Social Media Libraries for Flash

Upside Learning

As social technology growth continues to march on and dynamic learning grows to be the need of the day, it is little surprise that social media has now become an integral part of learning as well. Various elearning development companies are integrating the popular social media services like Twitter, YouTube etc. These social media elements can also be integrated in the elearning courses or applications developed using Flash technologies.

Social media: It’s not about the technology!

E-Learning Provocateur

As an enterprise, Acme Corporation is “dipping its toes&# into social media. While the organisation has invested in social technology, and maybe even documented a social media policy, the majority of its social media activity is driven from the bottom up. In other words, usage of social media within the organisation relies heavily on grass-roots support and viral marketing among its rank-and-file employees.

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Social Media Tools, Gamification Becoming Mainstream

Training Industry

There is a lot of hype about the viability and advantages of using gaming and social tools to make training more engaging and interactive. With the hype and popularity of using these tools so well-documented, many training leaders have been looking for best practices on how to implement gamification and social tools. But in order for the environment to meet those objectives, we must make sure it is designed with a player-centric approach.

Social media: It’s not about the technology!

Learning Cafe

As an enterprise, Acme Corporation is “dipping its toes” into social media. While the organisation has invested in social technology, and maybe even documented a social media policy, the majority of its social media activity is driven from the bottom up. In other words, usage of social media within the organisation relies heavily on grass-roots support and viral marketing among its rank-and-file employees.

Using social media for eLearning (a look at the top 6 social platforms)

eFront

Social media have become an indispensable part of modern life. A huge part of our social lives already happens online rather than in the “real world” And while individual social media networks might rise and fall (remember MySpace?), social networking itself is not going anywhere. But how about using social media as vehicles for eLearning? Facebook is the Godzilla of social networks. Uncategorized elearning social media

Using social media for eLearning (a look at the top 6 social platforms)

eFront

Social media have become an indispensable part of modern life. A huge part of our social lives already happens online rather than in the “real world” And while individual social media networks might rise and fall (remember MySpace?), social networking itself is not going anywhere. But how about using social media as vehicles for eLearning? Facebook is the Godzilla of social networks. Uncategorized elearning social media

Ready Player None: The Pitfalls of Gamification

eLearning Alchemy

Self-proclaimed gamification “experts” have seemingly dropped from the sky to fill our conferences and social media channels. Length: 777 words. Reading Time: ~3.5 minutes. It’s hard to have missed the rise of gamification in the learning industry over the past few years. It’s hard to ignore gamification when the global revenue in the learning games market is expected to reach nearly $9 Billion in 2017. There’s even an Education Edition of Minecraft.

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Team Players: Collaborating in Business

KnowledgeCity

Being a team player is one of the most coveted traits that employers look for in new candidates. What does being a team player mean? Millennials grew up participating in sports and being team players from their earliest days of playing tee-ball. Even though they like to communicate using social media when at work they enjoy the interaction a team affords. What happens if you don’t think you are a team player?

Lesson II, Part I: Making your own Custom Articulate Player.

NuggetHead

Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning Lesson II, Part I: Making your own Custom Articulate Player by Kevin on July 13th, 2010 In this lesson, we’re going to learn how to build the graphics for the skin of your player. The ‘skin’ of the player is all the look & feel pieces and parts of the final player. The basic layout of the player graphics are in place.

Lesson I: Making your own Custom Articulate Player | LearnNuggets

NuggetHead

Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , eLearning , tutorial Lesson I: Making your own Custom Articulate Player by Kevin on May 20th, 2010 To kick things off, a note on the words: “Player” and “Skin”. Some refer to it as the Articulate Presenter Community Player while others refer to it as a Skin. Whatever you choose to call it in the end, you are still developing the “Skin” and the “Player.”

Is Social Learning a “Feature” You Can Add?

Bottom-Line Performance

Social Learning is not a “new” course or LMS feature…it’s something that happens naturally. At best, a “social learning solution” is similar to carefully decorating and cleaning your house for a dinner party. QR codes and social media links are being slapped on all sorts of advertisements. We only saw a few players take advantage of the ability to tweet their score. If your audience is already social online, all the better!

My first stab at a custom Articulate Community Player | LearnNuggets

NuggetHead

Skip to content Follow: RSS Twitter LearnNuggets Nuggets of Learning Stuff Home About Resources Tags articulate , tutorial My first stab at a custom Articulate Community Player by Kevin on May 17th, 2010 Updated: May 21, 2010 – Lesson I: Making Your Own Custom Articulate Player Actually, I started out with hopes of developing my own Articulate Engage Interaction. So I turned my attention to the building my own player instead. The Player.

Brandon’s App of the Week – Twirdie

Bottom-Line Performance

The app is Twirdie and it combines Twitter with Golf to give you an amazing simple, but fun way to think about social media and play golf at the same time. The fact that it only uses the last 60 seconds means that the content will always be fresh and that knowing what’s in the zeitgeist will give some players a slight advantage in estimating word value. How can an app like Twirdie help you stay tuned in to what is happening on social media?

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Does Mobile + Social + Games = Learning? Help us find out

Bottom-Line Performance

The holy grail of learning is shifting to games/gamification, mobile, and social. How well does a social/mobile/gaming approach work in helping people learn…particularly when no one is pushing them to learn? Yeah, we are providing a small incentive ( $25 App Store card to the overall winner ), but there is only ONE winner and, hopefully, lots of learners/players. Yes, we’re all hearing the buzz.

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The Angry Birds Community: Social Learning Utopia?

Dashe & Thomson

Not because the videos aren’t all helpful, but because the motivation for participation is very different than that inside an enterprise social learning environment. So, while the “players” in a corporate social learning environment are not paid in the traditional sense, there are aspects of game mechanics that can be used to encourage participation. A personal emotional investment creates a desire to return to a social media platform and to participate.

Learning Lab Part 1 Wrap-up: 5 Social Learning Lessons

Bottom-Line Performance

Our sign-ups were modest, but we had players from all over the world take part. Part of social learning is that the “teacher” learns too. Social learning platforms enable facilitators to respond to the needs of learners in a more immediate, direct fashion. Social media allowed us to respond in real time. “Social” Integration Must be Seamless. Merge Gamification With Social Platforms. Well, that was fun.

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Brandon’s App of the Week – Courtside for iPad

Bottom-Line Performance

Courtside for iPad has been developed in a way that stays true to the basketball theme of the primary Dribbble website, you view “shots” (screenshots) that are posted by the “players” (artist contributors). It’s extremely easy to navigate from shot to shot, and when you find something that appeals to you, you can quickly tap on the player’s icon to view additional shots that they have posted.

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4 Reasons You Need Caption Encoding

3Play Media

Closed caption encoding is useful for certain video players like Quicktime or for video streaming services like Netflix, where videos can be downloaded to watch offline. Open caption encoding is useful for media players like Windows Media Player, or for social media. Social Media. Thanks to social media, people are now constantly consuming video. What is it?

Top 6 Content Marketing Trends for 2019

KnowledgeCity

Since video first became a major player in content marketing trends in 2016, it has transformed how we communicate with consumers. According to We Are Social’s Global Digital Report , half of U.S. Recently, BuzzSumo analyzed more than 100 million articles and found that long-form content generally gets more social shares than short-form content. Remaining abreast of social media trends is important. But social media is only one component of distribution.

Brandon’s App of the Week – Courtside for iPad

Bottom-Line Performance

Courtside for iPad has been developed in a way that stays true to the basketball theme of the primary Dribbble website, you view “shots” (screenshots) that are posted by the “players” (artist contributors). It’s extremely easy to navigate from shot to shot, and when you find something that appeals to you, you can quickly tap on the player’s icon to view additional shots that they have posted.

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Strategies for Implementing Gamification in Your Training

Your Training Edge

MOOCs are different from all other forms of training in that they can enable social interaction and peer learning across entire organizations, even if those organizations have employees located around the globe. Gamifying the social aspects of a MOOC is a great way to encourage these activities. One of the most basic gamification tools is the leaderboard, which shows players how they rank compared to others.

The power of one

E-Learning Provocateur

In Conscious Business , Kofman defines the difference between a “victim” and a “player” A victim blames all of his or her woes on external factors – the bus was late; the traffic was horrendous; my boss is an idiot; our IT sucks; we don’t have a learning culture around here. In other words, the player exploits his or her “locus of control” Of course you’re not the CEO, so you can’t make anything happen just by decreeing it.

EMEA Reporter: On the INHOPE Network, eLearning Helps in Prevention of Child Sexual Abuse by Nic Laycock

Learning Solutions Magazine

In this article you’ll meet one of the key players. Learning Systems Social MediaThe Internet has its good side, but unfortunately it also has its evil side: the victimization of children. Fortunately, there is an international network of hotlines, set up in cooperation with law enforcement agencies, to rapidly identify and remove child-abuse material from the Internet. eLearning plays an important part in this effort.

Training and Education for Millennials through Gamification

Your Training Edge

Fantasy Election 2012 ( [link] ) allowed players to build a fantasy ‘dream team’ of candidates and to compete against others in a virtual league, social media was utilized as a measure of engagement. The employer sees increased socialization and personal satisfaction from the employee all as a result of the gamification program. In the workplace “game,” more than three-fourths of Millennials think they are smarter players than most.

Strategies for Implementing Gamification in Your Training MOOCs

Your Training Edge

MOOCs are different from all other forms of training in that they can enable social interaction and peer learning across entire organizations, even if those organizations have employees located around the globe. Gamifying the social aspects of a MOOC is a great way to encourage these activities. One of the most basic gamification tools is the leaderboard, which shows players how they rank compared to others.

What Apps and Cell Phones Are Caption Friendly?

3Play Media

Social media is a different story. PlayerXtreme Media Player. ?. ?. Which Social Media Apps Allow Closed Caption Toggling? Video Accessibility User Engagement free social media closed captions subtitles iOS iPad iPhone iPod iTunes Netflix entertainment BBC Facebook ed tech how to closed caption CC caption caption toggling corporatePractically everything we do today can be done on our cell phones.

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3 Benefits to Using YouTube in your E-Learning

Integrated Learnings

There are many services you can use to stream YouTube directly to your TV using a DVD player, video game system, or other home entertainment device. Tags: Lectora YouTube Social Media eLearning Mashup YouTube is like a box of chocolates, you never know what you are going to get. Well, maybe that's not a good description of YouTube. It's more like the wild west of video. You have to be careful where you go and sometimes you find something completely unexpected.

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0 » February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games.

The power of one

E-Learning Provocateur

In Conscious Business , Kofman defines the difference between a “victim” and a “player” A victim blames all of his or her woes on external factors – the bus was late; the traffic was horrendous; my boss is an idiot; our IT sucks; we don’t have a learning culture around here. In other words, the player exploits his or her “locus of control” Of course you’re not the CEO, so you can’t make anything happen just by decreeing it.

Playing Cards at a Tech Conference: A Game of Phones Reviewed by Brian Dusablon

Learning Solutions Magazine

While you might wonder what a card game has to do with mobile learning, the experience of the players showed the value of combining social interaction with a game around the context of using mobile technology. Design Strategies Serious Games Social MediaThe card game A Game of Phones made its debut at The eLearning Guild’s mLearnCon in June.

Breaking Down the Learning Game Helping You Identify Fake News

eLearning Brothers

In a time when ‘fake news’ is prevalent across the internet, especially on social media platforms, it can be challenging to identify what is factual or fabricated.

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Keeping Up - April's Big Question

eLearning Cyclops

It is tough to stay on top of all the great stuff being offered out there, but the blogs and social media certainly help. Cloud Blogging Social Media Twitter Google e-Learning Cloud ComputingApril's Big Question from Learning Circuits is "How to Keep up?" This is in reference the immense and rapidly expanding technology tools. It is tough to stay on top of all the emerging tools. However, being involved in an e-learning community is a big help.

Guarding Against Primitive eLearning Programs

Vignettes Learning

I was reminded of the challenge in adding space for contemplation in eLearning when I listened to Pat Morrison, KPCC Public , and her May 3, 2011 interview with Sheryl Turkle (MIT Social Media Scientist) and Nicholas Carr (New York Times writer) on the topic “Technology and the Internet: can they change our brains and behavior?” With the integration of social media tools,eLearning further transforms the way learners learn, think, work and collaborate with peers.

Social Learning and LMSs Marketplace

eLearning 24-7

As social learning continues to grow, LMS/LCMS vendors are taking various approaches. While some view themselves as “social learning&# savvy, incorporating various components, others seem to see themselves as just sitting on the sidelines. LMS/LCMS vendors are following one of three approaches when it comes to social learning. Dip their feet in it – just a bit, a little here, a little there – oh and call it a full social learning platform.

APIs and Mashups r ur new ABCs for E-Learning

eLearning 24-7

SCORM Player communicating with your vendor’s solution, for example, if you were creating your own LMS and Rapid Intake’s rapid e-learning authoring tool, it includes a SCORM Player API. Adaptive Learning with a Social Q/A twist. Cliqset -social web service that helps users share and discover content and discuss it with other users. Social Media Solutions that have multiple APIs built in their system, basically they are a mashup in a sense.

eLearning Stock Asset Library vs. eLearning Template Library

eLearning Brothers

Membership to the eLearning Stock Asset Library provides access to the following assets: Vector graphics - infographics, devices, arrows, buttons, icons, word clouds, and social media graphics. Player Skins - allow you to control the look and feel of your audio and video player. Most of the player skins allow for color customization.

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Baseball, Big Data, And Learnings From Advanced Analytics

Marcia Conner

He shared hours of commentary, anecdotes, and statistics related to the players and their game–our game, a game shared by my mother and the country. Social media at this point is as integral to the game experience as keeping score or enjoying a hot dog and beer. These new social tools provide researchers unfiltered access to fan’s experiences, stories, and perspectives, which they can analyze and report.