COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1

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The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 appeared first on Learnnovators.

360 Degree Videos: The New Shiny Toy in Corporate Training

CommLab India

Welcome to the world of 360 degree videos. From Facebook to YouTube, from editorials to businesses, the world has turned to 360 degree videos to engage audiences in a never-before way. 360 degree videos are video recordings of a real-world panorama ( wide-angle view ), where the view in every direction is recorded at the same time, and shot using an omnidirectional camera or a collection of cameras. They are used by big brands for virtual product demonstrations.

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Three "Not So Obvious" Obvious Things about Virtual Worlds

Kapp Notes

A Virtual Immersive Environment is Not a Parallel Universe, It is an Alternative Reality. While it is possible to make a 3D virtual immersive environment (VIE) look exactly (or pretty darn close) to your actual office building or training room or college campus.what's the point? If a college class is studying the Antarctic, take a virtual field trip. Use the virtual world to alter the normal bounds of distance and place.

Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

When you hear the words “virtual reality,” do you feel like you’re in a sci-fi film? Seventy percent of learning comes from tackling real-world tasks and problems. It’s not about saving the world anymore, it’s about saving you money with the best trained talent.

The Average Joe imperative

E-Learning Provocateur

There once was a time when I thought Second Life was going to take over the world. Well, the virtual world. For a start, if you wanted your own space, you had to buy your own virtual real estate. While I can’t hack into NASA, I’m confident enough to give any software a go and not be put off by shiny new toys. And so too, it would seem, was the rest of the L&D world. And so Second Life sailed off the edge of the virtual world.

Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Tuesday, July 10, 2007 The Real World, SecondLife and FaceBook/MySpace Over the past few weeks Ive conducted about 17 interviews with current college students and recent graduates. This was a little wake up call to me as I sit in my little e-Learning world, trying to immerse myself in all that is new. The rest of the world is not in this technology bubble yet. How many of the World of Warcraft Guild Masters who are getting hired for their special guild skills women?

Meet the CLO Board: Tamar Elkeles

CLO Magazine

With little kids, you’re using food, potentially, as a reinforcer, or a toy. Last] year, people got creative and learned how to survive in a disrupted world. It’s a new world of work, and there’s a next generation coming.

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Learning Creativity and About Creativity From Lego

Upside Learning

These three mainly: The ability to create/generate ideas, create things either virtual or real that have value, are new and surprising. This type of extending the boundaries of the imagination into the physical world is very typical of individuals with creative skills. This offering a system of interaction and creation (leading to an environment of play) rather than a toy is great for play and learning.

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Why all the hype surrounding augmented learning?

Matrix

Did you ever break a toy when you were little because you were curious about what's inside it? I did — more than once — and I was thrilled every time I learned about the inside of the toy. So I've always wondered whether it could be possible to satisfy my curiosity AND keep the toy intact. Pedagogical experts around the world agree that the best way of teaching is not to push information, but to make the learners pull that information.

e-Clippings (Learning As Art): GDC Update 2: Starting the day with Raph

Mark Oehlert

Main | I dont want to go to another conference EVER that does not recycle » February 18, 2008 GDC Update 2: Starting the day with Raph ( BTW - I will go back later and add pics/links/etc to these posts but unbelievably, internet access is wicked spotty here and Im trying to get out what I ca n) So GDC is now a world of summits. There is the Mobile Summit, the Virtual Worlds Summit, the Serious Games Summit.summit overload. read Broken Toys).

Videos in E-learning – The 7 Benefits

CommLab India

Videos loaded with text, sound, and images take learners to a new world of learning that is fun and intriguing. Make it easy to present simulations : Simulations help employees put their learning into practice in a virtual environment and build confidence before they work on the actual system. Videos in eLearning inject freshness in the learning. According to a report by Ambient Insight, 83% of organizations will use videos in their digital learning by the end of 2016.

How “associate-first” learning drives more sales and satisfaction

Axonify

And while there’s no doubt that store operations dollars spent on in-store analytics and intelligence, proximity beacons, virtual reality, and other emerging retail technology will all serve to bridge the physical and virtual shopping experience (we refer to this as the “smart store” of the future), we need to take pause and consider the physical store’s most precious asset—its people. loseyourmarbles.co.

Deconstructing Design V: Sliders and Lego

eLearning Alchemy

There are so many great things you can do with sliders and, with their virtually unlimited number of “stops,” they’re the perfect tool for creating 360° rotations and stop motion builds. Rotating a toy perfectly in place for the purpose of photography is incredibly difficult. Real World Application. Okay, so it’s a lot of fun to play with Lego and Storyline on the weekend, but what’s the real-world application. Length: 1010 words. Reading Time: ~4.5 minutes.

Games Can Help You Think Like Your Opponent

Kapp Notes

The videogame allows the coaches to make the virtual opponents as difficult and fast as in real life and even faster to hone the quarterback’s understanding of the different defensives schemes and potential blitzes. As the article NCAA Football 13: Why This Popular Videogame Is More of a Coach Than a Toy states: Many gamers credit the NCAA Football series with increasing their knowledge and understanding of the sport. Thinking Like Your Opponent.

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Why shifting to e-learning isn’t enough

STRIVR

E-learning lacks critical elements for effective learning, like the ability to practice new skills, experience real world situations, and make decisions in real time – just like you would on the job. – Dr. Michael Casale, cognitive neuroscientist & Chief Science Officer, Strivr.

How “associate-first” learning drives more sales and satisfaction

Axonify

And while there’s no doubt that store operations dollars spent on in-store analytics and intelligence, proximity beacons, virtual reality, and other emerging retail technology will all serve to bridge the physical and virtual shopping experience (we refer to this as the “smart store” of the future), we need to take pause and consider the physical store’s most precious asset—its people. loseyourmarbles.co.

4 Types of Corporate Training and When To Use Them

Academy of Mine

Company culture is critical to establish early in the hiring process, just ask Ed Catmull , current head of Animation at Disney and the man behind Pixar’s success, starting with Toy Story. 4 Types of Corporate Training Every Company Must Use To Maintain Healthy Growth. Grow, grow, grow!

The History and Direction of Gamification

Your Training Edge

Perhaps one of the first forms of gamification could be noted as a toy introduced through the infamous Cracker Jack box way back in 1912. With the rise of the ‘virtual world’ hype a few years back a lot of the below elements that gamification encompasses came into play as well as extending into a variety of other applications. Virtual Currency and Goods. Gamification has the potential for real-world changed if used in the right settings with the correct elements.

Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

The research has also made important forecasts for the next 5 years, such as: The number of mobile-connected devices exceeded the world’s population in 2014. Many schools have toyed with the idea of using AR applications to support learning, such as when a student scans a page of his homework, a video of his teacher explaining a related concept pops up, or book reviews in the form of videoattached to scan-able book barcodes.

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Why storytelling works for businesses

Matrix

What does this have anything to do with today’s business world? The most recent one is from this September, at the release of the new iPhone 6S in Australia, when a robot called Lucy managed to get her virtual hands on one of the shiny new smartphones. They use their website to let people know inside stories , collected from their hotels across the world. Then, they shipped the toy together with the photos depicting what a marvelous time it had at the Ritz.

On the Horizon

Experiencing eLearning

Also listed: virtual worlds, videoconferencing, voicethreads, geotagging, cell phones, flip cameras, digital storytelling, portfolios, multimedia. Gaps between how content is used in school and how it’s used in the real world. Collaboration authoring tools (Google Docs, Flat World Knowledge). Current applications deal with searching and asking questions (like “how many world leaders are over the age of 60?).

How to Create and Sell Online Courses: A Step-by-Step Guide

ProProfs

If you too are toying with the idea, this blog post can help you out. Virtually anyone. ProProfs Training Maker is the world’s simplest eLearning authoring tool with a built-in eCommerce platform to help you sell courses. It’s not about selling. It’s about creating value for your audience. . Jerry Allocca, award-winning digital marketing instructor. According to the National Center for Education Statistics, U.S.

Top 11 Learning Technology Trends from LTSF 2019

Leo Learning

What better way to approach this than by stepping away from the world of education and training to observe personal learning in real-life scenarios? Cue the example of David’s son looking at YouTube instructional videos for a new toy, while the instructions sat in their box, neglected and still in their plastic wrapping. So, the L&D world can gain powerful insights into both personal learning and technology trends from taking a look at the wider world around us.

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Top 11 Learning Technology Trends from LTSF 2019

gomo learning

What better way to approach this than by stepping away from the world of education and training to observe personal learning in real-life scenarios? Cue the example of David’s son looking at YouTube instructional videos for a new toy, while the instructions sat in their box, neglected and still in their plastic wrapping. So, the L&D world can gain powerful insights into both personal learning and technology trends from taking a look at the wider world around us.

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Transform corporate learning through e-Learning tools

Stratbeans

Nowadays e-learning has become like a charming toy that everyone wants to play with. E-Learning which is learning through the use of web, mobile, tablet or any other digital device is making headlines in the newly found digital world because of the following benefits-. Since these courses are digital-platform dependent and almost all of the digital devices are portable, these courses can be accessed from anywhere around the world. Tell me and I forget.

The Effect of Cat Videos on Work

Everwise

Your glimpse at your phone for a moment while you’re sitting at work only to find that someone has posted quite possibly the cutest animal video in the world right on your Facebook feed. So maybe, your brain is treating this virtual cat interaction like a real cat interaction,” he said. It probably happens to you a few times a week, or even a few times a day.

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eLearning Conferences

Tony Karrer

docnum=446 January 12-14, 2009 Learning and Technology World Forum 2009, London, United Kingdom. https://gem.glasgows.co.uk/ latwf/login_mailinglist.html January 12-14, 2009 Management World 2009, Singapore. link] conference.php January 16-18, 2009 World Universities Forum , Mumbai, India. link] company/events/ February 12-14, 2009 Association of University Technology Managers (AUTM) Annual Meeting and Conference, Marriott Orlando World Center Resort, Orlando, Florida, USA.

eLearning Conferences 2010

Tony Karrer

link] December 29-31, 2009 e-Activities (e-Learning, e-Communities, e-Commerce, e-Management, e-Marketing, e-Governance, Tele-Working), 8th, World Scientific and Engineering Academy and Society (WSEAS) International Conference, Johannesburg, South Africa. link] January 9-11, 2010 World Universities Forum , 3 rd , Davos, Switzerland. link] January 12-14, 2010 Learning and Technology World Forum 2010, London, United Kingdom. World, Austin, Texas, USA.

Informal, Formal – End 4 E-Learning

eLearning 24-7

Assignments are virtual. Your virtual assigment is due in two weeks. In today’s world of online learning it is picking and choosing what interests me. Informal Learning worked when you where in elementary school and had free time to play with your own toys. Some folks generate a level of enthusiasm when talking about days gone by. And show it, via retro gaming, whereas folks buying NES and SNES 32 bit.

Bringing Gamification to the workplace

Saffron Interactive

Game developers have used this fundamental idea in hugely successful games such as Farmville where at regular intervals player need to complete activities in order to maintain the upkeep of their virtual farm (this game currently has over 70 million players). Another example some people may remember are the Tamagotchi toys a few years back which had people waking up at all hours of the day to pick up virtual dog…well you get the idea!

Developing a real strategy for on-the-job learning

CLO Magazine

And, if we’re honest with ourselves, learning programs, even virtual ones, are often a form of performance art. We believe — having worked across many industries, geographies and years — that too many organizations around the world have “learning teams” dedicated to creating theater.

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Josh Bersin, global industry analyst, on how Immersive Learning is poised to disrupt L&D

STRIVR

Under pressure, they’re discovering new and better ways to train employees, tapping into Virtual Reality (VR) not just for traditional high-risk scenarios like flight simulation, but to teach all kinds of skills that employees use every day on the job, from retail to manufacturing to customer service. I think the robots taking over the world is a little bit of a misnomer. There was some research recently done by the World Economic Forum.

Top Nine Web Conferencing Vendors for 2015 Plus Trends

eLearning 24-7

I mean I care more they are on the call, than where they are physically in the virtual world. Pricing tends to be monthly but you are ideally pushed towards “yearly” with a month or two free – Awesome – where is my Crackerjack toy with that super deal? I know what you are thinking. You are wondering – “Nine?” ” Why not 10? Well, every one who puts lists like these together always goes in a top 10 angle. Not me. No sirree.

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Remote meeting fatigue (yes, it’s real)

Vitalyst

While all of these things may be true, working remotely during a global health crisis adds more to the scene; kids need help with homework, the cat has made someone’s charger a toy, and meetings and workflows may be interrupted by the dog barking at a critter outside.

Why an Instructional Design Degree from Bloomsburg University ROCKS!

Kapp Notes

They blog, contribute to wikis, and design instruction for a 3D virtual environment as well as create web sites for mobile learning devices. Sixth, we have a "commercial" arm of our academic department, The Institute for Interactive Techologies, that does ID work for companies like Kellogg's, Black and Decker, L'OREAL, Toys R Us and other organizations (real life experience) that include students working on projects.

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eLearning Conferences 2011

Tony Karrer

link] December 7-11, 2010 Blueprint for Excellence National Conference, Walt Disney World, Orlando, Florida, USA. link] December 14-16, 2010 E-Activities (e-Learning, e-Communities, e-Commerce, e-Management, e-Marketing, e-Governance and Tele-working) , 9 th , sponsored by World Scientific and Engineering Academy and Society (WSEAS), University of Los Andes, Merida, Venezuela. link] January 14-16, 2011 World Universities Forum , 4 th , Hong Kong, China.

eLearning Conferences 2012

Tony Karrer

link] November 30-December 2, 2011 Worldwide Forum on Education and Culture: The Effects of Global Learning – Teaching the World about the World, Rome, Italy. link] December 1-3, 2011 E-Activities (e-Learning, e-Communities, e-Commerce, e-Management, e-Marketing, e-Governance and Tele-working) , 10 th , sponsored by World Scientific and Engineering Academy and Society (WSEAS), Bina Nusantara University, Island of Java, Indonesia. Clayton R.