Lesson I: Making your own Custom Articulate Player | LearnNuggets

NuggetHead

Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning , tutorial Lesson I: Making your own Custom Articulate Player by Kevin on May 20th, 2010 To kick things off, a note on the words: “Player” and “Skin”.

Lesson II, Part I: Making your own Custom Articulate Player.

NuggetHead

The ‘skin’ of the player is all the look & feel pieces and parts of the final player. I’m saving my pennies for a Mac but in the meantime when I refer to ‘right-click’ you Mac users will press the CTRL key + click. The basic layout of the player graphics are in place.

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Social Learning for Associations: What to Expect in a Modern LMS

Talented Learning

Social learning. Yet no one can define “social learning” in a nutshell, because there is no universally accepted meaning. Almost always, we find association leaders who are unsure about precisely where social functionality should fit into their learning strategies, and which social features are best for their members’ needs. Public social media vs. private association social learning? Social at the member, group or content level?

Top 3 #LMS 4 Video, Mobile, Social.

eLearning 24-7

Social. On-Off synch app (not one for your desktop like some lameo player) – See the above. Separate mobile apps for various features, i.e. one for social, one for ABC and yada. Oh, and all the features, specifics for the other topics too – including video, social, gamification, compliance/regulatory, course standards, anyticals, reporting, screen shots, 2017 roadmap, pricing models and so on… Lots there. Top three in Social.

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0 » February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games.

Is There a Better Way to Social Learning?

Xyleme

Home > Learning Technologies , Social Learning > Is There a Better Way to Social Learning? Is There a Better Way to Social Learning? in light of social media. These sound a lot like the definition of Social Learning. Home About Podcasts Videos Xyleme Inc.

Top 3 #LMS 4 Video, Mobile, Social.

eLearning 24-7

Social. On-Off synch app (not one for your desktop like some lameo player) – See the above. Separate mobile apps for various features, i.e. one for social, one for ABC and yada. Oh, and all the features, specifics for the other topics too – including video, social, gamification, compliance/regulatory, course standards, anyticals, reporting, screen shots, 2017 roadmap, pricing models and so on… Lots there. Top three in Social.

Social Learning – What’s the Point? Time to turn the tables on the naysayers

eLearning 24-7

That is what one senior exec said to me, the other day when it came to social learning. LMS/LCMS/Learning Portals (commercial & free), Social Learning stand-alone systems, hybrid system, content authoring tools, m-learning, web conferencing (already exists in many systems), virtual worlds, virtual meeting systems (already exists in some systems), marketplace exchanges (not affiliated with a system). Online reference management system – access to information.

2 More Game Mechanics To Include In Learning Games

Upside Learning

Reward Schedules – Is a framework through which varied types of rewards are delivered to a player. Variable interval schedules – This sort of schedule rewards players in a consistent way and is usually tied to game-play and not ‘time’ per se.

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The foundations of innovation in L&D

E-Learning Provocateur

There are many players in this space, and sure it makes sense to pick one that matches your organisation’s profile, but their pedagogical purpose is the same: to provide your people with immediate access to an extensive suite of learning assets, covering a broad range of topics, on demand. Blended learning goes beyond pre-work online modules by integrating social activity and ongoing performance support.

Rewards of Glory and Other Ways to Keep Gamification Interesting

Kapp Notes

These are are the things the player is going to receive that have no impact on game play. This could be a “Five in a Row” award in a game where the player does something five times in a row. Rewards of glory are great for bragging rights and tie into the social aspects of gaming. These are rewards that allow the player to maintain the current state and to keep what he or she has achieved. 3) They have no other value to the player after they have been used.

e-Clippings (Learning As Art): The Argument for Casual Games in the Corporate World

Mark Oehlert

Try the casual sector with somewhere over 80 million players.

Measurement vs. Completion Achievements in Gamification

Kapp Notes

Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. Their performance can be measured against another player’s performance, their own performance, or some standard set by game designers. References: [1] Locke, E. Social influences on creativity: The effects of contracted-for reward.

e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Teachertube Test | Main | Encyclopedia Britannica for the iPhone » April 03, 2008 Want RealPlayer without ads? According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads.

Board Games and Card Games: Leading the Learning Game Field in 2018

Kapp Notes

Game shop owner, Kathleen Donahue, is quoted in The Washington Post article indicating that non-digital games provide a framework to interact with people in an easy manger, the rules have already been set up so people can be in a social situation and relate to others in a non-superficial level. In the basic game framework, players alternate between presenting a response to a specific sales situation and challenging other player’s responses. References.

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AI Reflections

Clark Quinn

Non Player Characters, a reference to game agents that are programmed, not people.). social strategy technologyLast night I attended a session on “Our Relationship with AI” sponsored by the Computer History Museum and the Partnership on AI. In a panel format, noted journalist John Markoff moderated Apple’s Tom Gruber, AAAI President Subbarao Kambhampati, and IBM Distinguished Research Scientist Francesca Rossi.

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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

InfoPro Learning

Join eLearning Social Media Groups. Social media groups are a treasure trove of information, as they give you the power to identify emerging eLearning trends that other eLearning pros have already spotted. For example, Flash players used to be an essential ingredient for eLearning courses. You can’t always be logged into social media groups and online discussions. Bookmark these eLearning blogs and news breakers, then refer to them on a weekly basis.

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Beginner’s Guide to Pinterest Video Accessibility

3Play Media

How to Create Accessible Social Media Video. Pinterest is primarily known as an image-sharing social media platform – a place for people to pin photos, ideas, recipes, and art. Many brands prioritize content on other social platforms.

7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

InfoPro Learning

Join eLearning Social Media Groups. Social media groups are a treasure trove of information, as they give you the power to identify emerging eLearning trends that other eLearning pros have already spotted. For example, Flash players used to be an essential ingredient for eLearning courses. You can’t always be logged into social media groups and online discussions. Bookmark these eLearning blogs and news breakers, then refer to them on a weekly basis.

Trends 197

Games To Gamification

Learnnovators

However, these days you find many single-player games where the player competes with a component of the environment (say a computer), against his or her own skills. and game dynamics (a combination of various game mechanics to suit the interest of players to drive a sequence of actions) to a non-game context to engage and motivate learners and to promote desired behaviors. They are also the rules that govern behaviors, offering predictable outcomes for players’ actions.

Top 5 eLearning Skills for 2011

eLearning Weekly

I know managers include those references in job descriptions now simply because the last document did. Companies like OpenSesame are preparing for more video by creating a SCORM video player. Social Media. Social learning is still finding its place in corporate elearning.

Caution: Choose Your LMS Wisely

LearnDash

It will only take you about five minutes to realize that the learning management system industry is saturated with thousands of players, each one proclaiming why they are the best. It can be as simple as leaving comments on the course material or as complex as complete social networks. The reputation of the LMS is often the deciding factor in the case of a “tie” Reference: cypherworx.

Using Games and Avatars to Change Learner Behavior

Kapp Notes

This is interesting by itself but when you combine it with the results of other similar studies, it becomes clear that pro-social games can and do influence behavior positively. Other research has shown that pro-social games—games where the player is helping others—have a positive influence on pro-social behavior. In a correlational study, Singaporean middle-school students who played more pro-social games behaved more pro-socially. References. [1]

Team eThink Participates in the 2020 Great Cycle Challenge

eThink Education

This year I took on the role of being a GCC ambassador, referred to as a GCC Champion. The site makes it easy to get started, including info for you to share about your ride and fundraiser on social media. Follow along with our team’s progress on social media!

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4 Reasons to Translate Your LearnDash Course

LearnDash

You establish yourself as a global player. Are there social, cultural, political, or religious concerns you should account for? For the specifics, we have our documentation pages updated with instructions, and you can reference WPML’s documentation as well. Translating your online course is easier than ever with the new WPML integration. Shortly after I graduated high school, I had an opportunity to go live with a family in Germany for a year.

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Keeping Up - April's Big Question

eLearning Cyclops

This is in reference the immense and rapidly expanding technology tools. It is tough to stay on top of all the great stuff being offered out there, but the blogs and social media certainly help. Cloud Blogging Social Media Twitter Google e-Learning Cloud ComputingApril's Big Question from Learning Circuits is "How to Keep up?" It is tough to stay on top of all the emerging tools. However, being involved in an e-learning community is a big help.

Gamify Your Learning Experience For Better Employee Engagement & Workplace Efficiency

G-Cube

For instance, the degree of innovation in e-learning or social engagement can be of great influence. Reference Article: Use Gamification In The Workplace: Redefine Learning By Boosting Engagement And Collaboration.

Corporate University:Include Technology

Your Training Edge

Smart phones, MP3 players, and social media almost make it a necessity to include a technology plan in the roll-out of the corporate university. For example, if your organization is ready for the latest and greatest, your LMS can be a Social Learning Management System, or SLMS, that provides for online interaction and social networking. For example, blogs, discussion threads, and social networks can be used as both before and after class exercises.

6 Killer Examples Of Gamification In eLearning

Adobe Captivate

This is summarized very effectively in the following statement (as per Wikipedia): “Gamification techniques strive to leverage people’s natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure. Gamification strategies include use of rewards for players who accomplish desired tasks or competition to engage players. Reference: You can also refer to my earlier article What Are The Benefits Of mLearning?

GAMES TO GAMIFICATION

Learnnovators

However, these days you find many single-player games where the player competes with a component of the environment (say a computer), against his or her own skills. and game dynamics (a combination of various game mechanics to suit the interest of players to drive a sequence of actions) to a non-game context to engage and motivate learners and to promote desired behaviors. They are also the rules that govern behaviors, offering predictable outcomes for players’ actions.

A hive mind?

Learning with e's

I was quite taken by Gaurav Mishra's 4Cs Social Media Framework when I saw it a few days ago. tools such as wikis and blogs and also places emphasis on the conversational nature of social media. Tags: Next generation learning blog Gaurav Mishra wiki social media TNG Web 2.0

New Technologies Making MOOCs Even Better

Your Training Edge

LectureScape is a new type of enhanced video player that was developed by researchers at MIT’s Computer Science and Artificial Intelligence Lab (CSAIL) based on an analysis of learning interactions from more than 7 million MOOC video sessions. The video player accomplishes this goal via several features: A video timeline shows what parts of the video other users watch most frequently as well as a personal watching trace.

4 types of navigation flows for micro-learning courses

QuoDeck

To make these online courses more effective, these can be structured using one of four types of navigation systems – Course, Reference, Social and Game. Reference Navigation. For example, if the organization is in an industry which is highly regulated, like banking or aviation, such a navigation style is good to have as it provides ready reference material. Reference Navigation based systems require strong notification mechanisms to handle this disadvantage.

Why Adults Should Love Game-Based Learning

Knowledge Guru

Engamement refers to the amplification of a child’s focus, interest, and learning. Cooperation tends to get all players involved and immersed and avoids the one winner/many losers approach that so many people fear in games. Games are social – and most adults enjoy social interactions when they feel safe. Either way, the social element is one most adults like when the interaction is structured to make it easy and comfortable to interact.

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What Pokémon Go Means to the Learning Industry

Gyrus

” Companies have been trying to figure out ways to use augmented reality for years, typically its most effective application has been allowing people to see where storefronts are located from a user’s frame of reference. It can dual in purpose as a means to view landmarks that have been long forgotten, as well as force social interaction that hadn’t previously existed. Social. Social Feeds have aided in the Pokémon growth enormously.

SCORM – When you need Inter-Operatibility between E-learning Platforms!

Paradiso

What is it about SCORM ( Shareable Content Object Reference Model ) that the e-learning folks are going gaga over? Imagine owning a stockpile of DVDs, but not a DVD player. Now, the DVD player that we seek should be able to play all types of DVDs single-handedly, isn’t it? Otherwise, we’d need one DVD player each that would jibe with only one type of DVD. Integrating Social Learning into SCORM.

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Gamification In Learning: Featuring Gains Through A Serious Game Concept

Adobe Captivate

As per Wikipedia, “Gamification techniques strive to leverage people’s natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism or closure.