Lesson I: Making your own Custom Articulate Player | LearnNuggets

NuggetHead

Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning , tutorial Lesson I: Making your own Custom Articulate Player by Kevin on May 20th, 2010 To kick things off, a note on the words: “Player” and “Skin”.

Lesson II, Part I: Making your own Custom Articulate Player.

NuggetHead

The ‘skin’ of the player is all the look & feel pieces and parts of the final player. I’m saving my pennies for a Mac but in the meantime when I refer to ‘right-click’ you Mac users will press the CTRL key + click. The basic layout of the player graphics are in place.

Social Learning for Associations: What to Expect in a Modern LMS

Talented Learning

Social learning. Yet no one can define “social learning” in a nutshell, because there is no universally accepted meaning. Almost always, we find association leaders who are unsure about precisely where social functionality should fit into their learning strategies, and which social features are best for their members’ needs. Public social media vs. private association social learning? Social at the member, group or content level?

Ep10: Socializing your learning design to support global audiences

Elucidat

We take a dive into how to socialize learning design methodologies to get the support you need from your business, how to deploy learning across multiple languages and cultures, and how to spot exceptional learning designers at an interview.

Top 3 #LMS 4 Video, Mobile, Social.

eLearning 24-7

Social. On-Off synch app (not one for your desktop like some lameo player) – See the above. Separate mobile apps for various features, i.e. one for social, one for ABC and yada. Top three in Social. A lot of vendors are doing way better with social.

Top 3 #LMS 4 Video, Mobile, Social.

eLearning 24-7

Social. On-Off synch app (not one for your desktop like some lameo player) – See the above. Separate mobile apps for various features, i.e. one for social, one for ABC and yada. Top three in Social. A lot of vendors are doing way better with social.

Is There a Better Way to Social Learning?

Xyleme

Home > Learning Technologies , Social Learning > Is There a Better Way to Social Learning? Is There a Better Way to Social Learning? in light of social media. These sound a lot like the definition of Social Learning. Home About Podcasts Videos Xyleme Inc.

Social Learning – What’s the Point? Time to turn the tables on the naysayers

eLearning 24-7

That is what one senior exec said to me, the other day when it came to social learning. LMS/LCMS/Learning Portals (commercial & free), Social Learning stand-alone systems, hybrid system, content authoring tools, m-learning, web conferencing (already exists in many systems), virtual worlds, virtual meeting systems (already exists in some systems), marketplace exchanges (not affiliated with a system). Online reference management system – access to information.

The foundations of innovation in L&D

E-Learning Provocateur

There are many players in this space, and sure it makes sense to pick one that matches your organisation’s profile, but their pedagogical purpose is the same: to provide your people with immediate access to an extensive suite of learning assets, covering a broad range of topics, on demand.

2 More Game Mechanics To Include In Learning Games

Upside Learning

Reward Schedules – Is a framework through which varied types of rewards are delivered to a player. Variable interval schedules – This sort of schedule rewards players in a consistent way and is usually tied to game-play and not ‘time’ per se.

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Rewards of Glory and Other Ways to Keep Gamification Interesting

Kapp Notes

These are are the things the player is going to receive that have no impact on game play. This could be a “Five in a Row” award in a game where the player does something five times in a row. Anything that allows the player to remain on a level or in the thick of action.

Measurement vs. Completion Achievements in Gamification

Kapp Notes

Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. References: [1] Locke, E.

Board Games and Card Games: Leading the Learning Game Field in 2018

Kapp Notes

Game shop owner, Kathleen Donahue, is quoted in The Washington Post article indicating that non-digital games provide a framework to interact with people in an easy manger, the rules have already been set up so people can be in a social situation and relate to others in a non-superficial level.

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e-Clippings (Learning As Art): The Argument for Casual Games in the Corporate World

Mark Oehlert

Try the casual sector with somewhere over 80 million players.

e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Teachertube Test | Main | Encyclopedia Britannica for the iPhone » April 03, 2008 Want RealPlayer without ads? According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads.

Games To Gamification

Learnnovators

However, these days you find many single-player games where the player competes with a component of the environment (say a computer), against his or her own skills. They are also the rules that govern behaviors, offering predictable outcomes for players’ actions.

Caution: Choose Your LMS Wisely

LearnDash

It will only take you about five minutes to realize that the learning management system industry is saturated with thousands of players, each one proclaiming why they are the best. It can be as simple as leaving comments on the course material or as complex as complete social networks.

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AI Reflections

Clark Quinn

Non Player Characters, a reference to game agents that are programmed, not people.). social strategy technologyLast night I attended a session on “Our Relationship with AI” sponsored by the Computer History Museum and the Partnership on AI. In a panel format, noted journalist John Markoff moderated Apple’s Tom Gruber, AAAI President Subbarao Kambhampati, and IBM Distinguished Research Scientist Francesca Rossi.

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

This is interesting by itself but when you combine it with the results of other similar studies, it becomes clear that pro-social games can and do influence behavior positively. undergraduates randomly assigned to play pro-social games behaved more pro-socially toward another student.

Corporate University:Include Technology

Your Training Edge

Smart phones, MP3 players, and social media almost make it a necessity to include a technology plan in the roll-out of the corporate university. For example, blogs, discussion threads, and social networks can be used as both before and after class exercises.

Top 5 eLearning Skills for 2011

eLearning Weekly

I know managers include those references in job descriptions now simply because the last document did. Companies like OpenSesame are preparing for more video by creating a SCORM video player. Social Media. Social learning is still finding its place in corporate elearning.

Why Use ActionScript 3.0 in Flash Based eLearning Development?

Upside Learning

New APIs and Frameworks – Adobe has developed many new capabilities in Flash Player, AS 3.0 has improved sound APIs which can now tell the sound level of the audio playing in Flash Player. With the help of this new API developers can now access the nodes within the XML objects by referring the name of the nodes with simple dot notation in XML hierarchy. Text layout framework – it’s a framework built on new text engine in Flash player 10 which can be used with AS 3.0.

6 Killer Examples Of Gamification In eLearning

Adobe Captivate

This is summarized very effectively in the following statement (as per Wikipedia): “Gamification techniques strive to leverage people’s natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure.

Gamify Your Learning Experience For Better Employee Engagement & Workplace Efficiency

G-Cube

For instance, the degree of innovation in e-learning or social engagement can be of great influence. Reference Article: Use Gamification In The Workplace: Redefine Learning By Boosting Engagement And Collaboration.

4 types of navigation flows for micro-learning courses

QuoDeck

To make these online courses more effective, these can be structured using one of four types of navigation systems – Course, Reference, Social and Game. Reference Navigation. Social Navigation .

New Technologies Making MOOCs Even Better

Your Training Edge

LectureScape is a new type of enhanced video player that was developed by researchers at MIT’s Computer Science and Artificial Intelligence Lab (CSAIL) based on an analysis of learning interactions from more than 7 million MOOC video sessions.

Why Gamification is a Natural Fit for Sales Training

Litmos

Power : These players are motivated when gamification emphasizes status, control and competition. Affiliation : These players are motivated when gamification places emphasis on teamwork and membership of a group. Interteam competition: Remember the Harry Potter House Cup reference?

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Keeping Up - April's Big Question

eLearning Cyclops

This is in reference the immense and rapidly expanding technology tools. It is tough to stay on top of all the great stuff being offered out there, but the blogs and social media certainly help. Cloud Blogging Social Media Twitter Google e-Learning Cloud ComputingApril's Big Question from Learning Circuits is "How to Keep up?" It is tough to stay on top of all the emerging tools. However, being involved in an e-learning community is a big help.

Why Adults Should Love Game-Based Learning

Knowledge Guru

Engamement refers to the amplification of a child’s focus, interest, and learning. Cooperation tends to get all players involved and immersed and avoids the one winner/many losers approach that so many people fear in games.

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What Pokémon Go Means to the Learning Industry

Gyrus

” Companies have been trying to figure out ways to use augmented reality for years, typically its most effective application has been allowing people to see where storefronts are located from a user’s frame of reference. Social.

SCORM – When you need Inter-Operatibility between E-learning Platforms!

Paradiso

What is it about SCORM ( Shareable Content Object Reference Model ) that the e-learning folks are going gaga over? Imagine owning a stockpile of DVDs, but not a DVD player. Now, the DVD player that we seek should be able to play all types of DVDs single-handedly, isn’t it?

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Gamification: Experience Points on the Academy LMS

Growth Engineering

Let’s take a look at one of the most powerful gamification features, that grips players’ interest – Experience Points (XP). In gaming, Experience Points indicate a player’s mastery over their virtual world. Make it Social! How do you create engaging online learning?

TMI! Cognitive Overload and Learning

Learningtogo

Marketing companies also consider cognitive load when considering how much product information should be presented in an ad or on social media and game designers use it to decide how complex a game can be before it simply overwhelms the player.

A hive mind?

Learning with e's

I was quite taken by Gaurav Mishra's 4Cs Social Media Framework when I saw it a few days ago. tools such as wikis and blogs and also places emphasis on the conversational nature of social media. Tags: Next generation learning blog Gaurav Mishra wiki social media TNG Web 2.0

Craig Weiss: “Growth Engineering Top in my NextGen Rankings”

Growth Engineering

NextGen market growth refers to how quickly an LMS is developing NextGen functionality and what’s on their development roadmap. It’s the perfect way to unleash a tidal wave of social learning! This week, the Growth Engineering superheroes are in full celebration mode.

Enhance Your Mobile Learning Delivery with 7 Eye-openers.

G-Cube

They are also keen on accessing social networking sites and streaming or downloading video or audio content via smartphones and mobiles. Refer to the table above to ascertain the right tools for you for the level of interactivity that you choose to introduce in your mLearning content.

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Agility – the superpower of the modern employee

Matrix

The concept refers to the ability to recognize and understand emotions in oneself and others. People with higher EQ scores have better social skills and are excellent team players.

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