Kapp Notes

Games Can Provide Authentic Experiences

Kapp Notes

To provide effective instruction, it needs to be as authentic to the actual experience as possible. Gamification of context provides two key advantages. So, providing a game for learning creates an authentic environment other than a classroom or a slideshow and highlights how certain variables or actions taken in situation play out over time. The context of an online course or the context of a classroom is not authentic.

2016 Reflections on Games and Gamification for Learning

Kapp Notes

the entire concept is discussed and several example software solutions are provided. The book provides a step-by-step process for creating a learning game from scratch.

Trending Sources

Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

This report provides a status of the current self-paced eLearning industry and it doesn’t look healthy. Death of Self-Pace eLearning.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

The book provides a model called 3DLE which builds from 3D sensibilities in VR (like sense of self and sense of space) to design principles (discussed here) with several instructional strategies and overall macrostructures sandwiched in the middle.

Seven Simple Secrets to Off-the-Shelf Course Success

but might be a little vague in providing concrete actions, so you’ll need to dig a bit deeper. Providing OTS courseware in these situations has several advantages. OTS curriculum, it’s fairly easy to provide training to individuals or groups whenever you. Seven Simple Secrets to.

Six Ways to Foster Innovation in the Learning Field

Kapp Notes

Involving vendors in conversations provides a wealth of insight and a breadth that most of us don’t have from just working within one organization.

Game Element: Balance

Kapp Notes

Use your list of items to balance and observation of the players as well as direct feedback to see if the players feel the game was properly balanced, that it felt fair, moved at a decent pace and provided the right mix of learning and engagement.

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Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

In the article, the authors provide insight into several different ways in which individuals and organizations have defined “Gamification” The author, Ivan Mosca (Università di Torino), writes.

A Conversation with Brandon Carson

Kapp Notes

Learning organizations must start thinking about how to support the mobile workforce with learning solutions that provide information at the moment of need across multiple devices. How do you provide the most relevant information at the time of need? Brandon Carson.

A Conversation with Louise Pasterfield, Managing Director/CEO of Sponge UK

Kapp Notes

Louise showed me some wonderful elearning solutions they’ve developed, shared with me her secrets for hiring good talent and provide great insights into the design and development of engaging instruction.

No Learning Professional Ever Got Fired for Bullet Points but…They Should

Kapp Notes

Yet we tell, we lecture, we provide bulleted lists. Because in the end either they know it will save our lives, provide a safer environment for ourselves or others or keep us from harm.

A Conversation with Álvaro Mas of Hooptap

Kapp Notes

He also provided some examples of how they are implementing Hooptap solutions in various organizations. Setting rewards linked to goals helps provide the feeling that you are cared for and valued.

A Conversation with Stephanie Nadda

Kapp Notes

Kapp: There are a number of vendors that provide templates for Storyline, how is Expedite Learning Different? The other day I caught up with Stephanie Nadda. Stephanie is a consultant based in Chicago who has worked with large organizations like W.W.

Design e-Learning Like a Game Developer: Provide Incentives for Good Work

Kapp Notes

Games provide incentives for doing what they want you to do. Games also provide you incentives for completing a level. Games provide players with new clothes, powers and abilities when they achieve desired levels of skills or knowledge.

A Conversation with John Deligiannis of mLevel

Kapp Notes

Finally, the platform has an extensive reporting dashboard that provides detailed data on how employees are performing – specifically, what they know and don’t know at a level most learning and business professionals aren’t used to seeing.

Game Element: Strategy

Kapp Notes

Provide knowledge or information that can help the learner manage complexity relationships among variables.

Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

Although research has shown that some games can provide effective learning for a variety of learners for several different tasks (e.g., They often assume that the game is sufficient, in itself, to provide the necessary instruction. In 2005, Robert T.

Top 10 +1 Instructional Game Design Best Practices

Kapp Notes

If the game does seem complicated or is tough to get started, provide a tutorial round or a practice round that does not count for scoring, leveling or winning. Here are the top ten best practices for instructional game design.

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Playing with the Definition of “Game Thinking” for Instructional Designers

Kapp Notes

I did find one source I found interesting, check out the Gamasutra article by Andrzej Marczewski which provides his take on game thinking. Soon I will be presenting at the ASTD International Conference in Washington, DC.

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A conversation with GamEffective

Kapp Notes

Second, they want to provide the right learning at the right time. In this case we can apply learning that remedies that issue by providing the right learning, forming the right habits or micro-behaviors etc.

Using Games and Avatars to Change Learner Behavior

Kapp Notes

These results across different methodologies, ages, and cultures provide robust evidence that pro-social games can positively impact pro-social behavior. A recent article in Wired presented an interesting research finding.

Use of Challenge in Gamification and Learning Design

Kapp Notes

As the learners try to figure out what to do, the facilitator should provide guidance and assistance. The facilitator should be supportive of the learners but only provide information when the learners encounter an obstacle to solving their problem.

7 Game and Gamification Guidelines for Your Organization

Kapp Notes

Provide professional development for trainers and instructional designers to successfully integrate games, gamification and game-based thinking into their instruction. Here are some guidelines developed from multiple implementations of games and gamification within organizations.

Learning Games Should Be Part of a Learning Strategy

Kapp Notes

However, conducting a role-play in a 3D virtual environment where the learner assumes the role through the use of an avatar and interacts with a real person controlling the other avatars within the role play provides an experienced learner an unlimited number of branching opportunities.

Two Opposite But Important Elements of Learning

Kapp Notes

Games can provide opportunities to practice skills and performing tasks but games aren’t required, many learning tasks can be practiced and should be practiced.

Gamification in the Realm of Employee Training

Kapp Notes

It provides a new lens for the creation of all types of instruction, the lens of game-designer. Finally, most games provide continual, focused feedback. Interview training developed with the Thinking Worlds Tool.

Great Time Talking #Gamification at Masie’s Learning2015

Kapp Notes

The conference was a great flurry of activity and provided many wonderful chances to interact with great people and to discuss the concepts of games and gamification for learning. Karl Kapp and Elliott Masie riffing on games and gamification for learning at Learning2015 in Orlando, FL.

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Keynote Resources from #LUC2017

Kapp Notes

What we missed on the mission is provide in the information below (and in the slides above). It draws in the learner and provides motivation. Curiosity is evoked by providing an optimal level of informational complexity and a novel and exciting game space.

Using Fantasy in Instructional #Games

Kapp Notes

Fantasy-based game environments can evoke a learner’s curiosity by providing an optimal level of informational complexity and a novel and exciting game space.

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Ideas About Games and Learner Assessment

Kapp Notes

Multiple choice math tests can only provide a list of possible answers and have no easy mechanism for determining whether the student figured the answer out properly or merely guessed well.

Game Element: Freedom

Kapp Notes

But games provide more than the freedom to fail. They provide the freedom to explore different environments, different methods of thinking and different approaches to problem solving.

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Gameful Approaches to Motivation & Engagement: Recap of #WhartonGame Summit

Kapp Notes

The first panel discussion was filled with academics who provided insights into the current state of gamification. She is currently working on a meta-analysis of 300 gamification studies and hopes that will provide some insights.

Engagement: A Critical Element in Learning and Gamification

Kapp Notes

To foster this type of engagement, the teacher sets ground rules, clearly describe the motivation aspects such as a leaderboard or level of challenge and provide the rules and parameters of the gamified experience.

Instructional Games and Narrative

Kapp Notes

Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place.