Second Life Created Virtual Documentary

Kapp Notes

Second Life and movies have had a history. In my post Second Life at the Movies , I discuss the possibility of a full-feature length movie being created in Second Life. Molotov Alva turns the virtual camera on his virtual self.

Big IBM/Second Life Announcement this Week!

Kapp Notes

He let everyone know on his blog posting The i-web Singularity Redux that at Virtual Worlds III this week the announcement was made that Second Life has worked out a deal with IBM to move Second Life behind the IBM corporate firewall.

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Second Life Webinar-Today

Kapp Notes

ID Stadium which is used for in-world presentations. NETWORKS also provides a National Faculty Externship Program, Online Webinars, and TechSpectives Blog to keep educators up-to-date with emerging technologies and educational issues. Virtual Jeans=Real Jeans. Second Life Books.

Still More Alternatives to Second Life: More 3D Worlds to Explore

Kapp Notes

Here are even a few more alternatives to Second Life for you to check out. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. Tags: 3D worlds

Alternatives to Second Life (continued, again)

Kapp Notes

Here is a companion post to two previous posts on the topic: Alternatives to Second Life Alternatives to Second Life Continued If you know of more, please feel free to add in the comments section. This is a "mirror-world" so it mirrors real places.

Exploring Second Life

eLearning Blender

This week in an Instructional Design class I am taking in the Ed Tech program at SDSU we will be discussing Second Life. I'll be spending more time learning the ropes of Second Life because I would like to use it for eLearning projects. Tom from the Rapid eLearning Blog sparked my interest with his post " Create eLearning scenarios by bringing the virtual word into the real world." Second Life SDSU eLearning

Cammy Beans Learning Visions: My Second Second Life Experience

Learning Visions

Wednesday, August 15, 2007 My Second Second Life Experience Yesterday I posted about the Second Life Backlash and Controversy , with corporations supposedly abandoning SL and moving on. And Ill be sure to look you up next time Im in-world. (Im

Cammy Beans Learning Visions: Building Community in Second Life: Renaissance Island

Learning Visions

Friday, August 24, 2007 Building Community in Second Life: Renaissance Island As you know, Ive been trying to walk-the-talk and experiment a bit with Second Life, role my virtual sleeves up and see what all the fuss is about.

Cammy Beans Learning Visions: Second Life Backlash and Controversy

Learning Visions

Monday, August 13, 2007 Second Life Backlash and Controversy The Second Life naysayers seems to be gaining ground lately. And Im not implying that Im a Second Life naysayer. 1) Donald Taylor provides a little summary of some of the recent talk in Second Life Backlash: After all the hype Second Life has had, there is bound to be some push back.

Cammy Beans Learning Visions: Second Life and Gender

Learning Visions

Friday, July 13, 2007 Second Life and Gender Theres been a great conversation about Second Life and gender and the bleeding edge in the comments on my recent post. Should we be looking at alternative virtual worlds such as Protosphere ? Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff.

Big Virtual World Event on the Horizon

Kapp Notes

Here is a press release about one big virtual world event where Tony and I will be speaking about Learning in 3D. The Virtual Worlds Best Practices in Education Conference (VWBPE) will feature more than 150 presentations and a keynote address by Mark Kingdon, the CEO of Linden Lab® creators of Second Life® (SL). The Virtual World Best Practices in Education Conference originated from the 2007 Second Life® Best Practices in Education Conference.

Elements of a Virtual World/Metaverse

Kapp Notes

Using a virtual world or metaverse for training is not as science-fiction as it sounds. A metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning.

Cammy Beans Learning Visions: My First Second Life Experience

Learning Visions

Friday, August 03, 2007 My First Second Life Experience Not so good, I must say. I starting talking with another newbie for about 2 seconds when we were accosted. The short story is within my first 5 minutes of exploring an island I was called a "bitch" and this guy was claiming to own "this world" and wanted me to pay him to get off the island. They were coming at me in the chat, then IM, and when they started coming into my email I quit the program.

Speaking at Penn State University Park on Virtual Worlds

Kapp Notes

This upcoming Tuesday, I will be speaking close to home in State College PA.home of Penn State on the topic of "Why 3D Worlds for Learning?" It promises to be a lot of fun since many alumni from our program are working at Penn State in various departments and capacities.

Practice Makes Perfect in Virtual World

Kapp Notes

Public health officials from the California Department of Health Services have created a massive online virtual training program. Researchers from the University of California-Davis Health System re-created a 3-D model of the California Exposition and State Fair in Second Life and conducted the training within that environment. Virtual patients flowed through the clinic, while staff members role played.

Second Life is not a teaching tool

The Learning Circuits

Every week or so I hear about a company looking to Second Life as a teaching environment. First, I have to say that Second Life is a great Web 2.0/massively multiplayer environment. I respect the ability of people to make money in Second Life. I respect the ability of people to "hang" in Second Life. I think it is great that companies are prototyping visual and structural designs in Second Life.

Virtual Jeans=Real Jeans

Kapp Notes

There is a Second Life factory called the Double Happiness Jeans factory. In fact, the entire plant exists only in Second Life and has no physical assets or inventory. The only place the factory exists is in a virtual, three-dimensional world known as Second Life.

Virtual 3D World for Teacher Training

Kapp Notes

The West Virginia Department of Education (WVDE) launched an online resource for potential and current educators in West Virginia called Teach West Virginia and as part of the initiative, a 3D world is playing a key role in the process. According to the article West Virginia looks to Second Life As part of the program, they have developed a unique and groundbreaking virtual world on the internet’s largest 3D virtual community, Second Life.

Another Student Generated Machinima

Kapp Notes

Tags: Second Life 3D worlds

Examples of Using Virtual 3D Spaces for Learning

Kapp Notes

Here are some interesting examples of using virtual worlds for learning, manufacturing and business: In the manufacturing arena, the level of complexity of today’s assembly lines cannot be accomplished with two-dimensional visualization. A virtual 3D world is needed to make sure all of the manufacturing equipment and human employees work together flawlessly. The use of a 3D world can lead to significant savings.

IBM 103

Links Roundup: Tech Takes Center Stage


So in the spirit of the CES, here’s a look from around the Web about how new tech is affecting mobile- and e-learning: Learning Technology Trends to Watch in 2012 : Last year gave us QR code, even more blogs, and the second iPad. As mobile technology advances, so will the virtual classroom.

Recording Virtual Field Trips

E-Learning Acupuncture

They wanted to do a virtual field trip in Second Life for students in a graduate course they are designing. However, they didn’t want students to have to get their own Second Life account in order to experience the field trip.

CAC: Penn State-Bart Pursel

Kapp Notes

Bart Pursel of Virtual Learning Worlds and an alumni of our program presented on Virtual Worlds. He defined a Virtual World as a computer-based environment intended for users to inhabit and interact via avatars in a 3D represented world.

Anders Gronstedt Discusses How to Lead Learning Sessions in Virtual Worlds

Kapp Notes

The other day, I was speaking with virtual world learning expert Anders Gronstedt about teaching in a 3D virtual immersive environment. For those of you who don’t know, Anders Gronstedt ( is president of the Gronstedt Group , which custom develops immersive learning programs for Fortune 500 clients, and host of “Train for Success,” a weekly Second Life speaking series that has been ongoing for several years.

Future of Virtual 3D Environments for Learning

Tony Karrer

Based on the recent Big Question - Learning Technology 2015 – I received an interesting question: "Tony, what do you think of environments like Second Life? Do you think these have a great future in the world of learning for adults?" Probably before you begin to read my predictions, it’s worth looking at: Second Life Learning Videos where I’ve collected a few different examples of learning in Second Life.

Watching the MUVEs

Learning with e's

Recently, psychologists have been getting quite excited about multi-user virtual environments. Several studies have drawn the same conclusion: that people behave similarly in virtual worlds using avatars as they do in real life. 2009) Get a Second Life.

Ken Hudson’s Finland Keynote: They Became What They Beheld

Kapp Notes

The conference is running in Second Life and is streaming Ken’s (and other’s) presentation and the conference is displaying a live Twitter feed…so we have technology all around. Opening of Learning in Different Worlds Conference.

There or thereabouts. Metaplace launched

Learning with e's

Critics of Second Life and other 3-D virtual worlds found online should prick their ears up at this one. A new pc based (and simple to set up) 3-D virtual world generator is available, thanks to MMORPG Ultima Online creator Raph Koster. Users can make virtual worlds in seconds using simple 'building blocks' very similar to SL prims, and without having to know a thing about scripting or programming.

Philadelphia ASTD Meeting Lot of Fun

Kapp Notes

The planning for the meeting started some time ago and the innovative learning in 3D folks practiced what we preached and had our planning meetings in 3D virtual spaces. Greater Philadelphia ASTD members learn about 3D collaboration and learning in virtual worlds.

ASTD 151

Presentation Recap for the U.S. Air Force’s Global Learning Forum

Kapp Notes

Air Force’s Global Learning Forum (GLF) group in Second Life at Huffman Prairie Chi. GLF represents a collaborative group of educators from across government and private universities and organizations exploring and prototyping the use of open 3D worlds in support of learning.

Forum 188

World Health 2.0

Learning with e's

I'm very pleased to see that a paper I have been working on with colleagues was published this week in a very specialised health related journal: Computer Methods and Programs in Biomedicine.

Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

First, it looks as though Linden Labs, the developers behind Second Life, may be downsizing their corporate efforts ( Second Life Enterprise Edition ). The story seems to have broken in a number of places, Virtual Worlds News reports that Linden Lab Lays Off 30 Perfect Of Staff. Most or all of the team that engineered the Second Life Enterprise product was let go not long after it went into production.At According to Worlds in Motion.

Linden 123

Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

At least that's what several hundred people must have thought last year after they applied to the graduate program of the UCLA Department of Art-and didn't get in. While Harvard's MBA program admitted about 10% of its applicants, UCLA's fine arts graduate school admitted only 3%. An arts degree is now perhaps the hottest credential in the world of business." Virtual Worlds Management Industry Forecast 2008. Custom Laser-engraved Moleskines : me want.

Yahoo 32

Cammy Beans Learning Visions: All The Worlds A-Twitter

Learning Visions

Friday, October 03, 2008 All The Worlds A-Twitter Ive succumbed to Twitter. It feels endless now -- all the places I need to go to keep in touch with my peeps: my phone, my email account (Outlook for work, gmail for life); Facebook; Google Reader; Twitter. This brings me to another point Ive been thinking about -- is Twitter more useful to those (like you) who work virtually and dont have co-workers with whom to banter?

e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

Main | Help Firefox 3 Set a Guiness World Record!! At least thats what several hundred people must have thoughtlast year after they applied to the graduate program of the UCLADepartment of Art-and didnt get in. An arts degree is now perhaps the hottestcredential in the world of business." Grockit Gets $8M Series B for "Massively Multi Player Online Learning Game" U pdated virtual world data for Q2 2008 : Nice visual of the virtual world universe.

The Rise and Fall of 3D Learning – Lessons from Real Implementations

Learning Cafe

On being asked to write a blog post on my experience with virtual learning, our near obsessive interest, few years ago, with Virtual worlds and 3D Learning comes to mind. I was one of the many L&D Managers tasked with promoting the program amongst various Geos.

Lesson 106

Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Tuesday, July 10, 2007 The Real World, SecondLife and FaceBook/MySpace Over the past few weeks Ive conducted about 17 interviews with current college students and recent graduates. A few trends: Not ONE person has even heard of Second Life. This was a little wake up call to me as I sit in my little e-Learning world, trying to immerse myself in all that is new. The rest of the world is not in this technology bubble yet. I just dont think that Second Life is it.