Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Recently, the journal featured a number of articles on using virtual worlds in the field of Healthcare. Tags: virtual immersive environment 3D Book 3D worlds

Engaging Participants 4: Virtual Engagement

Your Training Edge

Most organizations have turned to various forms of online and virtual training because it is cost effective, it reaches a wide audience, and it serves many generations of learners. But we can’t forget that virtual training is not simply there to take the pressure off of the classroom staff. Virtual training, in all of its forms, must be engaging, just as if the content was being delivered in a classroom.

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e-Clippings (Learning As Art): Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by Robert Bloomfield)

Mark Oehlert

Katie Salen) | Main | The Invention of Good Games:Understanding Learning Design in Commercial Video Games (Katrin Becker thesis) » February 27, 2008 Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by by Robert Bloomfield) ( link ) " Virtual worlds promise to be anexcellent venue for research and education in business and relateddisciplines.

Imagined worlds

Learning with e's

One of the new skills that teachers will need to master in the future will be the ability to manage virtual learning spaces. The use of web based resources and networked computers enable students to enter worlds previously inaccessible, allowing them to explore within that imagined world we call 'cyberspace'. In the virtual learning environment, there are no boundaries, because there are no physical classrooms, laboratories or libraries.

How to Make Virtual Training Sessions Interactive


In the course of virtual training, your virtual audience may, at times, feel isolated due to the lack of real face-to-face contact. Components of quality e Learning programs such as virtual classrooms, chat , surveys , discussion forums, and video conferencing can make learning highly interactive. Here are some of the ways you can use to make a virtual training session interactive for everyone. How To Make Virtual Training Interactive.

Virtual Labs & LMS Integration for Enterprises


There are many reasons why companies are turning to learning management system (LMS) virtual labs to streamline training, customer onboarding, and other procedures. That development is virtual training labs with LMS integration. The Basics of Virtual Labs & LMS Integration. LMS integration allows its users to interact with code, features, programs, and operating systems directly from a web browser. What Are the Tangible Benefits of LMS Virtual Labs.

Learning Solutions Series: Web Conferencing Solutions Not Just for Meetings Anymore


Virtual meetings are gaining in popularity, as technological advances have allowed us to meet with others anywhere in the world (so long as an Internet connection is available). of organizations own or use a web conferencing system, according to the 2014 Learning Technology Solutions Forecast. The most popular solutions for web-conferencing systems probably won’t surprise you. Sound off in the comments: Which web conferencing platform do you use?

e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! via Boing Boing) » July 03, 2007 "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly) Pretty handy layout of the virtual world environment. books futures Web 2.0

Customer Spotlight: How InterSystems Increased Product Adoption with Virtual Labs


Since InterSystems overhauled its training program using Open edX and Appsembler’s Virtual Labs platform , the company has been able to use the additional feedback it received through the extra training available to make changes to its product. Prior to investing in virtual training lab environments, InterSystems held trainings in-person via Instructor Led Training (ILT). The solution: Delivering individualized Virtual Labs.

When worlds collide

Interestingly, the students reported that they found the blogs useful for reflecting on action, and the authors postulate that with tutor support over a greater period of study time, meta-reflection might emerge as a result of prolonged blog writing, and revisiting of content. The authors propose a conceptual architecture of the iPLE and show how they propose it could merge the best functions and features of both worlds. Sounds like two worlds are about to collide.

5 Steps to a Successful Blended Learning Strategy

Learning Rebels

To understand blended learnings potential, it’s important to comprehend that blended learning is a hybrid approach of applying learning strategies that utilize both live and web-based learning methodologies. Project-Based: Teams of participants, can meet in person and/or virtually, at a time and place convenient to them to complete their assigned project. Enriched Virtual: Students receive one-on-one (or one with few) sessions with their instructor. Blended Learning Strategy.

Webinar Recap: The Future of Software Learning: Virtual Training Labs


In our webinar, The Future of Software Learning: Virtual Training Labs , Appsembler’s CEO Nate Aune walked us through what virtual training labs are, why they are so important to a company’s bottom line and how they can help trainers deliver an immersive, hands-on learning experience. One study suggests that employers in Europe and North America will require 16 million to 18 million more college-educated workers in 2020 than will be available. What are Virtual Training Labs?

e-Clippings (Learning As Art): Virtual Worlds Management Industry Forecast 2008

Mark Oehlert

What challenges do you expect 2008 to bring for the virtual worlds industry? " June 25, 2008 in Virtual Worlds | Permalink Technorati Tags : virtual worlds TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference Virtual Worlds Management Industry Forecast 2008 : Comments The comments to this entry are closed. books futures Web 2.0

e-Clippings (Learning As Art): Croquet Virtual World Demo

Mark Oehlert

Main | We Lost A Good One Folks.Well Miss You Philip » September 24, 2007 Croquet Virtual World Demo The development of multiple platforms for virtual worlds like Croquet speaks, I think to the power of these environments to form new mediums. books futures Web 2.0 and check this one as well e-Places to visit copyright game studies anthropology mobile learning e-learning things you should read stat counter View My Stats kaboodle Oehlerts Book.

e-Clippings (Learning As Art): How about a Virtual Room instead of a Virtual World?

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Universal Widgets | Main | "US House approves extension to Net tax ban" (Washington Post) » October 31, 2007 How about a Virtual Room instead of a Virtual World? I’m reading this article on something called Scenecaster , that kinda looks like a virtual world but is really just “interactive scenes”….then books futures Web 2.0

Amazon Web Services & eThink: What You Need to Know About Hosting Your LMS on the AWS Cloud

eThink Education

eThink’s partnership with Amazon Web Services (AWS) helps provide eLearning managers with a secure, flexible, and scalable cloud hosting arrangement. AWS, or Amazon Web Services, is a division of the eCommerce and technology giant Amazon that is focused specifically on cloud hosting. AWS has datacenters around the world. AWS is also the most audited cloud platform in the world.

Zoom is a beautiful thing; virtual labs are gorgeous. So reach out and touch someone.


Still, it’s a fascinating study in psychology. And in business, we often rely on one of a dozen or more webinar/web meeting platforms. I’m approaching the point in the article where some might expect me to explain why Zoom doesn’t fulfill the same purpose as our platform, which is a cloud-based solution for conducting virtual labs. It’s late March 2020 and responsible citizens around the world are heeding the advice of scientists to slow the spread of the coronavirus.

e-Clippings (Learning As Art): "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Open Laszlo: Open Source Webtop Platform | Main | "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly) » July 03, 2007 "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) ( link ) "The first Virtual World shootout was held 28 June at the Apply Serious Games Conference in London. books futures Web 2.0

e-Clippings (Learning As Art): Small Basket of Virtual World Items

Mark Oehlert

Main | Great New PaperVision Examples - 3D in Your Browser » February 28, 2008 Small Basket of Virtual World Items Still playing a bit of catch up from GDC and I have some interesting virtual world notes. Second, look at some of the quotes from the RFI and/or associated Web site: "There is increasing recognition that these synthetic environments can serve as powerful “hands-on” tools for teaching a range of complex subjects." books futures Web 2.0

e-Clippings (Learning As Art): Mark is very late to the virtual worlds big news about SL and IBM.

Mark Oehlert

Main | "A Vision of Students Today" from the Creators of "The Machine is Us/ing Us" » October 19, 2007 Mark is very late to the virtual worlds big news about SL and IBM. So yes, Ive fallen a bit behind in my virtual world reading but that just means I get to see all the interesting stuff all at once. Open standards for interoperability with the current Web: Open source development of interoperable formats and protocols. books futures Web 2.0

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The Virtual Classroom: What is it?


That is where virtual classrooms come into play! What is a virtual classroom? But what parts exactly make up a virtual classroom? The great thing about virtual classrooms is that they can be accessed from anywhere in the world, thanks to the power of the internet! Almost anyone can afford the incredibly low costs of joining a virtual college! The more you want to study, the more you will learn. The post The Virtual Classroom: What is it?

How We Use Social Media for Informal Learning

Bottom-Line Performance

For every sales pitch you hear about social learning, for every shiny social network logo you see out there on the web, you should be looking for real use cases and story of social media being used in a real world setting… with tangible benefit to an organization. TalkTech exposes people who often work virtually on their own separate teams to new ideas that expand their awareness of the industry as a whole and emerging trends that are often later integrated into client work.

A Conversation with Andrew Hughes

Kapp Notes

Working in the space of 3D virtual immersive environments (VIE) is a small, but dedicated group of people who are creating some really wonderful and powerful learning. The other day I had a chance to virtually catch up with Andrew Hughes who is the president of Designing Digitally, Inc. Andrew is very passionate about creating engaging, educational, and entertaining learning experience through web-based training and simulations. 3D worlds Games virtual immersive environment

Failure is the New Success

Web Courseworks

As some of our readers may know, I spent a significant portion of my life studying and working in games for education. Game mechanics are a fundamental component of games that connect our physical actions to the game world, but they are not the only component of games that can inform instructional design. Learners don’t need points, leaderboards, or virtual trophies to be engaged with their learning. In the real world, our solutions can have serious consequences.

Boosting Learner Retention With VR


The training world realizes this challenge, which is why we’re seeing more uses for virtual reality in the workplace. It can be safer, more accessible, and more effective than classroom or web-based training. Is a virtual reality simulation or 360° interactive training really a better option? In a study conducted by Purdue University , researchers looked into the world of construction and task training with heavy, dangerous equipment.

ASTD Philadelphia Presentation Resources

Kapp Notes

Here are some points from an article titled Promoting motivation with virtual agents and avatars: role of visual presence and appearance by Amy Baylor. In a study conducted by Yee and Bailenson (2006) It was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. As study by Ersner-Hershfield et al.

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Turning an Exam into a “Game”

Kapp Notes

Below are some highlights from a case study sent to me by Caspian Learning, the makers of the 3D simulation software, Thinking Worlds. The finished simulation could also be deployed as a web-based simulation that could be played from any PC with an internet connection. Check out other Thinking Worlds Case Studies here. 3D worlds lrn3d Design virtual immersive environment

Engage Your Learners By Mimicking the Real World

Rapid eLearning

People already use their computers for things like checking email, surfing the web, and sharing the latest news on Facebook. Then I’d create a case study that required the learner to collect information through the emails. Think of it like a virtual scavenger hunt. Then build the assessment or case study around the clues they collected. Since that’s the case, why not design a course structure that mimics how they already use their computers?

e-Clippings (Learning As Art): Zepheira and Semantic Web Resources

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Presence and Learning (Ray Sims) | Main | Virtual Currency for Your Email » July 03, 2007 Zepheira and Semantic Web Resources Cant say much about the product (just havent had the opp to try it out) but they do have a great page of links and resources on the Semantic Web. books futures Web 2.0

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e-Clippings (Learning As Art): Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)

Mark Oehlert

Main | Help Firefox 3 Set a Guiness World Record!! Link to the Ontology Summit 2008 ) Web 2.0 An arts degree is now perhaps the hottestcredential in the world of business." Grockit Gets $8M Series B for "Massively Multi Player Online Learning Game" U pdated virtual world data for Q2 2008 : Nice visual of the virtual world universe. books futures Web 2.0

e-Clippings (Learning As Art): CNET/Webwares Top 100 Web Apps

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « More on Making More Better Conferences | Main | "Metric-Based Team Training in Second Life" (Virtual Worlds) » June 26, 2007 CNET/Webwares Top 100 Web Apps ( story ) "Over the course of 20 days in May and June, the community users voted for its favorite Web applications. June 26, 2007 in Learning/Web 2.0 | Permalink Technorati Tags : web2.0

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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Two British researchers have just completed a study of undergraduate students that found "many young students are far from being the epitomic global, connected, socially-networked technologically-fluent digital native who has little patience for passive and linear forms of learning." Web 2.0 - More Effective for Formal Learning Than For Informal Learning - The Pursuing Performance Blog. Guy Wallace notes, "It almost feels as if Web 2.0 Korean Soon Du Bu.

e-Clippings (Learning As Art): SCORM 2.0 and Web 2.0 Considerations

Mark Oehlert

and Web 2.0 Web and how efforts like ADL /SCORM/ LETSI need to jump ahead in order to maintain relevance and to do the job that I think still needs to be done - namely serving as a focal point for addressing those unique aspects of the commercial learning/training space. and Web 2.0 books futures Web 2.0


e-Clippings (Learning As Art): "Web code locks up iPhones and iPod Touch" (Crave)

Mark Oehlert

» March 24, 2008 "Web code locks up iPhones and iPod Touch" (Crave) ( link to Crave story ) "A new exploit will either lock up your iPhone or iPod Touch or crashyour Safari browser on your PC or Mac OS desktop if you simply visit amaliciously coded Web site. books futures Web 2.0 and check this one as well e-Places to visit copyright game studies anthropology mobile learning e-learning things you should read stat counter View My Stats kaboodle Oehlerts Book.

iPod 32

Hiring Unity Developers For Your L&D Team: What You Need To Know

Roundtable Learning

Organizations use extended reality technologies like augmented reality (AR) and virtual reality (VR) to change employee behavior. And they aren’t limited to creating augmented reality training and virtual reality training. To see case studies of past projects or a reference list.