The foundations of innovation in L&D

E-Learning Provocateur

There are many players in this space, and sure it makes sense to pick one that matches your organisation’s profile, but their pedagogical purpose is the same: to provide your people with immediate access to an extensive suite of learning assets, covering a broad range of topics, on demand. Blended learning goes beyond pre-work online modules by integrating social activity and ongoing performance support.

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0 » February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games.


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Noughties. but nice

Learning with e's

First appearing in 2001, the iPod series is now the most successful digital audio player in history with over 220 million worldwide sales at the time of writing. Social networking sites: Facebook (2006), Myspace (2003), Bebo (2005), LinkedIn (2003) and other sites together have changed the face of social networking for ever. Twitter is one of the best stripped down social networking tools available to humankind.

New Technologies Making MOOCs Even Better

Your Training Edge

LectureScape is a new type of enhanced video player that was developed by researchers at MIT’s Computer Science and Artificial Intelligence Lab (CSAIL) based on an analysis of learning interactions from more than 7 million MOOC video sessions. The video player accomplishes this goal via several features: A video timeline shows what parts of the video other users watch most frequently as well as a personal watching trace.

Corporate University:Include Technology

Your Training Edge

Smart phones, MP3 players, and social media almost make it a necessity to include a technology plan in the roll-out of the corporate university. For example, if your organization is ready for the latest and greatest, your LMS can be a Social Learning Management System, or SLMS, that provides for online interaction and social networking. For example, blogs, discussion threads, and social networks can be used as both before and after class exercises.

Is There a Better Way to Social Learning?


Home > Learning Technologies , Social Learning > Is There a Better Way to Social Learning? Is There a Better Way to Social Learning? My conversation with George was no exception as we spoke at length about Connectivism , social learning networks, and the future of current learning technologies (LMS, LCMS, etc.) in light of social media. These sound a lot like the definition of Social Learning. Home About Podcasts Videos Xyleme Inc.

e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Teachertube Test | Main | Encyclopedia Britannica for the iPhone » April 03, 2008 Want RealPlayer without ads? According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads.

e-Clippings (Learning As Art): The Argument for Casual Games in the Corporate World

Mark Oehlert

Try the casual sector with somewhere over 80 million players. " Network delivery "The type of game experience that casual games provides is not compromised by small code footprints or browser based delivery. Games that try to be like a triple-A titles, on the other hand, may feel compromised if they are stripped down to network delivered size."

Social Learning for Associations: What to Expect in a Modern LMS

Talented Learning

Social learning. Yet no one can define “social learning” in a nutshell, because there is no universally accepted meaning. Almost always, we find association leaders who are unsure about precisely where social functionality should fit into their learning strategies, and which social features are best for their members’ needs. Public social media vs. private association social learning? Social at the member, group or content level?

4 Gamification Tips to Level Up Your Program Authoring! ??


Gamification broadly refers to the incorporation of gaming elements and principles into non-game contexts. Remember, players are always more inclined to slay the dragon if they understand that they are saving the world! Share this post: Share on Facebook. Share on Linkedin.

Keeping Up - April's Big Question

eLearning Cyclops

This is in reference the immense and rapidly expanding technology tools. It is tough to stay on top of all the great stuff being offered out there, but the blogs and social media certainly help. Cloud Blogging Social Media Twitter Google e-Learning Cloud ComputingApril's Big Question from Learning Circuits is "How to Keep up?" It is tough to stay on top of all the emerging tools. However, being involved in an e-learning community is a big help.

Understanding Video File Types: Codecs, Containers, and Outputs

TechSmith Camtasia

You may have heard the phrase video codec when referring to video files. It is also important to note the bit rate , which refers to the amount of data stored for each second of media that is played. When talking about video file types, most people are referring to file containers.

More Digital Natives

Upside Learning

There’s more talk about Digital natives going around; Jeremiah Owyang blogged from the Corporate Social Networking Conference in Amsterdam. There seems to have been a fair bit of Interesting talk at the conference: “By age 20, kids will have spent 20,000 hours online –the same amount of time a professional piano player would have spent practicing&# - Dr. Urs Gasser.

JavaScript Tricks for Articulate Storyline 3/360

eLearning Brothers

We can use custom JavaScript to affect elements in the player and on the slides. And Articulate has built the awesome jQuery JavaScript library into the player, which means we no longer have to add it manually when we want to use it. Let’s start with an example of affecting the menu on the left side of the player. In that line we are using jQuery ($) to select the content on the left side of the player (‘.area-secondary’)

Enhance Your Mobile Learning Delivery with 7 Eye-openers.


They are also keen on accessing social networking sites and streaming or downloading video or audio content via smartphones and mobiles. By employing responsive web design, you can ensure that the shell/course player and all media assets are automatically re-sized as per device specifications and the content has the same sensory impact across all devices. mLearning has, slowly but surely, been creating a niche for itself in corporate training and learning.

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#G4C Part 4: How to Use Play Test Results to Improve Learning Game Design

Bottom-Line Performance

Here’s the stated objective of the game: Object of game :Use a combination of opportunity and luck to earn enough money to get yourself – and as many of your fellow players out of homelessness – in the shortest number of months possible. The game’s winner will be the team that gets the greatest number of its players out of homelessness within 4 months. Problem : Temporary and permanent housing options were confusing to some players.

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What Pokémon Go Means to the Learning Industry


” Companies have been trying to figure out ways to use augmented reality for years, typically its most effective application has been allowing people to see where storefronts are located from a user’s frame of reference. It can dual in purpose as a means to view landmarks that have been long forgotten, as well as force social interaction that hadn’t previously existed. Social. Social Feeds have aided in the Pokémon growth enormously.

e-Clippings (Learning As Art): GDC Update 9: The Game Design Challenge

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Dead Alewives: Dungeons and Dragons | Main | Back from GDC (and a free virtual world event) » February 21, 2008 GDC Update 9: The Game Design Challenge The last session that Peter Smith and I were in, Halo vs. Facebook , was just awful. Evidently the big takeaway there was that you can social experiences in both and that those experiences will be different.

Discovering Adobe InDesign for eLearning

Integrated Learnings

Your design of the document would be much simpler, so the end user could easily print it for future reference. Flash Player (SWF). You might also be interested in our page on Facebook or Twitter feed. By Dean Hawkinson. If you have been developing eLearning for any period of time, you have probably used several of Adobe’s applications to create engaging and interactive courses. With Adobe Captivate , you can create some great system simulations.

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Latest in the Learning System Market

eLearning 24-7

In another year, depending on the route they go, which clearly has changed with this recent buy (even if they say it won’t), might be a player in the TXP space (I could see that), because of what TWM brings to the table.

Digital transformation: what if it is not over? Discover the top 3 skills for a successful transition


Cloud, e-commerce, social networks, Zoom or data, blockchain, automation: you already know digital tools. To instill this idea of change, acculturation of the organization’s key players is the first step.

Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

A sudden rise in job-oriented social networking (particularly reconnecting with ex-Lab staffers), a sudden burst of recommendations and references, and so forth. Viacom division MTV Networks Asia and Singaporean developer GigaMedia Limited announced plans to co-develop and jointly publish a massively multiplayer online game based on animated TV series SpongeBob SquarePants. Some interesting developments in the 3D Learning and Collaboration Space.

9 Essential Components of Effective Teams

Your Training Edge

The difference between brands lies in the standards of performance of each of the competing players. However, effective communication doesn’t refer only to the channels of communication. Moreover, the team should have a well-established rule of assessing both the collective performance of the team and the individual impact that each player brings. When the team players are consistently helped to understand what they’re doing wrong, soon enough, their mistakes will be gone.

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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Tuesday, July 10, 2007 The Real World, SecondLife and FaceBook/MySpace Over the past few weeks Ive conducted about 17 interviews with current college students and recent graduates. Everyone who has graduated from college since 2005 has a FaceBook account. Im not sure how this relates to danah boyds recent blog article on Viewing American class divisions through FaceBook and MySpace. A few people commented that MySpace is too garish; the FaceBook look and feel is more classic.

Subject Matter Expert (SME): How to Work With One


Share on facebook. Facebook. Share on linkedin. LinkedIn. Follow other SMEs on social media and read publications from the expertise area that interests you. Be a reference and build relationships. Therefore, building a network of SMEs is a good investment.

Team eThink Participates in the 2020 Great Cycle Challenge

eThink Education

All three of us are cyclists, so when I saw an ad on Facebook a few days later for the GCC, it seemed like a perfect fit. This year I took on the role of being a GCC ambassador, referred to as a GCC Champion. Follow along with our team’s progress on social media!

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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Your integrity for a.t-shirt? Set up accounts at Facebook, LinkedIn, Flickr, Dopplr and Twitter. Grockit Gets $8M Series B for "Massively Multi Player Online Learning Game" U pdated virtual world data for Q2 2008 : Nice visual of the virtual world universe. Wireless Social Networking To Generate $2.5

How to Easily Create Powerful Customer Education

Spark Your Interest

That is needed for a Charity educating people on health or social issues. So are best used when you are the dominant player in a market. And four times more likely to refer your brand to friends and family. And they are very different from Facebook or LinkedIn.

Key eLearning Trends for 2019

Origin Learning

The Social Learning Gamble. 87% of employees believe that social knowledge sharing is essential. Roughly 60% of companies use some form of social learning. Think clearly, how eLearning has evolved in the past decade and how all the social media distractions that have evolved have led to falling attention spans. In such a scenario, it will be interesting to examine how organizations will integrate social learning within their organizational learning framework.

Some Facts about Immersive Learning Worlds

Kapp Notes

Immersive Learning—An umbrella term that refers to an online educational experience which is highly interactive in which the learning engages with the content to facilitate the learning. Several pharmaceutical firms use virtual worlds of one form or another for training and social networking. Calling a meeting to order.sort of.

Top 5 eLearning Skills for 2011

eLearning Weekly

I know managers include those references in job descriptions now simply because the last document did. LinkedIn has regular group discussions on where to get the best free and paid images for elearning. Companies like OpenSesame are preparing for more video by creating a SCORM video player. Social Media. Social learning is still finding its place in corporate elearning. eLearning Careers eLearning eLearning Job Skills mLearning Social Learning

Call to Action Items in eLearning

Integrated Learnings

Web designers refer to such an attempt as a “call to action,” a sales and marketing term referring to any prompt or trigger leading toward a sale. The default Articulate course player does this nicely by subtly flashing the next button when each slide is complete. You might also be interested in our page on Facebook or Twitter feed By Joseph Suarez. Add that item to your cart? Download a 30-day trial demo? Sign up for our monthly newsletter?

e-Clippings (Learning As Art): Does anyone else see "Student Records" in "Data Portability"?

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Clay Shirky at Web 2.0 enable interoperability among learning systems and the technologies that support collaboration and community, including social networks, community learning, wikis, blogs, multiplayer games, and the emerging world of user generated content?" 2008 | Main | ahhh.the goood old days of Herding Cats and Building Planes on the Fly.

SCORM – When you need Inter-Operatibility between E-learning Platforms!


What is it about SCORM ( Shareable Content Object Reference Model ) that the e-learning folks are going gaga over? Imagine owning a stockpile of DVDs, but not a DVD player. Now, the DVD player that we seek should be able to play all types of DVDs single-handedly, isn’t it? Otherwise, we’d need one DVD player each that would jibe with only one type of DVD. Integrating Social Learning into SCORM.


Human 2.0

Learning with 'e's

Computer scientist and philosopher Andy Clark, in his 2003 book Natural Born Cyborgs, argues that humankind has an innate need to interface with technology: What the human brain is best at is learning to be a team player in a problem-solving field populated by an incredible variety of nonbiological props, scaffoldings, instruments and resources (p 26). He sees Facebook and other social networks undermining and devaluing friendships. Post human.

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Gamification with Narrative- The story behind the content that drives the simulation

Your Training Edge

According to ludologists, the major difference between games and narratives is that the former address “external observers” who apprehend “what has happened,” whereas the latter require “involved players” who care about “what is going to happen” (Frasca, 2003). Both game theorists and narratologists use the term “histories” to refer to the sequences of actions and events that make up a game and a narrative respectively (Osborne, 2004). Can simulations tell stories?

What's really ready for prime time in corporate learning?


People are already finding value in things like quick references, how-to videos, expertise finders, custom calculators, enterprise search, and more. Which brings up performance support as another ‘ready for primetime’ players. Social. The move towards ‘user-generated content’ is part of a larger move to tapping into the power of people via social networking. And like the previous approaches, social is a move that already makes sense.

What's the opposite of evolution? An interesting question about SCORM

Mark Oehlert

So my friend Mark Friedman, down at JKDDC , posed the following question to his LinkedIn network: "What do you think the SCORM E-Learning Reference Model will evolve into during the next 10 years? "Where I see the technology going is being adopted by a major player in non-traditional learning for grade and high school students.


Humannet at Cisco

Jay Cross

Yesterday I spent the day at Cisco talking with old friends and new about what Fast Company recently described as an “unprecedented forward-looking strategy to unleash what it’s calling a ‘ human network effect ’ both on and off the Cisco campus.” That said, many companies would not be successful taking Cisco’s leaderless, social approach. Social media: terrible name for “let’s get together.” Activity Streams are going to be wildly important for social learning.

63 Great eLearning Posts and Hottest Topics for November 2010

eLearning Learning Posts

And I feel honored that social signals came in granting my post on eLearning Strategy top spot. Understanding the Tools of the Social Learning Landscape - Free as in Freedom , November 2, 2010I am with Mark Oelhert this morning in his all day workshop about the tools of the Social Learning Landscape. Mark’s focus is to look at social media tools, their impact on an organisation’s culture. The catch is that you can use social media and Web 2.0.