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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

“It’s a terrible product.” There are already a couple of vendors, in the works with it, and at least one, Firmwater, who says they have added it to their learning system (I have been promised a demo). From a learning system standpoint, and an e-learning tool/product or even generative A.I. Those were the days.

Digital 84
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3D Virtual Worlds are NOT Dead, Dying or Disappearing

Kapp Notes

First contrary to the belief of many, Second Life is not dead or dying. Vendors Focusing on Education. Vendors Go Beyond the Classroom. The product quickly allows for 3D collaboration among meeting attendees. Here are three indicators that I see. Classes in 3D Worlds and About 3D Worlds. What a great event.

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Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

Another 3D vendor doing well is VirtualU. They have a great product and have worked in the conference space and even created some awesome immersive concerts and historical locations. Second Life has gone back to its consumer roots while simultaneously raising educational prices. Well done in 2011.

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Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

First, it looks as though Linden Labs, the developers behind Second Life, may be downsizing their corporate efforts ( Second Life Enterprise Edition ). Most or all of the team that engineered the Second Life Enterprise product was let go not long after it went into production.At

Linden 134
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Class Meeting in 3D World of VirtualU

Kapp Notes

Virtual immersive environments come in all shapes and sizes even though many people tend to only think of Second Life when they think of virtual worlds. But there are many alternatives that are being deployed in a variety of applications. Then we began our tour of the virtual world. Checking out the virtual exhibit hall.

Classes 182
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On Fire in 2013 – What’s going to be hot in e-learning

eLearning 24-7

In 2012 it has been all about collaborative/peer review with authoring products, and it still will be in 2013, but the avatars/actors with/without backgrounds are going to be in “fuego” Where can it go? One vendor already offers it in 2012, and knowing this industry – if something takes off and works, others will follow.

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Value from Using 3D Graphics in eLearning

PulseLearning

The mid-2000s saw the mainstream boom of 3D software through multi-user environments such as Second Life, which brought the possibilities to the attention of Learning and Development professionals. Alternatively, you could engage an eLearning vendor that can produce the end-to-end product for you.