3D Virtual Worlds are NOT Dead, Dying or Disappearing

Kapp Notes

There are many reasons by I believe that virtual worlds are not dead, dying or disappearing. Classes in 3D Worlds and About 3D Worlds. Last night I had the pleasure of traveling to Randy Hinrich’s Virtual World Certificate Class for 2012 in their Winter Thinkfest.

Virtually There: Gamifying Your Virtual Classroom

InSync Training

All of your game's prompts or "missions" should be identical to real-world skills/learning objectives. As virtual classroom design techniques evolve, it is natural for organizations to want to include the newest design trends in their programs.

Working virtually

Clark Quinn

I’m finding it extraordinarily productive to be working virtually. We’re using one social media tool to coordinate. This is the new world of work. This working virtually is a direction I think will be productive for organizations going forward.

25 more real-world examples of Virtual Reality

E-Learning Provocateur

A couple of years ago I started up Virtual Reality Working Out Loud Week to promote real-world applications of virtual reality. Loath to disappoint, I hereby present 25 more real-world examples of virtual reality, drawn from this year’s and last year’s events.

Move Beyond Learning to Applying: A Modern Management Development Program

have the ability deploy video, virtual role-plays, and. We can connect people socially, upload user generated content, and track and. course, deliberate practice in the real-world. her new skills in the real-world, with her team. put these skills to work in the real-world.

New Whitepaper Released: Collaboration in Virtual Worlds

Kapp Notes

Check out my newest whitepaper titled Compliant Collaboration & Learning in Virtual Immersive Environments. The whitepaper describes how life science companies are effectively leveraging virtual worlds to successfully facilitate collaboration and training. Just as flight simulator technology helps pilots avoid errors, retrace incorrect reactions and prepare for worst case scenarios, 3D virtual immersive environments serve a similar role in the life science industry.

Six 3D Virtual World Facilitation Tips

Kapp Notes

Here are 6 things to keep in mind when facilitating a 3D virtual world class or discussion. Preparing for a class discussion in a 3D virtual immersive environment. Maintain proper social distances between your avatar and others. 3D worlds virtual immersive environment

Random 3D Virtual World Statistics

Kapp Notes

Sitting at my virtual desk gathering statistics. Here are some interesting Virtual World Statistics gathered from a number of different sources. In the fourth quarter of 2009, total registered accounts in the virtual worlds sector reached 803 million. From Virtual world registered accounts reach 800m Check out the great chart while you are there. From Virtual Worlds Best Practices in Education Conference - March 12-13 PS.

Extending Virtual World Affordances

Clark Quinn

Chuck Hamilton presented on his (IBM’s) take on affordances on virtual worlds. I start with what I think are the core affordances of virtual worlds, that there’s a 3D world, that you can visit, and that’s digital.

Avoiding Virtual World Mistakes

Kapp Notes

A group of avatars in a corporate virtual world wondering what is going on? Organizations seem to rush into virtual worlds with little planning or forethought and then wonder why their virtual world experience was a failure.

Living up to the Promise of eLearning: Closing the Learning-Doing Gap

have the ability deploy video, virtual role-plays, and. We can connect people socially, upload user generated content, and track and. course, deliberate practice in the real-world. her new skills in the real-world, with her team. put these skills to work in the real-world.

Virtual Worlds Value Proposition

Clark Quinn

In prepping for tomorrow nights #lrnchat, Marcia Conner was asking about the value proposition of virtual worlds. I ripped out a screed and lobbed it, but thought I’d share it here as well: At core, I believe the essential affordances of the virtual world are 3D/spatial, and social. There are lower-overhead social environments (but…which I’ll get back to). Now you still might not need a social one, so let’s get back to that.

Part 3 of Interview with Virtual Worlds 3D Pioneer Randy Hinrichs

Kapp Notes

Here is a link to his fascinating book about 3D virtual worlds that you should really check out. Kapp: What do you see as the obstacles to widespread adoption of virtual worlds for learning? They have been around for almost a decade in terms of 3D graphical virtual worlds but still, the overall adoption rate seems low. Know how audio works – there are four configurations, the OS, the virtual world, the individual avatar, and the headset.

Virtual Worlds: Affordances and Learning

Clark Quinn

I’ve previously posted my thoughts on virtual worlds, but I had a wee bit of a revelation that I want to get clear in my head, and it ties into several things that went on at the conference. Tony talked about his new book with Karl Kapp, Chuck Hamilton spoke on lessons learned through IBM’s invovlement in Virtual Worlds, Koreen Olbrish chaired a panel with a number of great case studies, to name just a few of the great opportunities.

Skills for the Networked World

ID Reflections

".learning is ubiquitous in ongoing activity, though often unrecognised as such - Jean Lave (1993)" Recently, I read a series of posts and articles related to digital literacy, 21st Century Skills and the behaviours and practices required for working and learning in a connected world.

Engaging Participants 4: Virtual Engagement

Your Training Edge

Most organizations have turned to various forms of online and virtual training because it is cost effective, it reaches a wide audience, and it serves many generations of learners. Featured Posts Training engaging elearners engaging online learners virtual learner engagement

Leverage Virtual Classrooms For New-Age Learners

G-Cube

Most of the organizations have adopted virtual classroom facility to enable dispersed teams to attend training without the need to travel, developing flexible work arrangements with no barriers of time and distance. 3 Ways Innovations in Virtual Classrooms Help Fulfil Learners’ Needs.

3 uses of Virtual Reality in workplace education

E-Learning Provocateur

I’m always surprised when someone makes a sweeping declaration such as “No one’s using virtual reality in the workplace” I heard this very statement recently at an e-learning conference. Virtual reality can substitute the real environment.

Elements of a Virtual World/Metaverse

Kapp Notes

Using a virtual world or metaverse for training is not as science-fiction as it sounds. A metaverse or virtual world is simply the natural extension and convergence of several technologies currently used for online learning. Tags: Second Life 3D worlds

What drives Social Media Learning?

Origin Learning

Can a formal, regulated, and structured framework be given to social learning ? It is the “intimacy” and “immediacy” aspects of social media that is prodding small, medium, and big enterprises to evaluate the option of implementing social learning solutions.

Sheila Jagannathan: Teaching the World

CLO Magazine

But over her career they have blossomed, and Jagannathan, now lead learning specialist and program manager of World Bank’s Open Learning Campus, or OLC, has been active in this evolution. World Bank clients need guidance on how to find and mobilize sources of financing.

Emergent Workplaces: Learning in the Networked World

ID Reflections

A recent, very brief conversation with @krishashok triggered a few thoughts related to emergent workplaces and what learning in the networked world will look like. And after mulling over some of these, I thought they were worth putting down on virtual paper. This is my area of passion.

Big Virtual World Event on the Horizon

Kapp Notes

Here is a press release about one big virtual world event where Tony and I will be speaking about Learning in 3D. The Virtual Worlds Best Practices in Education Conference (VWBPE) will feature more than 150 presentations and a keynote address by Mark Kingdon, the CEO of Linden Lab® creators of Second Life® (SL). Presenters at VWBPE10 are at the forefront of capitalizing on advances in new technologies and a broad range of disciplines related to virtual worlds.

Emergent Workplaces: Learning In The Networked World

Learnnovators

A recent, very brief conversation with @krishashok triggered a few thoughts related to emergent workplaces and what learning in the networked world will look like. And after mulling over some of these, I thought they were worth putting down on virtual paper. This is my area of passion.

Personal Learning Networks: For Ongoing Learning in a Connected World

ID Reflections

Here''s a list of related posts on learning in a networked world. The world of work, and life in general, is transforming due to profound shifts in various areas. Ubiquitous connectivity, mobile devices and social platforms ensure that work can happen from anywhere.

Learning goes small, social, savvy

Origin Learning

SMAC – Social, Mobile, Analytics, Cloud – is in! Classroom (chalk and blackboard) teaching is passe as virtual learning (click and touch – e-way) is fast catching up everywhere. The landscape of learning is rapidly changing. The push era is gone.

Social 222

Learning Through Virtual Classrooms: A new-age workplace learning trend

G-Cube

The benefits of continuous training in the corporate world are many and agreed upon by all. For some time, the virtual classroom remained a luxury available only to large organizations, thanks to the high tech infrastructure that this technology required.

Complaint? Students Don't Hang Out in Virtual Worlds After Class

Kapp Notes

In the course of a week, I get asked many questions about Virtual Worlds, an interesting one that keeps occurring goes something like this. It seems that students find virtual worlds boring. How can I get them more into virtual worlds beyond the classroom?

The differences between social professional networks and communities of practice

Matrix

The meaning of ‘community’ has changed drastically with the spread of the internet and the rise of all the social networks. Main difference between social and professional communities. Social networks focus on relationship.

Imagined worlds

Learning with e's

One of the new skills that teachers will need to master in the future will be the ability to manage virtual learning spaces. Such imagined worlds can also be very flexible, in that they represent spaces where the student is not constrained by the traditional boundaries of space and place.

Three "Not So Obvious" Obvious Things about Virtual Worlds

Kapp Notes

A Virtual Immersive Environment is Not a Parallel Universe, It is an Alternative Reality. While it is possible to make a 3D virtual immersive environment (VIE) look exactly (or pretty darn close) to your actual office building or training room or college campus.what's the point? If a college class is studying the Antarctic, take a virtual field trip. Use the virtual world to alter the normal bounds of distance and place.

Virtual Worlds #lrnchat

Clark Quinn

In last night’s #lrnchat , the topic was virtual worlds (VWs). This was largely because several of the organizers had recently attended one or another of the SRI/ADL meetings on the topic, but also because one of the organizers ( @KoreenOlbrish ) is majorly active in the business of virtual worlds for learning through her company Tandem Learning. The first question to be addressed was whether virtual worlds had been over or underhyped.

Augmented Reality In Social Media, Marketing, Mobile Apps and More

G-Cube

Augmented Reality (AR) in which virtual content is incorporated with real-world scenarios, is an emerging trend in the field of workplace learning and development. AR displays virtual images by accessing smartphones’ features such as camera, GPS, display and sensors.

Virtual World Goods Worth Billions in the New Year

Kapp Notes

According to the BBC: Virtual goods such as weapons or digital bottles of champagne traded in the US could be worth up to $5bn in the next five years, experts predict. Additonally, "Virtual goods is the whole story in the world of social games. It accounts for 90-95% of revenue for a lot of these social game developers." What could be the implication for enterprise-focused virtual immersive environments? Tags: virtual immersive environment

Scripting a Virtual World Learning Event

Kapp Notes

One mistake organizations make when first creating a virtual world for learning is failing to script the instruction. When designing instruction in a virtual world, the basic tenants of instructional design still apply.