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Learning Pool Face to Face in a Virtual World Webinar

Learning Pool

The post Learning Pool Face to Face in a Virtual World Webinar appeared first on Learning Pool.

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Virtual Worlds: Affordances and Learning

Clark Quinn

I’ve previously posted my thoughts on virtual worlds, but I had a wee bit of a revelation that I want to get clear in my head, and it ties into several things that went on at the conference. Chuck listed 10 ‘ affordances ‘ of virtual worlds, expanding a list Tony had previously started.

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Happenings in the Corporate Virtual World Space

Kapp Notes

Here are some emerging events happening in the corporate virtual immersive environment (VIE) space. Forterra System's OLIVE integrates virtual meetings into web based intranets, extranets or portals, and can assure a user's identity based on authentication systems like LDAP. Also, Activeworlds turned 15 this year!

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7 Critical Tips While Developing eLearning for Remote Sales Teams

Hurix Digital

Hence, a consistent stream of sales is crucial to the expansion and long-term viability of many businesses. Businesses are moving away from traditional offices and towards a hybrid work model, and as a result, they are training their sales development representatives virtually.

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What Will eLearning Look Like in the Year 2066?

eLearning Brothers

Virtual or Augmented Reality. Video games and simulated learning content have expanded into the world of virtual reality. In virtual reality, a learner enters an enclosed environment. In virtual reality, a learner enters an enclosed environment. We know learners benefit from experiential learning.

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How to Maintain a Company Culture in a Virtual World

Jigsaw Interactive

About 83% of companies are using more flexible work practices such as virtual working and virtual training. Working virtually is a permanent change for many businesses. By utilizing a virtual environment focused on interactivity and engagement.

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Virtual World Goods Worth Billions in the New Year

Kapp Notes

According to the BBC: Virtual goods such as weapons or digital bottles of champagne traded in the US could be worth up to $5bn in the next five years, experts predict. Additonally, "Virtual goods is the whole story in the world of social games. What could be the implication for enterprise-focused virtual immersive environments?