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Lesson I: Making your own Custom Articulate Player | LearnNuggets


Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning , tutorial Lesson I: Making your own Custom Articulate Player by Kevin on May 20th, 2010 To kick things off, a note on the words: “Player” and “Skin”.

Lesson II, Part I: Making your own Custom Articulate Player.


The ‘skin’ of the player is all the look & feel pieces and parts of the final player. I’m saving my pennies for a Mac but in the meantime when I refer to ‘right-click’ you Mac users will press the CTRL key + click. The basic layout of the player graphics are in place.

Social Learning for Associations: What to Expect in a Modern LMS

Talented Learning

Social learning. Yet no one can define “social learning” in a nutshell, because there is no universally accepted meaning. Almost always, we find association leaders who are unsure about precisely where social functionality should fit into their learning strategies, and which social features are best for their members’ needs. Public social media vs. private association social learning? Social for some or all learners?

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0 » February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games.

Keeping Up - April's Big Question

eLearning Cyclops

This is in reference the immense and rapidly expanding technology tools. It is tough to stay on top of all the great stuff being offered out there, but the blogs and social media certainly help. Cloud Blogging Social Media Twitter Google e-Learning Cloud ComputingApril's Big Question from Learning Circuits is "How to Keep up?" It is tough to stay on top of all the emerging tools. However, being involved in an e-learning community is a big help.

Is There a Better Way to Social Learning?


Home > Learning Technologies , Social Learning > Is There a Better Way to Social Learning? Is There a Better Way to Social Learning? in light of social media. These sound a lot like the definition of Social Learning.

Social Learning – What’s the Point? Time to turn the tables on the naysayers

eLearning 24-7

That is what one senior exec said to me, the other day when it came to social learning. LMS/LCMS/Learning Portals (commercial & free), Social Learning stand-alone systems, hybrid system, content authoring tools, m-learning, web conferencing (already exists in many systems), virtual worlds, virtual meeting systems (already exists in some systems), marketplace exchanges (not affiliated with a system). Online reference management system – access to information.

Corporate University:Include Technology

Your Training Edge

Smart phones, MP3 players, and social media almost make it a necessity to include a technology plan in the roll-out of the corporate university. For example, blogs, discussion threads, and social networks can be used as both before and after class exercises.

What Pokémon Go Means to the Learning Industry


” Companies have been trying to figure out ways to use augmented reality for years, typically its most effective application has been allowing people to see where storefronts are located from a user’s frame of reference. Social.

Why Use ActionScript 3.0 in Flash Based eLearning Development?

Upside Learning

New APIs and Frameworks – Adobe has developed many new capabilities in Flash Player, AS 3.0 has improved sound APIs which can now tell the sound level of the audio playing in Flash Player. With the help of this new API developers can now access the nodes within the XML objects by referring the name of the nodes with simple dot notation in XML hierarchy. Text layout framework – it’s a framework built on new text engine in Flash player 10 which can be used with AS 3.0.

e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Teachertube Test | Main | Encyclopedia Britannica for the iPhone » April 03, 2008 Want RealPlayer without ads? According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads.

Gamification in Corporate Training: Your Checklist for Training Success

Hurix Digital

In the corporate context, gamification refers to the addition of game mechanics into a non-gaming environment or functions such as a marketing campaign, customer service, business process, or website to encourage active participation from a target audience.

e-Clippings (Learning As Art): The Argument for Casual Games in the Corporate World

Mark Oehlert

Try the casual sector with somewhere over 80 million players.

Key eLearning Trends for 2019

Origin Learning

The Social Learning Gamble. 87% of employees believe that social knowledge sharing is essential. Roughly 60% of companies use some form of social learning. From addicting us with games and entertainment that can be streamed to apps for social networks; the smartphone controls us.

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Top 5 eLearning Skills for 2011

eLearning Weekly

I know managers include those references in job descriptions now simply because the last document did. Companies like OpenSesame are preparing for more video by creating a SCORM video player. Social Media. Social learning is still finding its place in corporate elearning.

TMI! Cognitive Overload and Learning


Marketing companies also consider cognitive load when considering how much product information should be presented in an ad or on social media and game designers use it to decide how complex a game can be before it simply overwhelms the player.

Words of wisdom: 8 rules that new eLearning professionals should follow


They still refer potential clients or employers to the site. Treat it like a constant work in progress and replace outdated or irrelevant samples and work histories with fresh references. For example, post on social media or publish on your blog.

Gamification in Corporate Training: Your Checklist for Training Success

Hurix Digital

In the corporate context, gamification refers to the addition of game mechanics into a non-gaming environment or functions such as a marketing campaign, customer service, business process, or website to encourage active participation from a target audience.

What Online Video Platform is Most Popular for Screencasts?

TechSmith Camtasia

Note that ‘All Other’ includes more than 50 other choices ranging from social media sites (Facebook), online course providers (Udemy), cloud storage (Google Drive), and other OVPs (Wistia). Screencast” refers to the free Screencast. Do I need to store other media (or file) types?

Craig Weiss: “Growth Engineering Top in my NextGen Rankings”

Growth Engineering

NextGen market growth refers to how quickly an LMS is developing NextGen functionality and what’s on their development roadmap. It’s the perfect way to unleash a tidal wave of social learning! This week, the Growth Engineering superheroes are in full celebration mode.

Minecraft, Preparing Your Workforce, and Style Tiles:This Week on #BLPLearn

Bottom-Line Performance

Rather than restricting the social media conversation to a 30 minute window, we’re inviting everyone inside and outside BLP to share interesting links, thoughts, and articles with the #BLPLearn hashtag on Twitter.

4 Essential (and Easy) Video Metrics You Should Be Tracking

TechSmith Camtasia

You don’t want to spend time to create something only to share your video on social media or internally and find out that nobody clicked play and the view count was low. Is the video being used as a job aid or reference guide?

Gamification Mechanics – What Are They and Why Are They Important?

Adobe Captivate

The term “mechanics” refers to how anything (in this case a game or gamified eLearning course) operates. There should be a chat option in the game/course, and learners should also be encouraged to discuss courses on office’s social media groups or personal groups.

How Can Interactive eLearning Modules Improve User Engagement?

Hurix Digital

eLearning refers to the use of online resources to deliver education and training curriculum outside the traditional classrooms. Besides they also have embedded social media elements that learners can access for wider discussions.

5 Interview Tips for the Hiring Process


He believed in being involved in the hiring process because he felt strongly that “A small team of A+ players can run circles around a giant team of B and C players.”. Check references presented to make sure that the candidate’s character is in line with their interview.

18 Top Learning Systems Trends to Watch in 2018

Talented Learning

As fiercely independent learning technology analysts, we think a trend isn’t just a fleeting idea that comes and goes like fashion, or a social media hashtag. Recipients can display these badges on social media, websites, email signatures and online resumes.

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Video for learning: Today and tomorrow

Learning with e's

I was studying at college and a man in a white coat wheeled a television and video player into the room. Present-day students, who interact with a steady stream of digital media throughout the day, are generally unsurprised by video in the classroom; if anything, they expect it.

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Are You Ready for Generation Z

The Game Agency

Generation Z refers to the group born between 1995 and 2010 and currently represents the largest population sector. They want to know that their work provides a social purpose and mission. Make sure you have a great website and active social media to attract talent. With good analytics, companies can instantly see what questions players know and where there are knowledge gaps.

5 Incredible Tips to Maximize Engagement in Your Online Training

CommLab India

Recently when the newly hired sales people in our company were undergoing training, the trainer took up social media as a tool to encourage discussions on various aspects of marketing.

Learning Experience Platform – WRONG

eLearning 24-7

And therefore going forward, I’m going to reference them as such. . The biggest player in the learning system space are LMSs (just an fyi). . They are a growth market segment, but they will need to constantly evolve because the big player, LMSs are starting to add similar functionality to what Learning Engagement Platforms can do. Tags and ability to search using “tags” Social at some level. Sharing via social media. The players.

Mobile Learning: e-learningnext

ID Reflections

Surge in social media adoption and participation 4. Related articles: 8 reasons to focus on informal and social learning (

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Top 10 Screen Recording Software for Windows

eLearning Brothers

demonstrate software to other people or record tips and tricks for later reference. Completed videos may be uploaded to YouTube, posted on web pages or social media, and/or uploaded to e-Learning courses. Videos are excellent tools for visual and auditory learners.

2009 Predictions How Did I Do?

Tony Karrer

The second half of the prediction “self directed learning” got less attention during the year than I anticipated, but it was there and certainly was a big part of the discussion around social and informal learning. One of my most popular posts each year is my list of predictions.

Video Learning Platforms

eLearning 24-7

Beta player owners realize the game is up – and decide to cryogenically freeze players until the masses realize what they are missing. DVD players appear in 1994. People who bought HD-DVD players – learn that they make great flying objects out of five story buildings.

The Beef With Meatless Meals at WeWork

CLO Magazine

Fish will still be on the menu, and “individuals requiring ‘medical or religious’ allowances are being referred to the company’s policy team to discuss options,” Bloomberg wrote. For now, though, share your thoughts in the comments or on social media.

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10 Best and Worst Types of Microlearning

Ed App

They’re often more popular than video as people can load a GIF and watch it in seconds while video requires loading a separate video app or player, buffering the content and managing sound issues. Video and audio media can be highly-engaging forms of knowledge transfer.

The Importance of Extended Enterprise Learning for Business Development


They walk away feeling satisfied doing business with your company, more willing to be a repeat buyer, and you have a better chance of these customers referring others. Some of the other features include fluidic player, compliance management, and collaborations.