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Gamification: Experience Points on the Academy LMS

Growth Engineering

Let’s take a look at one of the most powerful gamification features, that grips players’ interest – Experience Points (XP). In gaming, Experience Points indicate a player’s mastery over their virtual world. XP can be earned for just about any activity which develops the player’s experience, skills or understanding of the game.

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e-Clippings (Learning As Art): Does anyone else see "Student Records" in "Data Portability"?

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Clay Shirky at Web 2.0 White Paper Solicitation and I came to this section of items that would be valuable to have addressed by submitted white papers: "Collaboration and Community. That white paper would be a prize itself.

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Cammy Beans Learning Visions: Writing Less Objectionable Learning Objectives

Learning Visions

Chris refers us to Will Thalheimers “The Learning Benefit of Questions&# , in which Will argues that introductory questions have a notable impact on learning. You can see my research-to-practice white paper at www.work-learning.com/catalog and a recent blog post at [link] In that post I argued for different types of learning objectives.

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A Conversation with Bryan Austin of mLevel

Kapp Notes

Austin: There are three, which we like to refer to as the “3 E’s” (Engagement, Ease-of-Use and Effectiveness): The Learner interface (native app or web-based player) — Engagement. we recently published a free white paper on this research, which includes how we’ve designed the model into mLevel ( [link] ).