Articulate Player.

NuggetHead

The ‘skin’ of the player is all the look & feel pieces and parts of the final player. I’m saving my pennies for a Mac but in the meantime when I refer to ‘right-click’ you Mac users will press the CTRL key + click. The basic layout of the player graphics are in place.

How I used Learnworlds’ interactive video player to guide viewers’ attention

learnWorlds

Besides, with the Learnworlds’ enhanced interactive video player it’s now very easy to cue a video. I wanted to give the keywords simultaneously at the time the presenter referred to that information.

The Importance of Player in E-learning Courses: Customizing it in Articulate Storyline

CommLab India

Let me guess… You love it when the skin of your music player or the interface of your messaging app gets updated. It displays the Player of an e-learning course. You would not mind taking the e-learning course with such a Player, would you? Customizing Player Features.

Apple iPad: Who Is It Really For?

Upside Learning

usually refers to their products. MP3 Players? While the iPad may have an impact over the music industry, it don’t think it would affect the mp3 players market at all. A Google search on ‘Apple iPad’ throws up an excess of 30 million results!

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e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

» February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0

Rewards of Glory and Other Ways to Keep Gamification Interesting

Kapp Notes

These are are the things the player is going to receive that have no impact on game play. This could be a “Five in a Row” award in a game where the player does something five times in a row. Anything that allows the player to remain on a level or in the thick of action.

Goal Orientation in Gamification

Kapp Notes

A player’s goal orientation must be considered when designing achievements, as it will influence how they experience gamification and games through goals they set for themselves. Players who favor a performance orientation are concerned with other people’s assessment of their competence.

The Race to Success: Examining Success in the Workplace

Gameffective

What do we mean when we refer to the term “Success” in the workplace? There are many definitions to this term, most of them refer to the achievement of a career goal, target or to the positive outcome of a specific action.

Research in Gamification of Learning and Instruction

Experiencing eLearning

Player motivation (both intrinsic and extrinsic). Player perspective. References (as cited in The Gamification of Learning and Instruction ): Hays, R.T. Last week, I posted a rebuttal to Ruth Clark’s claim that “Games Don’t Teach.”

Measurement vs. Completion Achievements in Gamification

Kapp Notes

Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. References: [1] Locke, E.

e-Clippings (Learning As Art): The Argument for Casual Games in the Corporate World

Mark Oehlert

Try the casual sector with somewhere over 80 million players.

Board Games and Card Games: Leading the Learning Game Field in 2018

Kapp Notes

In the basic game framework, players alternate between presenting a response to a specific sales situation and challenging other player’s responses. One organization even created a “betting” mechanism where the players bet on the “correctness” of their response. References.

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e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads. While the article doesnt give a direct link, I think this is the one here - of course I cant install Real Player at work so Ill have to wait until I get home or rely on someone out there for confirmation that this version of the player is sans ads but Im hopeful.

JavaScript Tricks for Articulate Storyline 3/360

eLearning Brothers

We can use custom JavaScript to affect elements in the player and on the slides. And Articulate has built the awesome jQuery JavaScript library into the player, which means we no longer have to add it manually when we want to use it. In the demo , I refer to it as the “fancy toggle.”.

ELearning is Re-Shaping Higher Ed

LearnDash

The major players in this market could take major hit. In fact, quite the opposite – it is a major player in fueling the industry’s innovation. References: Colorado Tech. Online education is surely on the rise.

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#G4C Part 4: How to Use Play Test Results to Improve Learning Game Design

Bottom-Line Performance

Here’s the stated objective of the game: Object of game :Use a combination of opportunity and luck to earn enough money to get yourself – and as many of your fellow players out of homelessness – in the shortest number of months possible.

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Good Games and Good Learning

Kapp Notes

Good video games capture players through identify. Players either inherit a strongly formed and appealing character or they get to build a character from the ground up. Players become committed to the new virtual world in which they will learn and act.

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Get your eLearning activities available without internet connection thanks to an Offline training platform

Paradiso

Paradiso LMS gives you the chance to have your training system in your cell phone or mobile device with our Offline SCORM player and let you access the LMS content without the need of internet connection. All data and progress in the offline player are synced automatically with the LMS.

A Branching Text-Based Adventure, Video in 2015, and Game-Based Learning: This Week on #BLPLearn

Bottom-Line Performance

Humor is used to get players into the game. Tied to this, the player is safe to explore all possible options without penalty. If you have time, the source article about children and play that he refers to is interesting, too.

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5 Keys to Success With the Knowledge Guru Game Platform

Knowledge Guru

Legend is the optimal choice if you want to break up game play throughout the day and have players focus on a single topic per play session. You can have players complete a single world within the game, which would include all the day’s topics.

Games To Gamification

Learnnovators

However, these days you find many single-player games where the player competes with a component of the environment (say a computer), against his or her own skills. They are also the rules that govern behaviors, offering predictable outcomes for players’ actions.

SCORM for E-learning Courses: WHY?

CommLab India

SCORM is an acronym for “Sharable Content Object Reference Model” It is a set of technical standards helpful for e-Learning. When you get a new movie DVD, you don’t check if it works with the DVD player you have.

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4 Things video games can teach us about employee training

Matrix

I’m referring to what happens afterward: Training. Most video games start with a tutorial of some kind, a sort of “learn by doing” guide that walks players through the basics of the game. This information isn’t generally dumped on the player all at once.

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9 Essential Components of Effective Teams

Your Training Edge

The difference between brands lies in the standards of performance of each of the competing players. However, effective communication doesn’t refer only to the channels of communication.

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Thinking about Gamification in Learning and Instruction

Kapp Notes

The elements are rules, goals and clear outcomes, feedback and rewards, problem solving, players, safe environment, and sense of mastery. In addition to the elements of games, there are also a number of game dynamics or actions which take place while a player is engaged with a game.

Light Up Your eLearning with Lightboxes in Storyline 2

eLearning Brothers

To create a lightbox that can be viewed at any point in your course, you need to create a tab in your Storyline player. Start by clicking on the Player button on the ribbon to bring up the Player Properties dialog.

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Next Button: Yay or Nay? A Research Perspective on a "Pointed" Question

Patti Shank

Next Button: Useful The next button (and the player controls) are simple interaction tools that help people control pace. But they might also include player controls (stop, play, go forward, rewind) as they have a similar purpose. References: Chandler, P., &

3 Types of ELearning

LearnDash

For years, many people thought that creating an elearning course was just the matter of taking an old PowerPoint presentation and publishing it in a fancy player. References: Designing Digitally.

5 Keys to Success With the Knowledge Guru Game Platform

Knowledge Guru

Legend is the optimal choice if you want to break up game play throughout the day and have players focus on a single topic per play session. You can have players complete a single world within the game, which would include all the day’s topics.

Caution: Choose Your LMS Wisely

LearnDash

It will only take you about five minutes to realize that the learning management system industry is saturated with thousands of players, each one proclaiming why they are the best. The reputation of the LMS is often the deciding factor in the case of a “tie” Reference: cypherworx.

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6 Killer Examples Of Gamification In eLearning

Adobe Captivate

Gamification strategies include use of rewards for players who accomplish desired tasks or competition to engage players. Making the rewards for accomplishing tasks visible to other players or providing leaderboards are further ways of encouraging players to compete.”.

Our meeting room names in a pinch

Rustici Software

What they are referring to are the bright orange humans in strange positions… with even stranger names underneath. While I might not be the best ping pong player in the office, I’ve certainly found myself at the center of more crazy moves and catch phrases than anyone else.

Why Use ActionScript 3.0 in Flash Based eLearning Development?

Upside Learning

New APIs and Frameworks – Adobe has developed many new capabilities in Flash Player, AS 3.0 has improved sound APIs which can now tell the sound level of the audio playing in Flash Player. With the help of this new API developers can now access the nodes within the XML objects by referring the name of the nodes with simple dot notation in XML hierarchy. Text layout framework – it’s a framework built on new text engine in Flash player 10 which can be used with AS 3.0.